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Commit Graph

313 Commits

Author SHA1 Message Date
James Lu
f8cc297522 unreal: remove "possible desync" warning in _getNick 2015-11-26 22:52:29 -08:00
James Lu
994eaef12c unreal: forcibly SETHOST to the desired vHost in spawnClient
This prevents real host / IP address leaks, since the "virt host" specified in UID doesn't seem to be respected by the IRCd (real host is shown instead). Workaround for #136.
2015-11-26 22:34:15 -08:00
James Lu
0c068c6543 unreal: fix #137
a.k.a. fix the mess I made encoding IPs by not knowing about socket.inet_pton / socket.inet_ntop.
2015-11-26 22:15:52 -08:00
James Lu
b965f2c4b0 unreal: store the displayed host, not the Unreal-cloaking (+x) host in users
I was misinterpreting the UID command syntax. See #136 for what still has to be done.
2015-11-22 13:07:25 -08:00
James Lu
5c0517ba40 unreal/ts6/relay: add some more user mode support
Cloaking is still a bit iffy on UnrealIRCd networks - Unreal insists on applying its own cloaking for +x users, but vHosts for non +x remote users don't apply at all (their real host is shown instead)
2015-11-21 23:57:24 -08:00
James Lu
e86d21e67d unreal: map SETHOST/IDENT/NAME to the right hooks 2015-11-21 23:28:39 -08:00
James Lu
06539fc813 unreal: add missing SJOIN->JOIN hook map, and set irc.connected (relay will otherwise break) 2015-11-15 21:42:58 -08:00
James Lu
f3428d264b ts6: actually send original TS in INVITE hook 2015-11-15 21:16:03 -08:00
James Lu
0f269da9b8 unreal: add outgoing KNOCK
In Unreal, KNOCKs are simply specially formatted notices sent from the orginating user's server. No special inbound hook is used to handle this as a result.
2015-11-15 21:09:40 -08:00
James Lu
2ddb72f9ec unreal: add incoming/outgoing INVITE support 2015-11-15 21:00:51 -08:00
James Lu
89e515f513 unreal: don't set TS to 0 when it's sent in MODE (samode overrides the timestamp as this to ensure it always works) 2015-11-15 09:52:01 -08:00
James Lu
7e8e8f33f7 unreal: add updateClient 2015-11-15 09:45:46 -08:00
James Lu
e167be2a69 move awayClient/handle_away to ts6_common 2015-11-15 09:34:26 -08:00
James Lu
a5a2481205 unreal: handle sethost, chghost, and all that 2015-11-15 09:30:29 -08:00
James Lu
ac48c49591 Move squitServer/spawnServer to ts6_common, add topicServer for Unreal 2015-11-15 09:12:21 -08:00
James Lu
5664218254 unreal: add WHOIS handling 2015-11-11 19:40:26 -08:00
James Lu
dfefaeabc5 Merge branch 'devel' into wip/unrealircd 2015-11-11 19:40:22 -08:00
James Lu
eeedeb0135 Move numericServer to ts6_common 2015-11-11 19:40:10 -08:00
James Lu
8c60782753 unreal: add modeClient/modeServer 2015-11-11 19:24:57 -08:00
James Lu
76472560ab unreal: add killServer/killClient 2015-11-11 19:09:37 -08:00
James Lu
fcd1bf5c37 unreal: fix typo in one updateTS call 2015-11-11 19:09:30 -08:00
