James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							09bb2976f8 
							
						 
					 
					
						
						
							
							inspircd: Remove a couple of overzealous find+replaces  
						
						 
						
						
						
						
					 
					
						2015-12-17 21:19:40 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							6b14a885bc 
							
						 
					 
					
						
						
							
							protocols: add support for endburst_delay in spawnServer ( #128 )  
						
						 
						
						
						
						
					 
					
						2015-12-17 21:18:11 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							f79524e9e1 
							
						 
					 
					
						
						
							
							unreal: remove duplicate import  
						
						 
						
						
						
						
					 
					
						2015-12-06 17:44:59 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							62501ce8f2 
							
						 
					 
					
						
						
							
							unreal: actually, storing the cloaked host instead of the real host is a better idea  
						
						 
						
						... 
						
						
						
						This prevents IP leaks, at least until #136  is fixed. Reverts part of b965f2c. 
						
						
					 
					
						2015-11-28 20:57:33 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							f8cc297522 
							
						 
					 
					
						
						
							
							unreal: remove "possible desync" warning in _getNick  
						
						 
						
						
						
						
					 
					
						2015-11-26 22:52:29 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							994eaef12c 
							
						 
					 
					
						
						
							
							unreal: forcibly SETHOST to the desired vHost in spawnClient  
						
						 
						
						... 
						
						
						
						This prevents real host / IP address leaks, since the "virt host" specified in UID doesn't seem to be respected by the IRCd (real host is shown instead). Workaround for #136 . 
						
						
					 
					
						2015-11-26 22:34:15 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							0c068c6543 
							
						 
					 
					
						
						
							
							unreal:  fix   #137  
						
						 
						
						... 
						
						
						
						a.k.a. fix the mess I made encoding IPs by not knowing about socket.inet_pton / socket.inet_ntop. 
						
						
					 
					
						2015-11-26 22:15:52 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							b965f2c4b0 
							
						 
					 
					
						
						
							
							unreal: store the displayed host, not the Unreal-cloaking (+x) host in users  
						
						 
						
						... 
						
						
						
						I was misinterpreting the UID command syntax. See #136  for what still has to be done. 
						
						
					 
					
						2015-11-22 13:07:25 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							5c0517ba40 
							
						 
					 
					
						
						
							
							unreal/ts6/relay: add some more user mode support  
						
						 
						
						... 
						
						
						
						Cloaking is still a bit iffy on UnrealIRCd networks - Unreal insists on applying its own cloaking for +x users, but vHosts for non +x remote users don't apply at all (their real host is shown instead) 
						
						
					 
					
						2015-11-21 23:57:24 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							e86d21e67d 
							
						 
					 
					
						
						
							
							unreal: map SETHOST/IDENT/NAME to the right hooks  
						
						 
						
						
						
						
					 
					
						2015-11-21 23:28:39 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							06539fc813 
							
						 
					 
					
						
						
							
							unreal: add missing SJOIN->JOIN hook map, and set irc.connected (relay will otherwise break)  
						
						 
						
						
						
						
					 
					
						2015-11-15 21:42:58 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							f3428d264b 
							
						 
					 
					
						
						
							
							ts6: actually send original TS in INVITE hook  
						
						 
						
						
						
						
					 
					
						2015-11-15 21:16:03 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							0f269da9b8 
							
						 
					 
					
						
						
							
							unreal: add outgoing KNOCK  
						
						 
						
						... 
						
						
						
						In Unreal, KNOCKs are simply specially formatted notices sent from the orginating user's server. No special inbound hook is used to handle this as a result. 
						
