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unreal: support services account tracking (#25), fix handle_SVSMODE applying modes on the wrong target
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@ -325,17 +325,17 @@ class UnrealProtocol(TS6BaseProtocol):
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def handle_uid(self, numeric, command, args):
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# <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname
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# <- :001 UID GL| 0 1441389007 gl 10.120.0.6 001ZO8F03 0 +iwx * 391A9CB9.26A16454.D9847B69.IP CngABg== :realname
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# arguments: nick, hopcount???, ts, ident, real-host, UID, number???, modes,
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# arguments: nick, hopcount?, ts, ident, real-host, UID, services account (0 if none), modes,
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# displayed host, cloaked (+x) host, base64-encoded IP, and realname
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# TODO: find out what all the "???" fields mean.
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nick = args[0]
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ts, ident, realhost, uid = args[2:6]
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modestring = args[7]
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host = args[8]
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ts, ident, realhost, uid, accountname, modestring, host = args[2:9]
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if host == '*':
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# A single * means that there is no displayed/virtual host, and
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# that it's the same as the real host
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host = args[9]
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# Decode UnrealIRCd's IPs, which are stored in base64-encoded network structure
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raw_ip = args[10].encode() # codecs.decode only takes bytes, not str
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if raw_ip == b'*': # Dummy IP (for services, etc.)
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ip = '0.0.0.0'
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@ -352,11 +352,13 @@ class UnrealProtocol(TS6BaseProtocol):
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# in a line, should it be mirrored to other networks.
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if ip.startswith(':'):
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ip = '0' + ip
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realname = args[-1]
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self.irc.users[uid] = IrcUser(nick, ts, uid, ident, host, realname, realhost, ip)
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self.irc.servers[numeric].users.add(uid)
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# Handle user modes
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parsedmodes = utils.parseModes(self.irc, uid, [modestring])
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utils.applyModes(self.irc, uid, parsedmodes)
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@ -375,6 +377,10 @@ class UnrealProtocol(TS6BaseProtocol):
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# If +x is not set, update to use the person's real host.
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self.updateClient(uid, 'HOST', realhost)
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# Set the accountname if present
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if accountname != "0":
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self.irc.callHooks([uid, 'CLIENT_SERVICES_LOGIN', {'text': accountname}])
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return {'uid': uid, 'ts': ts, 'nick': nick, 'realhost': realhost, 'host': host, 'ident': ident, 'ip': ip}
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def handle_pass(self, numeric, command, args):
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@ -615,7 +621,7 @@ class UnrealProtocol(TS6BaseProtocol):
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{'target': uid, 'newhost': newhost}])
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def handle_svsmode(self, numeric, command, args):
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"""Handle SVSMODE/SVS2MODE, used for setting user modes on others (services)."""
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"""Handles SVSMODE, used by services for setting user modes on others."""
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# <- :source SVSMODE target +usermodes
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target = self._getNick(args[0])
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modes = args[1:]
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@ -624,10 +630,40 @@ class UnrealProtocol(TS6BaseProtocol):
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utils.applyModes(self.irc, target, parsedmodes)
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# If +x/-x is being set, update cloaked host info.
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self.checkCloakChange(numeric, parsedmodes)
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self.checkCloakChange(target, parsedmodes)
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return {'target': numeric, 'modes': parsedmodes}
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handle_svs2mode = handle_svsmode
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return {'target': target, 'modes': parsedmodes}
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def handle_svs2mode(self, sender, command, args):
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"""
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Handles SVS2MODE, which sets services login information, and user modes on
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the given target.
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"""
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# Logging in:
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# <- :NickServ SVS2MODE GL +rd GL
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# Logging out:
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# <- :NickServ SVS2MODE GL -r+d 0
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# Logging in to account from a different nick:
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# <- :NickServ SVS2MODE somenick +d GL
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# Handle the mode part first, the same was as SVSMODE.
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mode_hook = self.handle_svsmode(sender, command, args)
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self.irc.callHooks([sender, 'SVSMODE', mode_hook])
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# Get the target and the account name being set. 0 for accountname
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# indicates a logout.
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target = self._getNick(args[0])
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try:
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account = args[2]
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if account == '0':
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account = ''
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except IndexError:
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# No services account change, ignore
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return
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else:
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self.irc.callHooks([target, 'CLIENT_SERVICES_LOGIN', {'text': account}])
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def handle_umode2(self, numeric, command, args):
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"""Handles UMODE2, used to set user modes on oneself."""
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