James Lu
6f9feb46b1 unreal: fix last commit (actually map the hook & set modes on RIGHT target) 2015-11-11 18:55:05 -08:00
James Lu
6601071d35 unreal: add svsmode/svs2mode handler 2015-11-08 15:27:09 -08:00
James Lu
119aa8939b unreal: use Protocol.updateTS() for TS checks 2015-11-08 15:27:09 -08:00
James Lu
619b004bdf Merge branch 'devel' into wip/unrealircd 2015-11-08 15:14:51 -08:00
James Lu
2008df047c Fix logic in last commit
ts has to be set to orig_ts if missing, otherwise a later comparison would try to check for None <= some int, which would error
2015-11-08 15:14:03 -08:00
James Lu
c88f126331 Merge branch 'devel' into wip/unrealircd 2015-11-08 15:10:42 -08:00
James Lu
2eeba50a2a Modularize TS updating code (Closes #129) 2015-11-08 10:49:09 -08:00
James Lu
6f36fb7126 unreal: alias SVSKILL to KILL 2015-11-01 21:50:46 -08:00
James Lu
4a4c43d3c4 unreal: handle timestamps in MODE (channel bursts), ignoring when TS is 0 2015-11-01 21:41:41 -08:00
James Lu
cedcb9b11a Merge branch 'master' into wip/unrealircd 2015-11-01 20:40:56 -08:00
James Lu
c5b3441f6a inspircd: alias SVSTOPIC to FTOPIC (reported by @siniStar7boy)
SVSTOPIC is used by services to set topics when m_topiclock (server side topic locking) is enabled on the IRCd. Unfortunately, usage of this isn't documented anywehere......
Basically, this makes PyLink treat it as a regular server topic change (FTOPIC), since the arguments are the same anyways.
2015-10-31 19:15:03 -07:00
James Lu
59af8e196c ts6: fix call to operup hook when handling EUID 2015-10-25 10:27:06 -07:00
James Lu
dbe24973d5 unreal: add joinClient + sjoinServer, support +qaohv properly 2015-10-12 19:38:38 -07:00
James Lu
f0ff14fda9 unreal: fix spawnClient manipulatable setting 2015-10-12 19:34:52 -07:00
James Lu
90fd64b125 unreal: store IPs properly, now that I understand how... 2015-10-12 18:45:25 -07:00
James Lu
399f89900b unreal: TOPIC inbound handler (#104) 2015-10-12 18:25:30 -07:00
James Lu
00a6008078 unreal: we can send NETINFO instantly now, since network full name is a config option 2015-10-12 18:20:16 -07:00
James Lu
b5677806e7 unreal: bump protocol version to 3999 (Unreal 4.0.0-rc1) 2015-10-12 18:17:58 -07:00
James Lu
1eeeba1e86 unreal: support legacy server introduction (#119) 2015-10-12 18:15:39 -07:00
James Lu
2fc0e086ae unreal: rename _convertNick => _getNick 2015-10-12 17:58:36 -07:00
James Lu
4f4ad7b54d unreal: switch to _getSid for server name reverse lookup 2015-10-12 17:50:44 -07:00
James Lu
07fce69c5e Merge branch 'devel' into wip/unrealircd 2015-10-12 17:50:35 -07:00
James Lu
d4200424fa ts6: support legacy (non-sid) server introduction
Closes #119.

For the sake of simplicity, server swithout a SID are stored by their server names internally, which is convenient because no reverse lookup is needed when an SQUIT is received for it.
