mirror of
				https://github.com/jlu5/PyLink.git
				synced 2025-11-04 08:57:25 +01:00 
			
		
		
		
	unreal: fix super() syntax in SQUIT handling
This commit is contained in:
		
							parent
							
								
									16779aa5ce
								
							
						
					
					
						commit
						02ec50826b
					
				@ -483,7 +483,7 @@ class UnrealProtocol(TS6BaseProtocol):
 | 
			
		||||
        # Convert the server name to a SID...
 | 
			
		||||
        args[0] = self._getSid(args[0])
 | 
			
		||||
        # Then, use the SQUIT handler in TS6BaseProtocol as usual.
 | 
			
		||||
        return super(UnrealProtocol, self).handle_squit(numeric, 'SQUIT', args)
 | 
			
		||||
        return super().handle_squit(numeric, 'SQUIT', args)
 | 
			
		||||
 | 
			
		||||
    def handle_protoctl(self, numeric, command, args):
 | 
			
		||||
        # <- PROTOCTL NOQUIT NICKv2 SJOIN SJOIN2 UMODE2 VL SJ3 TKLEXT TKLEXT2 NICKIP ESVID
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user