James Lu
df4acbf5d5
unreal: expand PUIDs in outgoing channel modes
...
This fixes things like relay modes / automode targets not working.
2017-04-01 12:39:38 -07:00
James Lu
fccec3a195
unreal: fix userlist parsing breaking with Unreal 3.2 nicks starting with a symbol
2017-04-01 12:10:19 -07:00
James Lu
029bb38af8
protocols: skip queuing when responding to PING
2017-03-28 22:30:33 -07:00
James Lu
efe468b0d2
protocols: declare slash-in-nicks, slash-in-hosts, underscore-in-hosts as necessary ( #337 )
2017-03-15 23:58:51 -07:00
James Lu
d318fbac77
protocols: migrate away from irc.botdata ( #273 )
2017-03-05 00:09:01 -08:00
James Lu
f70e771000
unreal: ignore userpairs with only a prefix and no user
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How is this even possible?!
Reported by @koaxirc.
(cherry picked from commit 9fac7cb1f3
)
2017-02-06 18:00:39 -08:00
James Lu
9fac7cb1f3
unreal: ignore userpairs with only a prefix and no user
...
How is this even possible?!
Reported by @koaxirc.
2017-02-05 22:23:20 -08:00
James Lu
7245e978cd
unreal: in MODE, also wrap to 12 modes per line
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Closes #393 . Really fixes #253 .
2017-01-13 23:58:11 -08:00
James Lu
4f0ca6367c
unreal: fix math error
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len(":SIDAAAAAA ") is 11, not 9
2017-01-12 19:54:47 -08:00
James Lu
ef4e1ecbab
unreal: count the server prefix in SJOIN line wrap ( #253 )
2017-01-06 18:29:47 -08:00
James Lu
9a01a5285f
unreal: handle user mode changes via MODE
2017-01-02 12:20:20 -08:00
James Lu
fc3ee8d402
unreal: implement line wrapping for outgoing MODE
2017-01-02 12:16:35 -08:00
James Lu
38350465c1
protocols: move handle_pong into ircs2s_common, be less strict about the ping argument
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This fixes issues on UnrealIRCd where PONGs get ignored if the argument doesn't match the server name entirely (e.g. different case).
Treating all PONGs from the uplink as valid is totally fine, as all we care about is that the uplink is alive.
2017-01-01 20:24:34 -08:00
James Lu
945fc8f0f9
unreal: normalize whitespace in SJOIN as well
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Sometimes there is an extra space after the mode list, so the query looks like
<- :000 SJOIN 1234567890 #channel +ntf [10t]:5 :000AAAAAA 000AAAAAB
instead of
<- :000 SJOIN 1234567890 #channel +ntf [10t]:5 :000AAAAAA 000AAAAAB
2017-01-01 19:55:29 -08:00
James Lu
4a519832e0
unreal: normalize nicks to UIDs in SJOIN handling
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These can still be used by old Unreal 3.2 links.
2017-01-01 13:48:47 -08:00
James Lu
71bd5583fa
unreal: parse mode parameters in SJOIN as well!
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Thanks to kevin for pointing this out.
2017-01-01 11:32:44 -08:00
James Lu
803ccf7708
unreal: add SJOIN to required caps
2017-01-01 00:21:37 -08:00
James Lu
69be532c3c
unreal: actually send the remote's modes in SJOIN hooks
2017-01-01 00:20:29 -08:00
James Lu
f851dc8ac1
unreal: implement modes in SJOIN (SJ3), respect S2S message length limits
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Closes #378 . Ref #253
2017-01-01 00:00:01 -08:00
James Lu
278339b5e2
unreal: actually enable the SJOIN cap, handle ban bursts properly
2016-12-31 22:15:42 -08:00
James Lu
5f6337a734
Merge branch 'master' into devel
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Conflicts:
plugins/networks.py
2016-12-18 00:15:24 -08:00
James Lu
194a62fcea
protocols: implement basic nick collision detection in UID handlers
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Closes #285 . Closes #375 .
