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mirror of https://github.com/jlu5/PyLink.git synced 2024-11-01 01:09:22 +01:00
Commit Graph

740 Commits

Author SHA1 Message Date
James Lu
09bb2976f8 inspircd: Remove a couple of overzealous find+replaces 2015-12-17 21:19:40 -08:00
James Lu
00337fa783 relay: delay ENDBURST in spawnServer by 3 seconds (Closes #128) 2015-12-17 21:18:16 -08:00
James Lu
6b14a885bc protocols: add support for endburst_delay in spawnServer (#128) 2015-12-17 21:18:11 -08:00
James Lu
f79524e9e1 unreal: remove duplicate import 2015-12-06 17:44:59 -08:00
James Lu
e4fb64aeba Document more parts of the core - comments are cool right 2015-12-06 17:40:13 -08:00
James Lu
a39f9bbddc relay: fix logging syntax 2015-12-06 17:40:06 -08:00
James Lu
561af2e037 utils/relay: add and use getDatabaseName to fetch an instance-specific DB name 2015-12-06 17:13:47 -08:00
James Lu
f16edf6efc relay: log (de)linked, created, and destroyed channels to INFO
Closes #125.
2015-11-28 21:18:30 -08:00
James Lu
e97810e5f7 relay: store creator hostname in CREATE, code readability...
Closes #135.
2015-11-28 21:09:44 -08:00
James Lu
62501ce8f2 unreal: actually, storing the cloaked host instead of the real host is a better idea
This prevents IP leaks, at least until #136 is fixed. Reverts part of b965f2c.
2015-11-28 20:57:33 -08:00
James Lu
0d402af17e fantasy: support nick triggers (close #134) 2015-11-28 20:46:53 -08:00
James Lu
db59134ae7 Merge branch 'master' into devel 2015-11-26 23:00:29 -08:00
James Lu
7705d48425 commands: update irc.botdata in REHASH too 2015-11-26 22:57:52 -08:00
James Lu
f8cc297522 unreal: remove "possible desync" warning in _getNick 2015-11-26 22:52:29 -08:00
James Lu
3df0a24232 relay: catch PRIVMSG/NOTICE sent from servers, and relay them via the PyLink client instead of erroring 2015-11-26 22:51:19 -08:00
James Lu
a7f5068bd8 relay: squash another "dictionary changed size during iteration" bug 2015-11-26 22:50:20 -08:00
James Lu
c5acd5cd38 coreplugin: uhhh, fix typo in irc.connected check 2015-11-26 22:43:37 -08:00
James Lu
994eaef12c unreal: forcibly SETHOST to the desired vHost in spawnClient
This prevents real host / IP address leaks, since the "virt host" specified in UID doesn't seem to be respected by the IRCd (real host is shown instead). Workaround for #136.
2015-11-26 22:34:15 -08:00
James Lu
0c068c6543 unreal: fix #137
a.k.a. fix the mess I made encoding IPs by not knowing about socket.inet_pton / socket.inet_ntop.
2015-11-26 22:15:52 -08:00
James Lu
197532c1be core: Replace imp (deprecated) with importlib, reword some docs & remove unneeded imports 2015-11-22 20:14:47 -08:00
James Lu
adfa114c4b relay: remove cloak from whitelisted umodes, send modes to spawnClient as a set (prevents duplicates) 2015-11-22 13:08:31 -08:00
James Lu
b965f2c4b0 unreal: store the displayed host, not the Unreal-cloaking (+x) host in users
I was misinterpreting the UID command syntax. See #136 for what still has to be done.
