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mirror of https://github.com/jlu5/PyLink.git synced 2024-11-01 09:19:23 +01:00

unreal: Start work on some really hacky Unreal 3.2 compat code (#193)

What works:
- Tracking user JOINs, QUITs, PARTs

What doesn't work:
- Sending messages from PyLink clients to 3.2 users. They have fake UIDs (nick@counter) which don't go anywhere, meaning messages are silently dropped.
This commit is contained in:
James Lu 2016-04-01 23:02:12 -07:00
parent 3e7255e4b2
commit 74ee1ded4d

View File

@ -18,6 +18,9 @@ from log import log
from classes import *
from ts6_common import TS6BaseProtocol
def is_uid(s):
return s[0].isdigit()
class UnrealProtocol(TS6BaseProtocol):
def __init__(self, irc):
super(UnrealProtocol, self).__init__(irc)
@ -49,6 +52,9 @@ class UnrealProtocol(TS6BaseProtocol):
# Some command aliases
self.handle_svskill = self.handle_kill
# Toggle whether we're using super hack mode for Unreal 3.2 mixed links.
self.mixed_link = self.irc.serverdata.get('mixed_link')
### OUTGOING COMMAND FUNCTIONS
def spawnClient(self, nick, ident='null', host='null', realhost=None, modes=set(),
server=None, ip='0.0.0.0', realname=None, ts=None, opertype='IRC Operator',
@ -290,6 +296,9 @@ class UnrealProtocol(TS6BaseProtocol):
ts = self.irc.start_ts
self.irc.prefixmodes = {'q': '~', 'a': '&', 'o': '@', 'h': '%', 'v': '+'}
# Track usages of legacy nicks.
self.legacy_nickcount = 1
self.irc.umodes.update({'deaf': 'd', 'invisible': 'i', 'hidechans': 'p',
'protected': 'q', 'registered': 'r',
'snomask': 's', 'vhost': 't', 'wallops': 'w',
@ -554,6 +563,53 @@ class UnrealProtocol(TS6BaseProtocol):
self.irc.channels[channel].users.add(user)
return {'channel': channel, 'users': namelist, 'modes': self.irc.channels[channel].modes, 'ts': their_ts}
def handle_nick(self, numeric, command, args):
"""Handles NICK changes, and legacy NICK introductions from pre-4.0 servers."""
if self.mixed_link and len(args) > 2:
# Handle legacy NICK introduction here.
# I don't want to rewrite all the user introduction stuff, so I'll just reorder the arguments
# so that handle_uid can handle this instead.
# ut since legacy nicks don't have any UIDs attached, we'll have to store
# theses users internally by their nicks. In other words, we need to convert from this:
# <- NICK Global 3 1456843578 services novernet.com services.novernet.com 0 +ioS * :Global Noticer
# & nick hopcount timestamp username hostname server service-identifier-token :realname
# to this:
# <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname
log.debug('(%s) got legacy NICK args: %s', self.irc.name, ' '.join(args))
new_args = args[:] # Clone the old args list
servername = new_args[5] # Get the name of the users' server.
# Fake a UID and put it where it belongs in the new-style UID command.
fake_uid = '%s@%s' % (args[0], self.legacy_nickcount)
self.legacy_nickcount += 1
new_args[5] = fake_uid
# Insert a fake IP for the user (this isn't sent by the NICK command)
new_args.insert(-1, '*')
# Insert a fake cloaked host (just make it equal the real host, I don't care)
new_args.insert(-2, args[4])
log.debug('(%s) translating legacy NICK args to: %s', self.irc.name, ' '.join(new_args))
self.handle_uid(numeric, 'UID_LEGACY', new_args)
else:
# Normal NICK change, just let ts6_common handle it.
# :70MAAAAAA NICK GL-devel 1434744242
super().handle_nick(numeric, command, args)
'''
# NICK changed, rename the person in the users index accordingly.
oldnick = numeric
newnick = args[0]
if self.mixed_link and not oldnick[0].isdigit():
log.debug('(%s) got NICK change for legacy user: %s -> %s', self.irc.name, oldnick, newnick)
self.irc.users[newnick] = self.irc.users[oldnick]
del self.irc.users[oldnick]
'''
def handle_mode(self, numeric, command, args):
# <- :unreal.midnight.vpn MODE #test +bb test!*@* *!*@bad.net
# <- :unreal.midnight.vpn MODE #test +q GL 1444361345
@ -764,4 +820,10 @@ class UnrealProtocol(TS6BaseProtocol):
# We don't actually need to process this; it's just something plugins/hooks can use
return {'target': target, 'channel': channel}
def handle_kill(self, numeric, command, args):
"""Handles incoming KILLs."""
# <- :GL| KILL GLolol :hidden-1C620195!GL| (test)
# Use ts6_common's handle_kill, but coerse UIDs to nicks first.
super().handle_kill(numeric, command, [self._getNick(args[0]), *args[1:]])
Class = UnrealProtocol