2016-12-18 00:13:42 -08:00
James Lu
c57fabc9ef
core, protocols: add server argument to IrcUser ( #355 )
2016-11-09 18:40:16 -08:00
James Lu
4dd0709f66
protocols, core: remove unused imports
2016-10-01 12:43:12 -07:00
James Lu
c5c77eeb97
protocols: chandata->channeldata for MODE and JOIN hooks
2016-09-02 17:52:19 -07:00
James Lu
42a104534a
unreal: ensure type safety from last commit
2016-08-27 19:19:47 -07:00
James Lu
8f8cd95395
unreal: use umode +xt instead of SETHOST in spawnClient
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This is to ensure vHosts for all PyLink clients are respected.
2016-08-27 19:14:37 -07:00
James Lu
ae94bec6b8
protocols: add a chandata key to SJOIN hook payloads
2016-08-27 18:56:36 -07:00
James Lu
3c7b201f57
protocols: rename 'oldchan' in MODE payloads to 'chandata'
2016-08-27 17:46:35 -07:00
James Lu
e9088792af
unreal: support TSCTL alltime
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Closes #228 .
2016-08-17 21:21:18 -07:00
James Lu
73a70d6952
unreal: declare support for ESVID
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This capability declares support for account name arguments in service stamps (+d argument in SVS2MODE).
Realistically this doesn't appear to affect any S2S communication, because services packages only check for ESVID support on their uplink, while SVS2MODE is passed raw from services->IRCd->PyLink.
2016-08-08 17:28:45 -07:00
James Lu
671d6d1893
unreal: request VHP capability so cloaked hosts for Unreal3.2 users are sent
2016-08-08 17:05:28 -07:00
James Lu
7dcabf072b
unreal: fix services login tracking for UnrealIRCd 3.2 + Anope 1.8
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More specifically, if the +d argument in SVS2MODE is a non-zero integer, ignore it and use the user's nick as account name instead.
2016-08-08 16:35:10 -07:00
James Lu
d5c5a34467
Merge branch 'master' into devel
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Conflicts:
protocols/ts6_common.py
2016-08-01 18:07:34 -07:00
James Lu
f60e17907a
hybrid, unreal: switch to irc.toLower() for channels
2016-08-01 18:06:38 -07:00
James Lu
f457018f89
unreal: remove mixed_link option; this is now implied
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pylink<->unreal4<->unreal3.2 links are stable enough.
2016-07-29 00:37:31 -07:00
James Lu
87c558537f
unreal: refactor to use utils.PUIDGenerator
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Closes #238 .
2016-07-28 21:59:56 -07:00
James Lu
a56e464eb6
unreal: handle umode +r on burst as services login, even when no explicit accountname is set
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Ref #296 .
(cherry picked from commit 5800594d55
)
2016-07-28 20:20:35 -07:00
James Lu
4fbb7b1791
unreal: remove obsolete comment about cloaked hosts
...
(cherry picked from commit e7ccfc9156
)
2016-07-28 20:20:35 -07:00
James Lu
bc5a508cd7
unreal: rework services login handling
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This should now support SVS2MODE without account info, used by Anope versions < 2.0? Also, the protocol module no longer stores umode +r as an actual user mode, as doing so isn't needed.
Closes #296 .
(cherry picked from commit 97d09c5015
)
2016-07-28 20:20:35 -07:00
James Lu
5800594d55
unreal: handle umode +r on burst as services login, even when no explicit accountname is set
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Ref #296 .
2016-07-27 17:38:37 -07:00
James Lu
e7ccfc9156
unreal: remove obsolete comment about cloaked hosts
2016-07-27 17:38:09 -07:00
James Lu
97d09c5015
unreal: rework services login handling
...
This should now support SVS2MODE without account info, used by Anope versions < 2.0? Also, the protocol module no longer stores umode +r as an actual user mode, as doing so isn't needed.
Closes #296 .
2016-07-27 16:55:59 -07:00
James Lu
8981d71fd0
protocols: rename _getOutgoingNick() -> _expandPUID()
2016-07-20 23:55:34 -07:00
James Lu
7c1a80708b
unreal: demote mode bounce notices to DEBUG
2016-07-11 16:37:01 -07:00
James Lu
64dd7e9387
unreal: fix server name of the uplink not being saved
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Closes #268 .
