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	unreal: map SETHOST/IDENT/NAME to the right hooks
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				@ -20,7 +20,8 @@ class UnrealProtocol(TS6BaseProtocol):
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        self.proto_ver = 3999
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        self.min_proto_ver = 3999
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        self.hook_map = {'UMODE2': 'MODE', 'SVSKILL': 'KILL', 'SVSMODE': 'MODE',
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                         'SVS2MODE': 'MODE', 'SJOIN': 'JOIN'}
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                         'SVS2MODE': 'MODE', 'SJOIN': 'JOIN', 'SETHOST': 'CHGHOST',
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                         'SETIDENT': 'CHGIDENT', 'SETNAME': 'CHGNAME'}
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        self.uidgen = {}
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        self.sidgen = utils.TS6SIDGenerator(self.irc)
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