						
					 
					
						2015-11-15 21:09:40 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							2ddb72f9ec 
							
						 
					 
					
						
						
							
							unreal: add incoming/outgoing INVITE support  
						
						 
						
						
						
						
					 
					
						2015-11-15 21:00:51 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							89e515f513 
							
						 
					 
					
						
						
							
							unreal: don't set TS to 0 when it's sent in MODE (samode overrides the timestamp as this to ensure it always works)  
						
						 
						
						
						
						
					 
					
						2015-11-15 09:52:01 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							7e8e8f33f7 
							
						 
					 
					
						
						
							
							unreal: add updateClient  
						
						 
						
						
						
						
					 
					
						2015-11-15 09:45:46 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							e167be2a69 
							
						 
					 
					
						
						
							
							move awayClient/handle_away to ts6_common  
						
						 
						
						
						
						
					 
					
						2015-11-15 09:34:26 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							a5a2481205 
							
						 
					 
					
						
						
							
							unreal: handle sethost, chghost, and all that  
						
						 
						
						
						
						
					 
					
						2015-11-15 09:30:29 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							ac48c49591 
							
						 
					 
					
						
						
							
							Move squitServer/spawnServer to ts6_common, add topicServer for Unreal  
						
						 
						
						
						
						
					 
					
						2015-11-15 09:12:21 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							5664218254 
							
						 
					 
					
						
						
							
							unreal: add WHOIS handling  
						
						 
						
						
						
						
					 
					
						2015-11-11 19:40:26 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							dfefaeabc5 
							
						 
					 
					
						
						
							
							Merge branch 'devel' into wip/unrealircd  
						
						 
						
						
						
						
					 
					
						2015-11-11 19:40:22 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							eeedeb0135 
							
						 
					 
					
						
						
							
							Move numericServer to ts6_common  
						
						 
						
						
						
						
					 
					
						2015-11-11 19:40:10 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							8c60782753 
							
						 
					 
					
						
						
							
							unreal: add modeClient/modeServer  
						
						 
						
						
						
						
					 
					
						2015-11-11 19:24:57 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							76472560ab 
							
						 
					 
					
						
						
							
							unreal: add killServer/killClient  
						
						 
						
						
						
						
					 
					
						2015-11-11 19:09:37 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							fcd1bf5c37 
							
						 
					 
					
						
						
							
							unreal: fix typo in one updateTS call  
						
						 
						
						
						
						
					 
					
						2015-11-11 19:09:30 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							6f9feb46b1 
							
						 
					 
					
						
						
							
							unreal: fix last commit (actually map the hook & set modes on RIGHT target)  
						
						 
						
						
						
						
					 
					
						2015-11-11 18:55:05 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							6601071d35 
							
						 
					 
					
						
						
							
							unreal: add svsmode/svs2mode handler  
						
						 
						
						
						
						
					 
					
						2015-11-08 15:27:09 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							119aa8939b 
							
						 
					 
					
						
						
							
							unreal: use Protocol.updateTS() for TS checks  
						
						 
						
						
						
						
					 
					
						2015-11-08 15:27:09 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							619b004bdf 
							
						 
					 
					
						
						
							
							Merge branch 'devel' into wip/unrealircd  
						
						 
						
						
						
						
					 
					
						2015-11-08 15:14:51 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							2008df047c 
							
						 
					 
					
						
						
							
							Fix logic in last commit  
						
						 
						
						... 
						
						
						
						ts has to be set to orig_ts if missing, otherwise a later comparison would try to check for None <= some int, which would error 
						
						
					 
					
						2015-11-08 15:14:03 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							c88f126331 
							
						 
					 
					
						
						
							
							Merge branch 'devel' into wip/unrealircd  
						
						 
						
						
						
						
					 
					
						2015-11-08 15:10:42 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							2eeba50a2a 
							
						 
					 
					
						
						
							
							Modularize TS updating code ( Closes   #129 )  
						
						 
						
						
						
						
					 
					
						2015-11-08 10:49:09 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							6f36fb7126 
							
						 
					 
					
						
						
							
							unreal: alias SVSKILL to KILL  
						
						 
						
						
						
						
					 
					
						2015-11-01 21:50:46 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							4a4c43d3c4 
							
						 
					 
					
						
						
							
							unreal: handle timestamps in MODE (channel bursts), ignoring when TS is 0  
						
						 
						
						
						
						
					 
					
						2015-11-01 21:41:41 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							cedcb9b11a 
							
						 
					 
					
						
						
							
							Merge branch 'master' into wip/unrealircd  
						
						 
						
						
						
						
					 
					
						2015-11-01 20:40:56 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							c5b3441f6a 
							
						 
					 
					
						
						
							
							inspircd: alias SVSTOPIC to FTOPIC (reported by @siniStar7boy)  
						
						 
						
						... 
						
