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unreal: forcibly SETHOST to the desired vHost in spawnClient
This prevents real host / IP address leaks, since the "virt host" specified in UID doesn't seem to be respected by the IRCd (real host is shown instead). Workaround for #136.
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@ -90,6 +90,12 @@ class UnrealProtocol(TS6BaseProtocol):
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nick=nick, ident=ident, uid=uid,
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modes=raw_modes, realname=realname,
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realhost=realhost, ip=encoded_ip))
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# Force the virtual hostname to show correctly by running SETHOST on
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# the user. Otherwise, Unreal will show the real host of the person
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# instead, which is probably not what we want.
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self.updateClient(uid, 'HOST', host)
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return u
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def joinClient(self, client, channel):
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