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unreal: support legacy server introduction (#119)

This commit is contained in:
James Lu 2015-10-12 18:15:39 -07:00
parent 2fc0e086ae
commit 1eeeba1e86

View File

@ -175,9 +175,12 @@ class UnrealProtocol(TS6BaseProtocol):
"(Unreal 3.4-beta1/2), got %s)" % protover)
self.irc.servers[numeric] = IrcServer(None, sname)
else:
# Legacy servers can still be introduced this way (without a SID).
raise NotImplementedError("FIXME: we don't handle legacy server "
"introduction yet (using SERVER instead of SID).")
# Legacy (non-SID) servers can still be introduced using the SERVER command.
# <- :services.int SERVER a.bc 2 :(H) [GL] a
servername = args[0].lower()
sdesc = args[-1]
self.irc.servers[servername] = IrcServer(numeric, servername, desc=sdesc)
return {'name': servername, 'sid': None, 'text': sdesc}
def handle_sid(self, numeric, command, args):
"""Handles the SID command, used for introducing remote servers by our uplink."""
@ -193,6 +196,7 @@ class UnrealProtocol(TS6BaseProtocol):
# <- SQUIT services.int :Read error
# Convert the server name to a SID...
args[0] = self._getSid(args[0])
# Then, use the SQUIT handler in TS6BaseProtocol as usual.
return super(UnrealProtocol, self).handle_squit(numeric, 'SQUIT', args)
def handle_protoctl(self, numeric, command, args):