						
						
						SVSTOPIC is used by services to set topics when m_topiclock (server side topic locking) is enabled on the IRCd. Unfortunately, usage of this isn't documented anywehere......
Basically, this makes PyLink treat it as a regular server topic change (FTOPIC), since the arguments are the same anyways. 
						
						
					 
					
						2015-10-31 19:15:03 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							59af8e196c 
							
						 
					 
					
						
						
							
							ts6: fix call to operup hook when handling EUID  
						
						 
						
						
						
						
					 
					
						2015-10-25 10:27:06 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							dbe24973d5 
							
						 
					 
					
						
						
							
							unreal: add joinClient + sjoinServer, support +qaohv properly  
						
						 
						
						
						
						
					 
					
						2015-10-12 19:38:38 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							f0ff14fda9 
							
						 
					 
					
						
						
							
							unreal: fix spawnClient manipulatable setting  
						
						 
						
						
						
						
					 
					
						2015-10-12 19:34:52 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							90fd64b125 
							
						 
					 
					
						
						
							
							unreal: store IPs properly, now that I understand how...  
						
						 
						
						
						
						
					 
					
						2015-10-12 18:45:25 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							399f89900b 
							
						 
					 
					
						
						
							
							unreal: TOPIC inbound handler ( #104 )  
						
						 
						
						
						
						
					 
					
						2015-10-12 18:25:30 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							00a6008078 
							
						 
					 
					
						
						
							
							unreal: we can send NETINFO instantly now, since network full name is a config option  
						
						 
						
						
						
						
					 
					
						2015-10-12 18:20:16 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							b5677806e7 
							
						 
					 
					
						
						
							
							unreal: bump protocol version to 3999 (Unreal 4.0.0-rc1)  
						
						 
						
						
						
						
					 
					
						2015-10-12 18:17:58 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							1eeeba1e86 
							
						 
					 
					
						
						
							
							unreal: support legacy server introduction ( #119 )  
						
						 
						
						
						
						
					 
					
						2015-10-12 18:15:39 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							2fc0e086ae 
							
						 
					 
					
						
						
							
							unreal: rename _convertNick => _getNick  
						
						 
						
						
						
						
					 
					
						2015-10-12 17:58:36 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							4f4ad7b54d 
							
						 
					 
					
						
						
							
							unreal: switch to _getSid for server name reverse lookup  
						
						 
						
						
						
						
					 
					
						2015-10-12 17:50:44 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							07fce69c5e 
							
						 
					 
					
						
						
							
							Merge branch 'devel' into wip/unrealircd  
						
						 
						
						
						
						
					 
					
						2015-10-12 17:50:35 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							d4200424fa 
							
						 
					 
					
						
						
							
							ts6: support legacy (non-sid) server introduction  
						
						 
						
						... 
						
						
						
						Closes  #119 .
For the sake of simplicity, server swithout a SID are stored by their server names internally, which is convenient because no reverse lookup is needed when an SQUIT is received for it. 
						
						
					 
					
						2015-10-12 17:49:03 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							1f0426d7ff 
							
						 
					 
					
						
						
							
							ts6: fixes to SQUIT handling  
						
						 
						
						
						
						
					 
					
						2015-10-10 14:58:52 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James Lu 
							
						 
					 
					
						
						
						
						
							
						
						
							64cba70cbd 
							
						 
					 
					
						
						
							
							ts6: add stub for legacy (no SID) SERVER introduction  
						
						 
						
						
						
						
					 
					
						2015-10-09 22:50:11 -07:00