2015-11-22 13:07:25 -08:00
James Lu
5c0517ba40 unreal/ts6/relay: add some more user mode support
Cloaking is still a bit iffy on UnrealIRCd networks - Unreal insists on applying its own cloaking for +x users, but vHosts for non +x remote users don't apply at all (their real host is shown instead)
2015-11-21 23:57:24 -08:00
James Lu
a3e0159054 relay: normalize hostnames too (e.g. unreal doesn't allow / in vHosts) 2015-11-21 23:37:19 -08:00
James Lu
e86d21e67d unreal: map SETHOST/IDENT/NAME to the right hooks 2015-11-21 23:28:39 -08:00
James Lu
f4b707602c README: update IRC addresses 2015-11-19 21:07:18 -08:00
James Lu
2080a39cf4 coreplugin: sanity check: make sure irc.connected is set after 2 seconds & mention how setting this is neccessary in docs 2015-11-15 21:50:23 -08:00
James Lu
06539fc813 unreal: add missing SJOIN->JOIN hook map, and set irc.connected (relay will otherwise break) 2015-11-15 21:42:58 -08:00
James Lu
fa9d4ad955 README: mention (experimental) UnrealIRCd 4.0 support 2015-11-15 21:17:22 -08:00
James Lu
f3428d264b ts6: actually send original TS in INVITE hook 2015-11-15 21:16:03 -08:00
James Lu
0f269da9b8 unreal: add outgoing KNOCK
In Unreal, KNOCKs are simply specially formatted notices sent from the orginating user's server. No special inbound hook is used to handle this as a result.
2015-11-15 21:09:40 -08:00
James Lu
2ddb72f9ec unreal: add incoming/outgoing INVITE support 2015-11-15 21:00:51 -08:00
James Lu
89e515f513 unreal: don't set TS to 0 when it's sent in MODE (samode overrides the timestamp as this to ensure it always works) 2015-11-15 09:52:01 -08:00
James Lu
7e8e8f33f7 unreal: add updateClient 2015-11-15 09:45:46 -08:00
James Lu
e167be2a69 move awayClient/handle_away to ts6_common 2015-11-15 09:34:26 -08:00
James Lu
a5a2481205 unreal: handle sethost, chghost, and all that 2015-11-15 09:30:29 -08:00
James Lu
ac48c49591 Move squitServer/spawnServer to ts6_common, add topicServer for Unreal 2015-11-15 09:12:21 -08:00
James Lu
5664218254 unreal: add WHOIS handling 2015-11-11 19:40:26 -08:00
James Lu
dfefaeabc5 Merge branch 'devel' into wip/unrealircd 2015-11-11 19:40:22 -08:00
James Lu
eeedeb0135 Move numericServer to ts6_common 2015-11-11 19:40:10 -08:00
James Lu
8c60782753 unreal: add modeClient/modeServer 2015-11-11 19:24:57 -08:00
James Lu
76472560ab unreal: add killServer/killClient 2015-11-11 19:09:37 -08:00
James Lu
fcd1bf5c37 unreal: fix typo in one updateTS call 2015-11-11 19:09:30 -08:00
James Lu
1eb7ea5116 Merge branch 'devel' into wip/unrealircd 2015-11-11 18:59:36 -08:00
James Lu
5027feb553 Don't crash when REHASH loads a config file that's invalid
This was actually several bugs in one:
- The sys.exit() call in loadConf should be... toggleable
- loadConf printed errors but forgot to re-raise the actual exception it caught
- The error reply in the REHASH command was passing the wrong arguments to irc.reply(), which would cause an error within an error when it ran
2015-11-11 18:55:51 -08:00
James Lu
6f9feb46b1 unreal: fix last commit (actually map the hook & set modes on RIGHT target) 2015-11-11 18:55:05 -08:00
James Lu
6601071d35 unreal: add svsmode/svs2mode handler 2015-11-08 15:27:09 -08:00
James Lu
119aa8939b unreal: use Protocol.updateTS() for TS checks 2015-11-08 15:27:09 -08:00
James Lu
619b004bdf Merge branch 'devel' into wip/unrealircd 2015-11-08 15:14:51 -08:00
James Lu
2008df047c Fix logic in last commit
ts has to be set to orig_ts if missing, otherwise a later comparison would try to check for None <= some int, which would error
2015-11-08 15:14:03 -08:00