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unreal: don't use updateClient to update hostname of clients internally

This commit is contained in:
James Lu 2016-02-20 18:19:15 -08:00
parent 2ebdb4bad6
commit decdf141fd

View File

@ -375,7 +375,7 @@ class UnrealProtocol(TS6BaseProtocol):
if ('+x', None) not in parsedmodes:
# If +x is not set, update to use the person's real host.
self.updateClient(uid, 'HOST', realhost)
self.irc.users[uid].host = realhost
# Set the accountname if present
if accountname != "0":