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unreal: fix joinClient not adding users to state (#104)

This commit is contained in:
James Lu 2015-10-08 20:44:12 -07:00
parent 665481276d
commit 009cac2263

View File

@ -264,7 +264,7 @@ class UnrealProtocol(TS6BaseProtocol):
handle_notice = handle_privmsg
def handle_join(self, numeric, command, args):
# <- GL JOIN #pylink,#test
# <- :GL JOIN #pylink,#test
for channel in args[0].split(','):
c = self.irc.channels[channel]
if args[0] == '0':
@ -276,9 +276,12 @@ class UnrealProtocol(TS6BaseProtocol):
self.irc.channels[ch].users.discard(numeric)
self.irc.users[numeric].channels.discard(ch)
return {'channels': oldchans, 'text': 'Left all channels.', 'parse_as': 'PART'}
self.irc.users[numeric].channels.add(channel)
self.irc.channels[channel].users.add(numeric)
# Call hooks manually, because one JOIN command in UnrealIRCd can
# have multiple channels...
self.irc.callHooks([numeric, command, {'channel': channel, 'users': [numeric], 'modes':
c.modes, 'ts': c.ts}])
c.modes, 'ts': c.ts}])
Class = UnrealProtocol