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Commit Graph

222 Commits

Author SHA1 Message Date
James Lu
4daa94c014 Merge branch 'master' into devel 2017-04-01 12:42:00 -07:00
James Lu
df4acbf5d5 unreal: expand PUIDs in outgoing channel modes
This fixes things like relay modes / automode targets not working.
2017-04-01 12:39:38 -07:00
James Lu
fccec3a195 unreal: fix userlist parsing breaking with Unreal 3.2 nicks starting with a symbol 2017-04-01 12:10:19 -07:00
James Lu
029bb38af8 protocols: skip queuing when responding to PING 2017-03-28 22:30:33 -07:00
James Lu
efe468b0d2 protocols: declare slash-in-nicks, slash-in-hosts, underscore-in-hosts as necessary (#337) 2017-03-15 23:58:51 -07:00
James Lu
d318fbac77 protocols: migrate away from irc.botdata (#273) 2017-03-05 00:09:01 -08:00
James Lu
f70e771000 unreal: ignore userpairs with only a prefix and no user
How is this even possible?!

Reported by @koaxirc.

(cherry picked from commit 9fac7cb1f3)
2017-02-06 18:00:39 -08:00
James Lu
9fac7cb1f3 unreal: ignore userpairs with only a prefix and no user
How is this even possible?!

Reported by @koaxirc.
2017-02-05 22:23:20 -08:00
James Lu
7245e978cd unreal: in MODE, also wrap to 12 modes per line
Closes #393. Really fixes #253.
2017-01-13 23:58:11 -08:00
James Lu
4f0ca6367c unreal: fix math error
len(":SIDAAAAAA ") is 11, not 9
2017-01-12 19:54:47 -08:00
James Lu
ef4e1ecbab unreal: count the server prefix in SJOIN line wrap (#253) 2017-01-06 18:29:47 -08:00
James Lu
9a01a5285f unreal: handle user mode changes via MODE 2017-01-02 12:20:20 -08:00
James Lu
fc3ee8d402 unreal: implement line wrapping for outgoing MODE 2017-01-02 12:16:35 -08:00
James Lu
38350465c1 protocols: move handle_pong into ircs2s_common, be less strict about the ping argument
This fixes issues on UnrealIRCd where PONGs get ignored if the argument doesn't match the server name entirely (e.g. different case).
Treating all PONGs from the uplink as valid is totally fine, as all we care about is that the uplink is alive.
2017-01-01 20:24:34 -08:00
James Lu
945fc8f0f9 unreal: normalize whitespace in SJOIN as well
Sometimes there is an extra space after the mode list, so the query looks like

<- :000 SJOIN 1234567890 #channel +ntf [10t]:5  :000AAAAAA 000AAAAAB

instead of

<- :000 SJOIN 1234567890 #channel +ntf [10t]:5 :000AAAAAA 000AAAAAB
2017-01-01 19:55:29 -08:00
James Lu
4a519832e0 unreal: normalize nicks to UIDs in SJOIN handling
These can still be used by old Unreal 3.2 links.
2017-01-01 13:48:47 -08:00
James Lu
71bd5583fa unreal: parse mode parameters in SJOIN as well!
Thanks to kevin for pointing this out.
2017-01-01 11:32:44 -08:00
James Lu
803ccf7708 unreal: add SJOIN to required caps 2017-01-01 00:21:37 -08:00
James Lu
69be532c3c unreal: actually send the remote's modes in SJOIN hooks 2017-01-01 00:20:29 -08:00
James Lu
f851dc8ac1 unreal: implement modes in SJOIN (SJ3), respect S2S message length limits
Closes #378. Ref #253
2017-01-01 00:00:01 -08:00
James Lu
278339b5e2 unreal: actually enable the SJOIN cap, handle ban bursts properly 2016-12-31 22:15:42 -08:00
James Lu
5f6337a734 Merge branch 'master' into devel
Conflicts:
	plugins/networks.py
2016-12-18 00:15:24 -08:00
James Lu
194a62fcea protocols: implement basic nick collision detection in UID handlers
Closes #285. Closes #375.
2016-12-18 00:13:42 -08:00
James Lu
c57fabc9ef core, protocols: add server argument to IrcUser (#355) 2016-11-09 18:40:16 -08:00
James Lu
4dd0709f66 protocols, core: remove unused imports 2016-10-01 12:43:12 -07:00
James Lu
c5c77eeb97 protocols: chandata->channeldata for MODE and JOIN hooks 2016-09-02 17:52:19 -07:00
James Lu
42a104534a unreal: ensure type safety from last commit 2016-08-27 19:19:47 -07:00
James Lu
8f8cd95395 unreal: use umode +xt instead of SETHOST in spawnClient
This is to ensure vHosts for all PyLink clients are respected.
2016-08-27 19:14:37 -07:00
James Lu
ae94bec6b8 protocols: add a chandata key to SJOIN hook payloads 2016-08-27 18:56:36 -07:00
James Lu
3c7b201f57 protocols: rename 'oldchan' in MODE payloads to 'chandata' 2016-08-27 17:46:35 -07:00
James Lu
e9088792af unreal: support TSCTL alltime
Closes #228.
2016-08-17 21:21:18 -07:00
James Lu
73a70d6952 unreal: declare support for ESVID
This capability declares support for account name arguments in service stamps (+d argument in SVS2MODE).

Realistically this doesn't appear to affect any S2S communication, because services packages only check for ESVID support on their uplink, while SVS2MODE is passed raw from services->IRCd->PyLink.
2016-08-08 17:28:45 -07:00
James Lu
671d6d1893 unreal: request VHP capability so cloaked hosts for Unreal3.2 users are sent 2016-08-08 17:05:28 -07:00
James Lu
7dcabf072b unreal: fix services login tracking for UnrealIRCd 3.2 + Anope 1.8
More specifically, if the +d argument in SVS2MODE is a non-zero integer, ignore it and use the user's nick as account name instead.
2016-08-08 16:35:10 -07:00
James Lu
d5c5a34467 Merge branch 'master' into devel
Conflicts:
	protocols/ts6_common.py
2016-08-01 18:07:34 -07:00
James Lu
f60e17907a hybrid, unreal: switch to irc.toLower() for channels 2016-08-01 18:06:38 -07:00
James Lu
f457018f89 unreal: remove mixed_link option; this is now implied
pylink<->unreal4<->unreal3.2 links are stable enough.
2016-07-29 00:37:31 -07:00
James Lu
87c558537f unreal: refactor to use utils.PUIDGenerator
Closes #238.
2016-07-28 21:59:56 -07:00
James Lu
a56e464eb6 unreal: handle umode +r on burst as services login, even when no explicit accountname is set
Ref #296.

(cherry picked from commit 5800594d55)
2016-07-28 20:20:35 -07:00
James Lu
4fbb7b1791 unreal: remove obsolete comment about cloaked hosts
(cherry picked from commit e7ccfc9156)
2016-07-28 20:20:35 -07:00
James Lu
bc5a508cd7 unreal: rework services login handling
This should now support SVS2MODE without account info, used by Anope versions < 2.0? Also, the protocol module no longer stores umode +r as an actual user mode, as doing so isn't needed.

Closes #296.

(cherry picked from commit 97d09c5015)
2016-07-28 20:20:35 -07:00
James Lu
5800594d55 unreal: handle umode +r on burst as services login, even when no explicit accountname is set
Ref #296.
2016-07-27 17:38:37 -07:00
James Lu
e7ccfc9156 unreal: remove obsolete comment about cloaked hosts 2016-07-27 17:38:09 -07:00
James Lu
97d09c5015 unreal: rework services login handling
This should now support SVS2MODE without account info, used by Anope versions < 2.0? Also, the protocol module no longer stores umode +r as an actual user mode, as doing so isn't needed.

Closes #296.
2016-07-27 16:55:59 -07:00
James Lu
8981d71fd0 protocols: rename _getOutgoingNick() -> _expandPUID() 2016-07-20 23:55:34 -07:00
James Lu
7c1a80708b unreal: demote mode bounce notices to DEBUG 2016-07-11 16:37:01 -07:00
James Lu
64dd7e9387 unreal: fix server name of the uplink not being saved
Closes #268.
2016-07-11 16:20:10 -07:00
James Lu
d91589c4da protocols: move handle_whois to ts6_common 2016-07-11 16:00:08 -07:00
James Lu
c1cd6f42a0 updateTS: Fix mode tracking again
It looks like we actually do need to track whether we're sending or receiving modes. This time, do so /properly/.
2016-07-10 21:36:18 -07:00
James Lu
3457da16bd protocols: Move kill() into ts6_common, and make unreal.py use it
Ref #239. protocols/unreal was hardcoding a killpath, lazy me...
2016-07-04 23:43:11 -07:00
James Lu
fbeb3a3747 protocols: fix ts actually defaulting to None in sjoin() 2016-06-25 13:56:24 -07:00
James Lu
167963ddc4 updateTS: fix handling for outbound modes
Outgoing and incoming modes should be handled the same way - we're only dealing with a "received TS" which could originate from PyLink (sjoin() in protocols) OR the uplink.
2016-06-24 13:24:44 -07:00
James Lu
2936e94f50 unreal: warn about mode bounces instead of fighting with the uplink 2016-06-22 22:37:53 -07:00
James Lu
f2b139c828 core: make inbound SJOINs also respect the updateTS() rules 2016-06-22 22:28:15 -07:00
James Lu
6b8e80cd5b core/protocols: add modes option in sjoin(), TS6 BMASK, and mode TS rules in updateTS()
Closes #249.
Closes #250.
2016-06-22 21:34:16 -07:00
James Lu
101bd9664e unreal: fix typo in comment 2016-06-21 17:03:23 -07:00
James Lu
481d70eff8 New import paths for properly installed pylinkirc 2016-06-20 18:18:54 -07:00
James Lu
3e19e9c3f1 unreal: add missing inviteonly (+i) definition 2016-06-19 21:18:35 -07:00
James Lu
ae87def11f Purge c_ and u_ prefixes from named modes
Closes #217.
2016-05-15 11:05:02 -07:00
James Lu
3bb1208e74 core: move toLower to Irc (#199) 2016-04-30 16:57:38 -07:00
James Lu
78f8a2fc8d core: move isManipulatableClient, getHostmask to Irc 2016-04-30 16:44:37 -07:00
James Lu
064cb9b6aa core: move reverseModes, joinModes into Irc 2016-04-30 16:33:46 -07:00
James Lu
bd0874a484 Merge branch 'wip/split-utils' into devel 2016-04-29 23:32:52 -07:00
James Lu
b78b911323 unreal: fix JOIN handling & normalize channel case
Reported by Rascle on IRC.
2016-04-28 19:17:20 -07:00
James Lu
a8fc9428cf protocols: migrate to irc.parseModes/applyModes (#199) 2016-04-24 21:44:31 -07:00
James Lu
40a86de040 protocols: reword spawnClient description text 2016-04-24 21:17:56 -07:00
James Lu
f8c2ee3ed3 protocols: use KeyedDefaultdict to enumerate UID generators 2016-04-24 21:16:41 -07:00
James Lu
2c60aa6395 Separate UID/SID generators into various protocol modules (#199) 2016-04-24 21:08:07 -07:00
James Lu
0ccdf4cfce unreal: require UMODE2 cap too
I realize we don't handle MODE being used for users at all. UMODE2 is always used when enabled, which is what we're expecting right now.
2016-04-09 11:43:26 -07:00
James Lu
5dee6ab651 unreal: simplify capability checks & require NICKIP cap 2016-04-09 11:34:09 -07:00
James Lu
29030073b9 unreal: request NICKIP capability, track Unreal 3.2 user IPs
Closes #196.
2016-04-09 10:17:25 -07:00
James Lu
62c8cd2405 protocols: s/_getNick/_getUid/g
The old function name _getNick was a bit misleading, as the function converted nicks to UIDs, not the other way around..
2016-04-08 22:21:37 -07:00
James Lu
1e3aba2cce protocols: simplify super() syntax 2016-04-05 18:37:09 -07:00
James Lu
f620b5b4e8 protocols: initialize sidgen/uidgen in ts6_common 2016-04-05 18:34:54 -07:00
James Lu
55afa1bff6 unreal: log instances of PUID manging to debug 2016-04-03 13:01:08 -07:00
James Lu
75984c3c4c ts6_common: add abstraction to convert UIDs->outgoing nicks
This is a more complete fix for #193.
2016-04-03 12:57:47 -07:00
James Lu
9f20f8f767 unreal: update SJOIN matching regex
We should only treat symbols as a possible prefix, not letters. Things like +nick might be sent in a SJOIN instead of +001AAAAAA, for legacy servers.
2016-04-03 12:57:47 -07:00
James Lu
e687bb0a78 unreal: remove outfilter hack, this doesn't handle text including PUIDs properly
Reverts part of 44dc856ffa.
2016-04-03 12:38:38 -07:00
James Lu
02ec50826b unreal: fix super() syntax in SQUIT handling 2016-04-02 12:12:38 -07:00
James Lu
6acfbb4125 unreal: case-desensitize legacy server names when handling user introductions from them 2016-04-02 11:51:29 -07:00
James Lu
956167538a unreal: add warnings & more descriptive errors regarding mixed_link 2016-04-02 10:56:41 -07:00
James Lu
f3ceefe87f unreal: initialize legacy users on the right server 2016-04-02 10:56:13 -07:00
James Lu
c4273e68a4 unreal: fix for Python 3.4 support
The general syntax for unpacking lists with *list was only introduced in Python 3.5: https://www.python.org/dev/peps/pep-0448/
2016-04-02 09:32:03 -07:00
James Lu
4f08894227 unreal: typofix 2016-04-01 23:35:48 -07:00
James Lu
10be962318 unreal: actually return the hook data for NICK & KILL 2016-04-01 23:27:31 -07:00
James Lu
44dc856ffa unreal: use an awful outFilter hack to convert PUIDs->nicks when sending outgoing commands 2016-04-01 23:14:04 -07:00
James Lu
74ee1ded4d unreal: Start work on some really hacky Unreal 3.2 compat code (#193)
What works:
- Tracking user JOINs, QUITs, PARTs

