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unreal: demote mode bounce notices to DEBUG
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@ -648,11 +648,11 @@ class UnrealProtocol(TS6BaseProtocol):
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if parsedmodes:
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if parsedmodes[0][0] == '+&':
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# UnrealIRCd uses a & virtual mode to denote mode bounces, meaning that an attempt to set modes
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# by us was rejected for some reason (usually due to timestamps). Warn about this and drop the
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# mode change to prevent mode floods.
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log.warning("(%s) Received mode bounce %s in channel %s! Our TS: %s",
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self.irc.name, modes, channel, self.irc.channels[channel].ts)
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# UnrealIRCd uses a & virtual mode to denote mode bounces, meaning that an
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# attempt to set modes by us was rejected for some reason (usually due to
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# timestamps). Drop the mode change to prevent mode floods.
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log.debug("(%s) Received mode bounce %s in channel %s! Our TS: %s",
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self.irc.name, modes, channel, self.irc.channels[channel].ts)
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return
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self.irc.applyModes(channel, parsedmodes)
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