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protocols: Remove "secret" testing channel name
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@ -557,7 +557,7 @@ class TS6Protocol(TS6BaseProtocol):
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def handle_tmode(self, numeric, command, args):
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"""Handles incoming TMODE commands (channel mode change)."""
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# <- :42XAAAAAB TMODE 1437450768 #endlessvoid -c+lkC 3 agte4
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# <- :42XAAAAAB TMODE 1437450768 #test -c+lkC 3 agte4
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channel = utils.toLower(self.irc, args[1])
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oldobj = self.irc.channels[channel].deepcopy()
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modes = args[2:]
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@ -233,7 +233,7 @@ class TS6BaseProtocol(Protocol):
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def handle_kick(self, source, command, args):
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"""Handles incoming KICKs."""
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# :70MAAAAAA KICK #endlessvoid 70MAAAAAA :some reason
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# :70MAAAAAA KICK #test 70MAAAAAA :some reason
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channel = utils.toLower(self.irc, args[0])
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kicked = args[1]
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self.handle_part(kicked, 'KICK', [channel, args[2]])
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@ -127,7 +127,7 @@ class UnrealProtocol(TS6BaseProtocol):
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Note that for UnrealIRCd, no mode data is sent in an SJOIN command, only
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The channel name, TS, and user list.
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"""
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# <- :001 SJOIN 1444361345 #endlessvoid :001DJ1O02
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# <- :001 SJOIN 1444361345 #test :001DJ1O02
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# The nicklist consists of users joining the channel, with status prefixes for
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# their status ('@+', '@', '+' or ''), for example:
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# '@+1JJAAAAAB +2JJAAAA4C 1JJAAAADS'.
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@ -195,7 +195,7 @@ class UnrealProtocol(TS6BaseProtocol):
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Sends mode changes from a PyLink client/server. The mode list should be
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a list of (mode, arg) tuples, i.e. the format of utils.parseModes() output.
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"""
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# <- :unreal.midnight.vpn MODE #endlessvoid +ntCo GL 1444361345
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# <- :unreal.midnight.vpn MODE #test +ntCo GL 1444361345
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if (not self.irc.isInternalClient(numeric)) and \
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(not self.irc.isInternalServer(numeric)):
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@ -514,7 +514,7 @@ class UnrealProtocol(TS6BaseProtocol):
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def handle_sjoin(self, numeric, command, args):
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"""Handles the UnrealIRCd SJOIN command."""
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# <- :001 SJOIN 1444361345 #endlessvoid :001DJ1O02
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# <- :001 SJOIN 1444361345 #test :001DJ1O02
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# memberlist should be a list of UIDs with their channel status prefixes, as
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# in ":001AAAAAA @001AAAAAB +001AAAAAC".
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# Interestingly, no modes are ever sent in this command as far as I've seen.
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@ -555,10 +555,10 @@ class UnrealProtocol(TS6BaseProtocol):
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return {'channel': channel, 'users': namelist, 'modes': self.irc.channels[channel].modes, 'ts': their_ts}
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def handle_mode(self, numeric, command, args):
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# <- :unreal.midnight.vpn MODE #endlessvoid +bb test!*@* *!*@bad.net
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# <- :unreal.midnight.vpn MODE #endlessvoid +q GL 1444361345
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# <- :unreal.midnight.vpn MODE #endlessvoid +ntCo GL 1444361345
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# <- :unreal.midnight.vpn MODE #endlessvoid +mntClfo 5 [10t]:5 GL 1444361345
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# <- :unreal.midnight.vpn MODE #test +bb test!*@* *!*@bad.net
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# <- :unreal.midnight.vpn MODE #test +q GL 1444361345
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# <- :unreal.midnight.vpn MODE #test +ntCo GL 1444361345
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# <- :unreal.midnight.vpn MODE #test +mntClfo 5 [10t]:5 GL 1444361345
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# <- :GL MODE #services +v GL
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# This seems pretty relatively inconsistent - why do some commands have a TS at the end while others don't?
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