What doesn't work:
- Sending messages from PyLink clients to 3.2 users. They have fake UIDs (nick@counter) which don't go anywhere, meaning messages are silently dropped.
2016-04-01 23:02:12 -07:00
James Lu
fd32bbf45f unreal: fix typo in last commit 2016-04-01 19:12:58 -07:00
James Lu
efcc30c983 unreal: don't confuse legacy SERVER introductions from our uplink with protocol negotiation
Reported by Rascle on IRC.
2016-04-01 19:08:25 -07:00
James Lu
70b9bde2c4 unreal: fix a little typo 2016-03-26 13:26:57 -07:00
James Lu
ad517f80da unreal: bump protocol version to 4000 2016-03-26 13:19:06 -07:00
James Lu
19ac5b59a5 protocols: drop underscores from pre-defined opertypes 2016-03-26 13:15:22 -07:00
James Lu
44083ccd5e core: Store opertype info in all IrcUser objects
This allows plugins to define custom opertypes for their clients, and still have them show in WHOIS queries.
2016-03-26 12:55:23 -07:00
James Lu
bdbc1020f2 Merge branch 'master' into devel 2016-03-26 12:50:35 -07:00
James Lu
9cd1635f68 unreal: fix wrong variable name in handle_umode2 2016-03-26 12:50:23 -07:00
James Lu
e183078645 protocols: Remove "secret" testing channel name 2016-03-20 17:34:13 -07:00
James Lu
decdf141fd unreal: don't use updateClient to update hostname of clients internally 2016-02-20 18:19:15 -08:00
James Lu
2ebdb4bad6 unreal: support services account tracking (#25), fix handle_SVSMODE applying modes on the wrong target 2016-02-20 18:16:21 -08:00
James Lu
3c3ae104ba unreal: remove bad check for users connecting via IPv4
This fixes a crash when... anyone using IPv4 connects.
2016-01-23 13:52:37 -08:00
James Lu
a220659eaf Move unreal's handle_events block to ts6_common
Precursor to part 2 of #156.
2016-01-16 17:48:22 -08:00