2015-10-12 17:49:03 -07:00
James Lu
1f0426d7ff ts6: fixes to SQUIT handling 2015-10-10 14:58:52 -07:00
James Lu
64cba70cbd ts6: add stub for legacy (no SID) SERVER introduction 2015-10-09 22:50:11 -07:00
James Lu
6e30a62a4a unreal: SQUIT and SID handlers (#114) 2015-10-09 22:38:28 -07:00
James Lu
d5a2d3b0e8 unreal: fix incorrect comment 2015-10-09 21:39:09 -07:00
James Lu
a3ee7f2c8a unreal: handle UMODE2 (self user mode changes)
For #114. TODO: find out if it's possible to set modes on other users, and handle that if applicable
2015-10-09 21:37:44 -07:00
James Lu
f97d3eb756 Merge branch 'master' into wip/unrealircd 2015-10-09 21:36:02 -07:00
James Lu
9927627630 unreal: add handle_mode (channel modes) and support for unreal +f (#104) 2015-10-08 21:06:57 -07:00
James Lu
181c40d9fe inspircd: fix another "find all, replace" mistake 2015-10-08 21:06:35 -07:00
James Lu
c50866c3a9 unreal: Fix handle_sjoin (#104) 2015-10-08 20:48:10 -07:00
James Lu
963b9e978e unreal: Add handle_sjoin (#104) 2015-10-08 20:46:30 -07:00
James Lu
009cac2263 unreal: fix joinClient not adding users to state (#104) 2015-10-08 20:44:12 -07:00
James Lu
665481276d unreal: update spawnClient to latest spec, improve handle_events and documentation to be more correct 2015-10-08 20:28:21 -07:00
James Lu
7c7f07b3a9 Merge branch 'master' into wip/unrealircd 2015-10-08 20:14:30 -07:00
James Lu
8bde21f1e6 inspircd: remove clients from state when killing own clients
Closes #115.
2015-10-08 20:13:37 -07:00
James Lu
a9253eda77 ts6: fix removeClient usage 2015-10-02 23:31:38 -07:00
James Lu
f015fe5e25 Documentation updates, finish off pmodule-spec.md (#113) 2015-09-24 18:36:54 -07:00
James Lu
3351aafc79 inspircd: fix wrong arguments in numericServer() stub 2015-09-24 18:13:11 -07:00
James Lu
c77d170765 Move parseArgs and removeClient into the base Protocol class
These aren't really TS6-specific, and can be useful anywhere.
2015-09-24 18:03:30 -07:00
James Lu
886994475d Merge branch 'master' into wip/unrealircd
Conflicts:
	classes.py
2015-09-23 18:59:17 -07:00
James Lu
e92f35018f TS6SIDGenerator: take an IRC object, and skip any SIDs that are currently in use 2015-09-20 18:32:43 -07:00
James Lu
f38958995c Store opertypes with spaces instead of underscores, and only change them back when sending OPERTYPE
Another "Janus sucks" commit - it should be always using underscores when sending OPERTYPE, but it doesn't...
2015-09-20 11:25:45 -07:00
James Lu
c3e8420aa0 relay/ts6_common: be more error tolerant with network (dis)connections 2015-09-18 22:11:27 -07:00
James Lu
fb91ff8ea3 Remove allow_abcd attributes from protocols (not needed anymore) 2015-09-17 19:07:37 -07:00
James Lu
069cd62865 core: allow marking spawned clients as manipulatable or protected
This flag determines whether the client should be manipulated by commands like bots.py's MODE/QUIT/JOIN commands, or protected from them (services).
2015-09-17 19:01:54 -07:00
James Lu
b87e34efa2 Slightly more consistent logging format... 2015-09-16 21:32:27 -07:00
James Lu
c5b6658200 bots: more validation in "MODE" to prevent bad things from happening
This adds a new "allow_forceset_usermodes" attribute to protocol modules, which determines whether the IRCd allows us to force usermode changes on other servers' clients.

Also, make sure our target is a valid nick/UID/channel, and that the parsed modes are not empty!
2015-09-14 17:46:20 -07:00
James Lu
6476aefb5f Merge branch 'master' into devel
Conflicts:
	protocols/inspircd.py
2015-09-14 16:55:35 -07:00
James Lu
1f95774131 inspircd: add proper fallback value for OPERTYPE? 2015-09-13 17:04:17 -07:00
James Lu
9c4e0107f3 ts6_common: make old topic retrievable in handle_topic 2015-09-13 14:23:09 -07:00
James Lu
c82a0a771c protocols: return an "oldchan" IrcChannel object with the previous state of a channel when processing channel mode changes
This allows plugins to check for op statuses, etc. before the mode change is processed.
2015-09-13 13:47:18 -07:00
James Lu
17282aa049 protocols: fix typo and ts6._sendModes when input is a set() 2015-09-12 23:35:20 -07:00
James Lu
3a8d3d146c protocols: make "uidgen" a protocol instance attribute 2015-09-12 16:02:51 -07:00
James Lu
0cbdefcab1 ts6/inspircd: fix TS6SIDGenerator not actually incrementing...
It was being replaced on every call... It was only supposed to do that if sidgen hadn't been set yet!
2015-09-12 12:08:02 -07:00
James Lu
36b0a08368 ts6_common: return server name in SQUIT handler too 2015-09-12 12:08:02 -07:00
James Lu
df42a81191 classes/protocols: store server descriptions internally
Closes #106.
2015-09-12 12:07:59 -07:00
James Lu
d6cb9d45c7 Merge commit '320de2079a78202e99c7b6aeb53c28c13f43ba47'
Many things here, including:
- New 'exec' plugin
- INVITE, umode +H (hideoper) support for relay
- New and improved 'showuser' command, now with internals that support multiple binds to one command name.
- relay: bug fixes, like not sending empty user mode changes.
2015-09-12 09:11:52 -07:00
James Lu
ca3372b0af protocols/unreal: class()-ify everything 2015-09-10 18:41:01 -07:00
James Lu
da1b101bc4 Merge branch 'devel' into wip/unrealircd 2015-09-10 18:27:46 -07:00
James Lu
29065fdd04 protocols/: remove unused imports & various documentation improvements 2015-09-08 19:51:14 -07:00
James Lu
983acd5adc Move MODE handling back from ts6_common->inspircd, now that ts6.py does different handling 2015-09-08 19:50:46 -07:00
James Lu
6c503b3603 Fix typos and other stupid mistakes... 2015-09-06 23:18:27 -07:00
James Lu
7952590436 ts6_common: fix a typo 2015-09-06 22:09:09 -07:00
James Lu
197ccd7916 relay/protocols: use utils.toLower() for channel names, respecting IRCd casemappings
Closes #102.

(cherry picked from commit 0b590d6ab3)
2015-09-06 21:47:27 -07:00
James Lu
57da0aa3b3 Classify all our protocol modules - why didn't I do this earlier 2015-09-05 18:00:57 -07:00
James Lu
3b7d81d62a inspircd: fix typo in comment 2015-09-05 14:28:18 -07:00
James Lu
9f2d8a1b01 Document the sources of protocols/inspircd & ts6_common 2015-09-05 14:25:11 -07:00
James Lu
871e6a5c47 unreal: JOIN handlers 2015-09-05 12:29:20 -07:00
James Lu
76246dea70 unreal: add NOTICE and PRIVMSG (inbound/outbound) 2015-09-05 12:02:45 -07:00
James Lu
b63d7619da unreal: validate uplink protocol version (needs >=2351) 2015-09-05 11:52:46 -07:00
James Lu
cae4c60b56 unreal: stricter protocol negotiation (check needed capabilities) 2015-09-05 11:45:28 -07:00
James Lu
a96826273f Merge branch 'devel' into wip/unrealircd 2015-09-05 11:24:45 -07:00
James Lu
72cfe04904 protocols: respect serverdesc config options in spawnServer 2015-09-04 18:59:57 -07:00
James Lu
759f6c4492 protocols/: add outgoing squitServer() 2015-09-04 18:55:39 -07:00
James Lu
47a63cb8d6 Merge branch 'master' into devel 2015-09-04 18:48:08 -07:00
James Lu
8f70582d1b ts6: fixes to spawnServer
1) Use SID, not SERVER - This allows us to actually spawn clients on these servers...
2) Fix check for existing server names (drop the .keys() loop, it raises TypeError and isn't needed)
2015-09-04 18:47:53 -07:00
James Lu
bd30bc862e unreal: Implement spawnClient and (most of) inbound UID handling 2015-09-04 11:51:00 -07:00