2016-07-11 16:20:10 -07:00
James Lu
d91589c4da
protocols: move handle_whois to ts6_common
2016-07-11 16:00:08 -07:00
James Lu
c1cd6f42a0
updateTS: Fix mode tracking again
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It looks like we actually do need to track whether we're sending or receiving modes. This time, do so /properly/.
2016-07-10 21:36:18 -07:00
James Lu
3457da16bd
protocols: Move kill() into ts6_common, and make unreal.py use it
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Ref #239 . protocols/unreal was hardcoding a killpath, lazy me...
2016-07-04 23:43:11 -07:00
James Lu
fbeb3a3747
protocols: fix ts actually defaulting to None in sjoin()
2016-06-25 13:56:24 -07:00
James Lu
167963ddc4
updateTS: fix handling for outbound modes
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Outgoing and incoming modes should be handled the same way - we're only dealing with a "received TS" which could originate from PyLink (sjoin() in protocols) OR the uplink.
2016-06-24 13:24:44 -07:00
James Lu
2936e94f50
unreal: warn about mode bounces instead of fighting with the uplink
2016-06-22 22:37:53 -07:00
James Lu
f2b139c828
core: make inbound SJOINs also respect the updateTS() rules
2016-06-22 22:28:15 -07:00
James Lu
6b8e80cd5b
core/protocols: add modes option in sjoin(), TS6 BMASK, and mode TS rules in updateTS()
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Closes #249 .
Closes #250 .
2016-06-22 21:34:16 -07:00
James Lu
101bd9664e
unreal: fix typo in comment
2016-06-21 17:03:23 -07:00
James Lu
481d70eff8
New import paths for properly installed pylinkirc
2016-06-20 18:18:54 -07:00
James Lu
3e19e9c3f1
unreal: add missing inviteonly (+i) definition
2016-06-19 21:18:35 -07:00
James Lu
ae87def11f
Purge c_ and u_ prefixes from named modes
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Closes #217 .
2016-05-15 11:05:02 -07:00
James Lu
3bb1208e74
core: move toLower to Irc ( #199 )
2016-04-30 16:57:38 -07:00
James Lu
78f8a2fc8d
core: move isManipulatableClient, getHostmask to Irc
2016-04-30 16:44:37 -07:00
James Lu
064cb9b6aa
core: move reverseModes, joinModes into Irc
2016-04-30 16:33:46 -07:00
James Lu
bd0874a484
Merge branch 'wip/split-utils' into devel
2016-04-29 23:32:52 -07:00
James Lu
b78b911323
unreal: fix JOIN handling & normalize channel case
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Reported by Rascle on IRC.
2016-04-28 19:17:20 -07:00
James Lu
a8fc9428cf
protocols: migrate to irc.parseModes/applyModes ( #199 )
2016-04-24 21:44:31 -07:00
James Lu
40a86de040
protocols: reword spawnClient description text
2016-04-24 21:17:56 -07:00
James Lu
f8c2ee3ed3
protocols: use KeyedDefaultdict to enumerate UID generators
2016-04-24 21:16:41 -07:00
James Lu
2c60aa6395
Separate UID/SID generators into various protocol modules ( #199 )
2016-04-24 21:08:07 -07:00
James Lu
0ccdf4cfce
unreal: require UMODE2 cap too
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I realize we don't handle MODE being used for users at all. UMODE2 is always used when enabled, which is what we're expecting right now.
2016-04-09 11:43:26 -07:00
James Lu
5dee6ab651
unreal: simplify capability checks & require NICKIP cap
2016-04-09 11:34:09 -07:00
James Lu
29030073b9
unreal: request NICKIP capability, track Unreal 3.2 user IPs
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Closes #196 .
2016-04-09 10:17:25 -07:00
James Lu
62c8cd2405
protocols: s/_getNick/_getUid/g
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The old function name _getNick was a bit misleading, as the function converted nicks to UIDs, not the other way around..
2016-04-08 22:21:37 -07:00
James Lu
1e3aba2cce
protocols: simplify super() syntax
2016-04-05 18:37:09 -07:00
James Lu
f620b5b4e8
protocols: initialize sidgen/uidgen in ts6_common
2016-04-05 18:34:54 -07:00
James Lu
55afa1bff6
unreal: log instances of PUID manging to debug
2016-04-03 13:01:08 -07:00
James Lu
75984c3c4c
ts6_common: add abstraction to convert UIDs->outgoing nicks
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This is a more complete fix for #193 .
