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mirror of https://github.com/jlu5/PyLink.git synced 2024-12-24 11:42:51 +01:00

protocols: s/_getNick/_getUid/g

The old function name _getNick was a bit misleading, as the function converted nicks to UIDs, not the other way around..
This commit is contained in:
James Lu 2016-04-08 22:21:37 -07:00
parent 248c0cbb78
commit 62c8cd2405
2 changed files with 12 additions and 12 deletions

View File

@ -44,7 +44,7 @@ class TS6BaseProtocol(Protocol):
else:
return sname # Fall back to given text instead of None
def _getNick(self, target):
def _getUid(self, target):
"""Converts a nick argument to its matching UID. This differs from irc.nickToUid()
in that it returns the original text instead of None, if no matching nick is found."""
target = self.irc.nickToUid(target) or target
@ -221,7 +221,7 @@ class TS6BaseProtocol(Protocol):
numeric = sender_server
else:
# Sender is a user.
numeric = self._getNick(sender)
numeric = self._getUid(sender)
# parseTS6Args() will raise IndexError if the TS6 sender prefix is missing.
except IndexError:
@ -269,7 +269,7 @@ class TS6BaseProtocol(Protocol):
"""Handles incoming KICKs."""
# :70MAAAAAA KICK #test 70MAAAAAA :some reason
channel = utils.toLower(self.irc, args[0])
kicked = self._getNick(args[1])
kicked = self._getUid(args[1])
self.handle_part(kicked, 'KICK', [channel, args[2]])
return {'channel': channel, 'target': kicked, 'text': args[2]}

View File

@ -505,7 +505,7 @@ class UnrealProtocol(TS6BaseProtocol):
def handle_privmsg(self, source, command, args):
# Convert nicks to UIDs, where they exist.
target = self._getNick(args[0])
target = self._getUid(args[0])
# We use lowercase channels internally, but uppercase UIDs.
if utils.isChannel(target):
target = utils.toLower(self.irc, target)
@ -687,7 +687,7 @@ class UnrealProtocol(TS6BaseProtocol):
def handle_svsmode(self, numeric, command, args):
"""Handles SVSMODE, used by services for setting user modes on others."""
# <- :source SVSMODE target +usermodes
target = self._getNick(args[0])
target = self._getUid(args[0])
modes = args[1:]
parsedmodes = utils.parseModes(self.irc, target, modes)
@ -718,7 +718,7 @@ class UnrealProtocol(TS6BaseProtocol):
# Get the target and the account name being set. 0 for accountname
# indicates a logout.
target = self._getNick(args[0])
target = self._getUid(args[0])
try:
account = args[2]
if account == '0':
@ -769,7 +769,7 @@ class UnrealProtocol(TS6BaseProtocol):
# The second argument is the ACTUAL nick requested.
# The actual WHOIS handling is done protocol-independently by coreplugin.
return {'target': self._getNick(args[-1])}
return {'target': self._getUid(args[-1])}
def handle_setident(self, numeric, command, args):
"""Handles SETIDENT, used for self ident changes."""
@ -797,14 +797,14 @@ class UnrealProtocol(TS6BaseProtocol):
def handle_chgident(self, numeric, command, args):
"""Handles CHGIDENT, used for denoting ident changes."""
# <- :GL CHGIDENT GL test
target = self._getNick(args[0])
target = self._getUid(args[0])
self.irc.users[target].ident = newident = args[1]
return {'target': target, 'newident': newident}
def handle_chghost(self, numeric, command, args):
"""Handles CHGHOST, used for denoting hostname changes."""
# <- :GL CHGHOST GL some.host
target = self._getNick(args[0])
target = self._getUid(args[0])
self.irc.users[target].host = newhost = args[1]
# When SETHOST or CHGHOST is used, modes +xt are implicitly set on the
@ -816,14 +816,14 @@ class UnrealProtocol(TS6BaseProtocol):
def handle_chgname(self, numeric, command, args):
"""Handles CHGNAME, used for denoting real name/gecos changes."""
# <- :GL CHGNAME GL :afdsafasf
target = self._getNick(args[0])
target = self._getUid(args[0])
self.irc.users[target].realname = newgecos = args[1]
return {'target': target, 'newgecos': newgecos}
def handle_invite(self, numeric, command, args):
"""Handles incoming INVITEs."""
# <- :GL INVITE PyLink-devel :#a
target = self._getNick(args[0])
target = self._getUid(args[0])
channel = args[1].lower()
# We don't actually need to process this; it's just something plugins/hooks can use
return {'target': target, 'channel': channel}
@ -833,7 +833,7 @@ class UnrealProtocol(TS6BaseProtocol):
# <- :GL| KILL GLolol :hidden-1C620195!GL| (test)
# Use ts6_common's handle_kill, but coerse UIDs to nicks first.
new_args = [self._getNick(args[0])]
new_args = [self._getUid(args[0])]
new_args.extend(args[1:])
return super().handle_kill(numeric, command, new_args)