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Commit Graph

928 Commits

Author SHA1 Message Date
James Lu
9a1eab3b82 commands: add command to set log level (Closes #124) 2015-10-25 10:18:51 -07:00
James Lu
5bccfcd170 coreplugin: log successful operups to INFO
TODO: Investigate why this doesn't work on charybdis/TS6...
2015-10-23 19:08:03 -07:00
James Lu
5ff82274e4 coreplugin: normalize logging punctuation for logins 2015-10-23 19:07:39 -07:00
James Lu
e4cfd1e1e6 Irc: log unrecognized commands to INFO too 2015-10-23 19:07:17 -07:00
James Lu
2bf9568fbb relay: Home network lost connection. => Relay network lost connection. 2015-10-23 18:50:42 -07:00
James Lu
b3ab604b88 utils: return the bound function in add_cmd/add_hook
TODO: allow utils.add_cmd/add_hook to be called as a decorator WITH a name argument
2015-10-23 18:47:11 -07:00
James Lu
cecb7f3800 plugins: chmod -x 2015-10-23 18:31:48 -07:00
James Lu
17a2dcd21f plugins: use irc.reply(...) instead of irc.msg(irc.called_by, ...) whereever possible 2015-10-23 18:29:10 -07:00
James Lu
e942b411f1 classes: introduce irc.reply() 2015-10-23 18:29:01 -07:00
James Lu
d14cf3c7cf Move (un|re)?load, identify commands to coreplugin
This is so the commands plugin, which includes other generic (but not essential) commands, can be more easily reloaded.
2015-10-23 18:22:29 -07:00
James Lu
1b8f1ff95e commands: s/public channel/channel/ 2015-10-18 12:49:13 -07:00
James Lu
5327de9317 relay: fix local kicks not quitting users on remote networks when the target doesn't share any channels as a result
Closes #120.
2015-10-18 10:27:54 -07:00
James Lu
6034333682 commands: actually break when identify is sent in a channel 2015-10-18 10:27:27 -07:00
James Lu
dbe24973d5 unreal: add joinClient + sjoinServer, support +qaohv properly 2015-10-12 19:38:38 -07:00
James Lu
f0ff14fda9 unreal: fix spawnClient manipulatable setting 2015-10-12 19:34:52 -07:00
James Lu
90fd64b125 unreal: store IPs properly, now that I understand how... 2015-10-12 18:45:25 -07:00
James Lu
399f89900b unreal: TOPIC inbound handler (#104) 2015-10-12 18:25:30 -07:00
James Lu
00a6008078 unreal: we can send NETINFO instantly now, since network full name is a config option 2015-10-12 18:20:16 -07:00
James Lu
b5677806e7 unreal: bump protocol version to 3999 (Unreal 4.0.0-rc1) 2015-10-12 18:17:58 -07:00
James Lu
1eeeba1e86 unreal: support legacy server introduction (#119) 2015-10-12 18:15:39 -07:00
James Lu
2fc0e086ae unreal: rename _convertNick => _getNick 2015-10-12 17:58:36 -07:00
James Lu
4f4ad7b54d unreal: switch to _getSid for server name reverse lookup 2015-10-12 17:50:44 -07:00
James Lu
07fce69c5e Merge branch 'devel' into wip/unrealircd 2015-10-12 17:50:35 -07:00
James Lu
d4200424fa ts6: support legacy (non-sid) server introduction
Closes #119.

For the sake of simplicity, server swithout a SID are stored by their server names internally, which is convenient because no reverse lookup is needed when an SQUIT is received for it.
2015-10-12 17:49:03 -07:00
James Lu
d21ce9983d relay: don't spam subserver connects + instant disconnects for networks that are dead 2015-10-10 15:34:57 -07:00
James Lu
bde2f66b2a relay: don't send SQUIT for relay servers to networks that aren't connected 2015-10-10 15:27:57 -07:00
James Lu
e28c351792 relay: add missing return in getRemoteSid 2015-10-10 15:26:28 -07:00
James Lu
07694ae642 relay: restore checks for irc.connected/world.started to prevent server spawning from happening too quickly 2015-10-10 15:22:06 -07:00
James Lu
ffce69060c relay: fix RuntimeError in handle_disconnect (dict changed size during iteration) 2015-10-10 15:06:36 -07:00
James Lu
1f0426d7ff ts6: fixes to SQUIT handling 2015-10-10 14:58:52 -07:00
James Lu
8258923cdb Merge branch 'master' into devel 2015-10-10 14:41:02 -07:00
James Lu
e4e4a93e35 README: update our goals 2015-10-09 23:11:15 -07:00
James Lu
64cba70cbd ts6: add stub for legacy (no SID) SERVER introduction 2015-10-09 22:50:11 -07:00
James Lu
6e30a62a4a unreal: SQUIT and SID handlers (#114) 2015-10-09 22:38:28 -07:00
James Lu
d5a2d3b0e8 unreal: fix incorrect comment 2015-10-09 21:39:09 -07:00
James Lu
a3ee7f2c8a unreal: handle UMODE2 (self user mode changes)
For #114. TODO: find out if it's possible to set modes on other users, and handle that if applicable
2015-10-09 21:37:44 -07:00
James Lu
f97d3eb756 Merge branch 'master' into wip/unrealircd 2015-10-09 21:36:02 -07:00
James Lu
f80b383d06 Irc: actually abort when handle_events errors 2015-10-09 21:35:42 -07:00
James Lu
9927627630 unreal: add handle_mode (channel modes) and support for unreal +f (#104) 2015-10-08 21:06:57 -07:00
James Lu
181c40d9fe inspircd: fix another "find all, replace" mistake 2015-10-08 21:06:35 -07:00
James Lu
079476bd85 Merge branch 'master' into wip/unrealircd 2015-10-08 20:59:59 -07:00
James Lu
c0eab152e4 utils: fix error handling in parseModes 2015-10-08 20:59:31 -07:00
James Lu
c50866c3a9 unreal: Fix handle_sjoin (#104) 2015-10-08 20:48:10 -07:00
James Lu
963b9e978e unreal: Add handle_sjoin (#104) 2015-10-08 20:46:30 -07:00
James Lu
009cac2263 unreal: fix joinClient not adding users to state (#104) 2015-10-08 20:44:12 -07:00
James Lu
665481276d unreal: update spawnClient to latest spec, improve handle_events and documentation to be more correct 2015-10-08 20:28:21 -07:00
James Lu
7c7f07b3a9 Merge branch 'master' into wip/unrealircd 2015-10-08 20:14:30 -07:00
James Lu
8bde21f1e6 inspircd: remove clients from state when killing own clients
Closes #115.
2015-10-08 20:13:37 -07:00
James Lu
b8fe622cc8 utils: don't allow hostmasks/banmasks to have # in them 2015-10-08 17:25:49 -07:00
James Lu
4323c19c40 README: add IRC channel 2015-10-05 18:13:39 -07:00