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unreal: support services account tracking (#25), fix handle_SVSMODE applying modes on the wrong target

This commit is contained in:
James Lu 2016-02-20 18:16:21 -08:00
parent cabdb11f86
commit 2ebdb4bad6

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@ -325,17 +325,17 @@ class UnrealProtocol(TS6BaseProtocol):
def handle_uid(self, numeric, command, args):
# <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname
# <- :001 UID GL| 0 1441389007 gl 10.120.0.6 001ZO8F03 0 +iwx * 391A9CB9.26A16454.D9847B69.IP CngABg== :realname
# arguments: nick, hopcount???, ts, ident, real-host, UID, number???, modes,
# arguments: nick, hopcount?, ts, ident, real-host, UID, services account (0 if none), modes,
# displayed host, cloaked (+x) host, base64-encoded IP, and realname
# TODO: find out what all the "???" fields mean.
nick = args[0]
ts, ident, realhost, uid = args[2:6]
modestring = args[7]
host = args[8]
ts, ident, realhost, uid, accountname, modestring, host = args[2:9]
if host == '*':
# A single * means that there is no displayed/virtual host, and
# that it's the same as the real host
host = args[9]
# Decode UnrealIRCd's IPs, which are stored in base64-encoded network structure
raw_ip = args[10].encode() # codecs.decode only takes bytes, not str
if raw_ip == b'*': # Dummy IP (for services, etc.)
ip = '0.0.0.0'
@ -352,11 +352,13 @@ class UnrealProtocol(TS6BaseProtocol):
# in a line, should it be mirrored to other networks.
if ip.startswith(':'):
ip = '0' + ip
realname = args[-1]
self.irc.users[uid] = IrcUser(nick, ts, uid, ident, host, realname, realhost, ip)
self.irc.servers[numeric].users.add(uid)
# Handle user modes
parsedmodes = utils.parseModes(self.irc, uid, [modestring])
utils.applyModes(self.irc, uid, parsedmodes)
@ -375,6 +377,10 @@ class UnrealProtocol(TS6BaseProtocol):
# If +x is not set, update to use the person's real host.
self.updateClient(uid, 'HOST', realhost)
# Set the accountname if present
if accountname != "0":
self.irc.callHooks([uid, 'CLIENT_SERVICES_LOGIN', {'text': accountname}])
return {'uid': uid, 'ts': ts, 'nick': nick, 'realhost': realhost, 'host': host, 'ident': ident, 'ip': ip}
def handle_pass(self, numeric, command, args):
@ -615,7 +621,7 @@ class UnrealProtocol(TS6BaseProtocol):
{'target': uid, 'newhost': newhost}])
def handle_svsmode(self, numeric, command, args):
"""Handle SVSMODE/SVS2MODE, used for setting user modes on others (services)."""
"""Handles SVSMODE, used by services for setting user modes on others."""
# <- :source SVSMODE target +usermodes
target = self._getNick(args[0])
modes = args[1:]
@ -624,10 +630,40 @@ class UnrealProtocol(TS6BaseProtocol):
utils.applyModes(self.irc, target, parsedmodes)
# If +x/-x is being set, update cloaked host info.
self.checkCloakChange(numeric, parsedmodes)
self.checkCloakChange(target, parsedmodes)
return {'target': numeric, 'modes': parsedmodes}
handle_svs2mode = handle_svsmode
return {'target': target, 'modes': parsedmodes}
def handle_svs2mode(self, sender, command, args):
"""
Handles SVS2MODE, which sets services login information, and user modes on
the given target.
"""
# Logging in:
# <- :NickServ SVS2MODE GL +rd GL
# Logging out:
# <- :NickServ SVS2MODE GL -r+d 0
# Logging in to account from a different nick:
# <- :NickServ SVS2MODE somenick +d GL
# Handle the mode part first, the same was as SVSMODE.
mode_hook = self.handle_svsmode(sender, command, args)
self.irc.callHooks([sender, 'SVSMODE', mode_hook])
# Get the target and the account name being set. 0 for accountname
# indicates a logout.
target = self._getNick(args[0])
try:
account = args[2]
if account == '0':
account = ''
except IndexError:
# No services account change, ignore
return
else:
self.irc.callHooks([target, 'CLIENT_SERVICES_LOGIN', {'text': account}])
def handle_umode2(self, numeric, command, args):
"""Handles UMODE2, used to set user modes on oneself."""