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unreal: fix spawnClient manipulatable setting

This commit is contained in:
James Lu 2015-10-12 19:34:52 -07:00
parent 90fd64b125
commit f0ff14fda9

View File

@ -37,7 +37,7 @@ class UnrealProtocol(TS6BaseProtocol):
### OUTGOING COMMAND FUNCTIONS
def spawnClient(self, nick, ident='null', host='null', realhost=None, modes=set(),
server=None, ip='0.0.0.0', realname=None, ts=None, opertype=None,
manipulatable=True):
manipulatable=False):
"""Spawns a client with nick <nick> on the given IRC connection.
Note: No nick collision / valid nickname checks are done here; it is
@ -53,7 +53,7 @@ class UnrealProtocol(TS6BaseProtocol):
realhost = realhost or host
raw_modes = utils.joinModes(modes)
u = self.irc.users[uid] = IrcUser(nick, ts, uid, ident=ident, host=host, realname=realname,
realhost=realhost, ip=ip)
realhost=realhost, ip=ip, manipulatable=manipulatable)
utils.applyModes(self.irc, uid, modes)
self.irc.servers[server].users.add(uid)
# <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname