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unreal: switch to _getSid for server name reverse lookup
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@ -192,7 +192,7 @@ class UnrealProtocol(TS6BaseProtocol):
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"""Handles the SQUIT command."""
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# <- SQUIT services.int :Read error
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# Convert the server name to a SID...
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args[0] = self._sidToServer(args[0])
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args[0] = self._getSid(args[0])
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return super(UnrealProtocol, self).handle_squit(numeric, 'SQUIT', args)
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def handle_protoctl(self, numeric, command, args):
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@ -220,13 +220,6 @@ class UnrealProtocol(TS6BaseProtocol):
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elif cap == 'SJ3':
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self.caps['SJ3'] = True
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def _sidToServer(self, sname):
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"""Returns the SID of a server with the given name, if present."""
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nick = sname.lower()
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for k, v in self.irc.servers.items():
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if v.name.lower() == nick:
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return k
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def _convertNick(self, target):
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"""Converts a nick argument to its matching UID."""
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target = utils.nickToUid(self.irc, target) or target
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@ -255,7 +248,7 @@ class UnrealProtocol(TS6BaseProtocol):
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args = args[2:]
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# If the sender isn't in UID format, try to convert it automatically.
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# Unreal's protocol isn't quite consistent with this yet!
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numeric = self._sidToServer(sender) or utils.nickToUid(self.irc, sender) or \
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numeric = self._getSid(sender) or utils.nickToUid(self.irc, sender) or \
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sender
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# parseTS6Args() will raise IndexError if the TS6 sender prefix is missing.
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except IndexError:
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