James Lu
7b444a72d8
coreplugin: log plugin loading/unloading to INFO
2015-10-25 10:39:47 -07:00
James Lu
59af8e196c
ts6: fix call to operup hook when handling EUID
2015-10-25 10:27:06 -07:00
James Lu
9a1eab3b82
commands: add command to set log level ( Closes #124 )
2015-10-25 10:18:51 -07:00
James Lu
5bccfcd170
coreplugin: log successful operups to INFO
...
TODO: Investigate why this doesn't work on charybdis/TS6...
2015-10-23 19:08:03 -07:00
James Lu
5ff82274e4
coreplugin: normalize logging punctuation for logins
2015-10-23 19:07:39 -07:00
James Lu
e4cfd1e1e6
Irc: log unrecognized commands to INFO too
2015-10-23 19:07:17 -07:00
James Lu
2bf9568fbb
relay: Home network lost connection. => Relay network lost connection.
2015-10-23 18:50:42 -07:00
James Lu
b3ab604b88
utils: return the bound function in add_cmd/add_hook
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TODO: allow utils.add_cmd/add_hook to be called as a decorator WITH a name argument
2015-10-23 18:47:11 -07:00
James Lu
cecb7f3800
plugins: chmod -x
2015-10-23 18:31:48 -07:00
James Lu
17a2dcd21f
plugins: use irc.reply(...) instead of irc.msg(irc.called_by, ...) whereever possible
2015-10-23 18:29:10 -07:00
James Lu
e942b411f1
classes: introduce irc.reply()
2015-10-23 18:29:01 -07:00
James Lu
d14cf3c7cf
Move (un|re)?load, identify commands to coreplugin
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This is so the commands plugin, which includes other generic (but not essential) commands, can be more easily reloaded.
2015-10-23 18:22:29 -07:00
James Lu
1b8f1ff95e
commands: s/public channel/channel/
2015-10-18 12:49:13 -07:00
James Lu
5327de9317
relay: fix local kicks not quitting users on remote networks when the target doesn't share any channels as a result
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Closes #120 .
2015-10-18 10:27:54 -07:00
James Lu
6034333682
commands: actually break when identify is sent in a channel
2015-10-18 10:27:27 -07:00
James Lu
dbe24973d5
unreal: add joinClient + sjoinServer, support +qaohv properly
2015-10-12 19:38:38 -07:00
James Lu
f0ff14fda9
unreal: fix spawnClient manipulatable setting
2015-10-12 19:34:52 -07:00
James Lu
90fd64b125
unreal: store IPs properly, now that I understand how...
2015-10-12 18:45:25 -07:00
James Lu
399f89900b
unreal: TOPIC inbound handler ( #104 )
2015-10-12 18:25:30 -07:00
James Lu
00a6008078
unreal: we can send NETINFO instantly now, since network full name is a config option
2015-10-12 18:20:16 -07:00
James Lu
b5677806e7
unreal: bump protocol version to 3999 (Unreal 4.0.0-rc1)
2015-10-12 18:17:58 -07:00
James Lu
1eeeba1e86
unreal: support legacy server introduction ( #119 )
2015-10-12 18:15:39 -07:00
James Lu
2fc0e086ae
unreal: rename _convertNick => _getNick
2015-10-12 17:58:36 -07:00
James Lu
4f4ad7b54d
unreal: switch to _getSid for server name reverse lookup
2015-10-12 17:50:44 -07:00
James Lu
07fce69c5e
Merge branch 'devel' into wip/unrealircd
2015-10-12 17:50:35 -07:00
James Lu
d4200424fa
ts6: support legacy (non-sid) server introduction
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Closes #119 .
For the sake of simplicity, server swithout a SID are stored by their server names internally, which is convenient because no reverse lookup is needed when an SQUIT is received for it.
2015-10-12 17:49:03 -07:00
James Lu
d21ce9983d
relay: don't spam subserver connects + instant disconnects for networks that are dead
2015-10-10 15:34:57 -07:00
James Lu
bde2f66b2a
relay: don't send SQUIT for relay servers to networks that aren't connected
2015-10-10 15:27:57 -07:00
James Lu
e28c351792
relay: add missing return in getRemoteSid
2015-10-10 15:26:28 -07:00
James Lu
07694ae642
relay: restore checks for irc.connected/world.started to prevent server spawning from happening too quickly
2015-10-10 15:22:06 -07:00
James Lu
ffce69060c
relay: fix RuntimeError in handle_disconnect (dict changed size during iteration)
2015-10-10 15:06:36 -07:00
James Lu
1f0426d7ff
ts6: fixes to SQUIT handling
2015-10-10 14:58:52 -07:00
James Lu
8258923cdb
Merge branch 'master' into devel
2015-10-10 14:41:02 -07:00
James Lu
e4e4a93e35
README: update our goals
2015-10-09 23:11:15 -07:00
James Lu
64cba70cbd
ts6: add stub for legacy (no SID) SERVER introduction
2015-10-09 22:50:11 -07:00
James Lu
6e30a62a4a
unreal: SQUIT and SID handlers ( #114 )
2015-10-09 22:38:28 -07:00
James Lu
d5a2d3b0e8
unreal: fix incorrect comment
2015-10-09 21:39:09 -07:00
James Lu
a3ee7f2c8a
unreal: handle UMODE2 (self user mode changes)
...
For #114 . TODO: find out if it's possible to set modes on other users, and handle that if applicable
2015-10-09 21:37:44 -07:00
James Lu
f97d3eb756
Merge branch 'master' into wip/unrealircd
2015-10-09 21:36:02 -07:00
James Lu
f80b383d06
Irc: actually abort when handle_events errors
2015-10-09 21:35:42 -07:00
James Lu
9927627630
unreal: add handle_mode (channel modes) and support for unreal +f ( #104 )
2015-10-08 21:06:57 -07:00
James Lu
181c40d9fe
inspircd: fix another "find all, replace" mistake
2015-10-08 21:06:35 -07:00
James Lu
079476bd85
Merge branch 'master' into wip/unrealircd
2015-10-08 20:59:59 -07:00
James Lu
c0eab152e4
utils: fix error handling in parseModes
2015-10-08 20:59:31 -07:00
James Lu
c50866c3a9
unreal: Fix handle_sjoin ( #104 )
2015-10-08 20:48:10 -07:00
James Lu
963b9e978e
unreal: Add handle_sjoin ( #104 )
2015-10-08 20:46:30 -07:00
James Lu
009cac2263
unreal: fix joinClient not adding users to state ( #104 )
2015-10-08 20:44:12 -07:00
James Lu
665481276d
unreal: update spawnClient to latest spec, improve handle_events and documentation to be more correct
2015-10-08 20:28:21 -07:00
James Lu
7c7f07b3a9
Merge branch 'master' into wip/unrealircd
2015-10-08 20:14:30 -07:00
James Lu
8bde21f1e6
inspircd: remove clients from state when killing own clients
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Closes #115 .
2015-10-08 20:13:37 -07:00