2016-04-03 12:57:47 -07:00
James Lu
9f20f8f767
unreal: update SJOIN matching regex
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We should only treat symbols as a possible prefix, not letters. Things like +nick might be sent in a SJOIN instead of +001AAAAAA, for legacy servers.
2016-04-03 12:57:47 -07:00
James Lu
e687bb0a78
unreal: remove outfilter hack, this doesn't handle text including PUIDs properly
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Reverts part of 44dc856ffa
.
2016-04-03 12:38:38 -07:00
James Lu
02ec50826b
unreal: fix super() syntax in SQUIT handling
2016-04-02 12:12:38 -07:00
James Lu
6acfbb4125
unreal: case-desensitize legacy server names when handling user introductions from them
2016-04-02 11:51:29 -07:00
James Lu
956167538a
unreal: add warnings & more descriptive errors regarding mixed_link
2016-04-02 10:56:41 -07:00
James Lu
f3ceefe87f
unreal: initialize legacy users on the right server
2016-04-02 10:56:13 -07:00
James Lu
c4273e68a4
unreal: fix for Python 3.4 support
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The general syntax for unpacking lists with *list was only introduced in Python 3.5: https://www.python.org/dev/peps/pep-0448/
2016-04-02 09:32:03 -07:00
James Lu
4f08894227
unreal: typofix
2016-04-01 23:35:48 -07:00
James Lu
10be962318
unreal: actually return the hook data for NICK & KILL
2016-04-01 23:27:31 -07:00
James Lu
44dc856ffa
unreal: use an awful outFilter hack to convert PUIDs->nicks when sending outgoing commands
2016-04-01 23:14:04 -07:00
James Lu
74ee1ded4d
unreal: Start work on some really hacky Unreal 3.2 compat code ( #193 )
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What works:
- Tracking user JOINs, QUITs, PARTs
What doesn't work:
- Sending messages from PyLink clients to 3.2 users. They have fake UIDs (nick@counter) which don't go anywhere, meaning messages are silently dropped.
2016-04-01 23:02:12 -07:00
James Lu
fd32bbf45f
unreal: fix typo in last commit
2016-04-01 19:12:58 -07:00
James Lu
efcc30c983
unreal: don't confuse legacy SERVER introductions from our uplink with protocol negotiation
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Reported by Rascle on IRC.
2016-04-01 19:08:25 -07:00
James Lu
70b9bde2c4
unreal: fix a little typo
2016-03-26 13:26:57 -07:00
James Lu
ad517f80da
unreal: bump protocol version to 4000
2016-03-26 13:19:06 -07:00
James Lu
19ac5b59a5
protocols: drop underscores from pre-defined opertypes
2016-03-26 13:15:22 -07:00
James Lu
44083ccd5e
core: Store opertype info in all IrcUser objects
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This allows plugins to define custom opertypes for their clients, and still have them show in WHOIS queries.
2016-03-26 12:55:23 -07:00
James Lu
bdbc1020f2
Merge branch 'master' into devel
2016-03-26 12:50:35 -07:00
James Lu
9cd1635f68
unreal: fix wrong variable name in handle_umode2
2016-03-26 12:50:23 -07:00
James Lu
e183078645
protocols: Remove "secret" testing channel name
2016-03-20 17:34:13 -07:00
James Lu
decdf141fd
unreal: don't use updateClient to update hostname of clients internally
2016-02-20 18:19:15 -08:00
James Lu
2ebdb4bad6
unreal: support services account tracking ( #25 ), fix handle_SVSMODE applying modes on the wrong target
2016-02-20 18:16:21 -08:00
James Lu
3c3ae104ba
unreal: remove bad check for users connecting via IPv4
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This fixes a crash when... anyone using IPv4 connects.
2016-01-23 13:52:37 -08:00
James Lu
a220659eaf
Move unreal's handle_events block to ts6_common
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Precursor to part 2 of #156 .
2016-01-16 17:48:22 -08:00
James Lu
812a866a4e
protocols: rename pingServer -> ping
2016-01-16 17:11:23 -08:00