James Lu
e183078645
protocols: Remove "secret" testing channel name
2016-03-20 17:34:13 -07:00
James Lu
d12e70d5e5
ts6: unset has_eob correctly on reconnects
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(cherry picked from commit 6962f3b73e
)
2016-03-19 18:37:48 -07:00
James Lu
6962f3b73e
ts6: unset has_eob correctly on reconnects
2016-03-19 18:19:41 -07:00
James Lu
15b35f1853
ts6: support charybdis +T mode ( closes #173 )
2016-03-07 21:38:57 -08:00
James Lu
d531201850
Merge branch 'master' into devel
2016-02-27 17:47:55 -08:00
James Lu
a7a98c9a52
inspircd: format kill reasons like "Killed (sourcenick (reason))"
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InspIRCd will show the raw kill message sent from servers as the quit message.
So, make kills look actually like a kill instead of someone quitting with an arbitrary message.
2016-02-26 07:16:39 -08:00
James Lu
decdf141fd
unreal: don't use updateClient to update hostname of clients internally
2016-02-20 18:19:15 -08:00
James Lu
2ebdb4bad6
unreal: support services account tracking ( #25 ), fix handle_SVSMODE applying modes on the wrong target
2016-02-20 18:16:21 -08:00
James Lu
cabdb11f86
inspircd: implement services account tracking ( #25 )
2016-02-20 17:54:46 -08:00
James Lu
0fff91edfd
ts6: implement services account tracking ( #25 )
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This adds a new protocol hook: [user_logging_in, 'CLIENT_SERVICES_LOGIN', {'text': account_name}], sent whenever someone logs in to services. Actual state tracking is done in coreplugin.py
2016-02-07 18:38:22 -08:00
James Lu
5877031203
Merge branch 'master' into devel
2016-01-30 23:39:08 -08:00
James Lu
341c208513
inspircd, ts6: don't crash when receiving an unrecognized UID
2016-01-27 18:41:25 -08:00
James Lu
fdad7c9c16
ts6: record null IPs as 0.0.0.0 instead of 0
2016-01-23 13:52:37 -08:00
James Lu
3c3ae104ba
unreal: remove bad check for users connecting via IPv4
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This fixes a crash when... anyone using IPv4 connects.
2016-01-23 13:52:37 -08:00
James Lu
4b939ea641
ts6: rewrite end-of-burst code (EOB is literally just a PING in ts6)
2016-01-23 13:52:37 -08:00
James Lu
06d22722dc
protocols: parse modes on the TARGET, not the sender
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This fixes crashes on AssertionError when the sender of a MODE is a server.
2016-01-19 21:23:07 -08:00
James Lu
bb9d87bdca
inspircd: split protocol negotiation handlers into separate functions ( #156 )
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Use the generic handle_events in ts6_common, which passes everything to event handlers appropriately.
2016-01-17 21:03:10 -08:00
James Lu
814ebc9fe0
ts6: use new-style module design ( #156 )
2016-01-16 18:14:46 -08:00
James Lu
a220659eaf
Move unreal's handle_events block to ts6_common
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Precursor to part 2 of #156 .
2016-01-16 17:48:22 -08:00
James Lu
812a866a4e
protocols: rename pingServer -> ping
2016-01-16 17:11:23 -08:00
James Lu
3d0bf18001
protocols: rename topicClient -> topic; topicServer -> topicBurst
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This is one of the few commands that I won't consolidate at this time, because there is actually a difference in how most IRCds handle topic bursts and normal topic changes
2016-01-16 17:09:52 -08:00
James Lu
5ccf204c75
protocols: consolidate modeClient and modeServer into mode()
2016-01-16 17:08:17 -08:00
James Lu
eef97ac035
protocols: consolidate killServer / killClient into kill()
2016-01-16 17:03:22 -08:00
James Lu
975ace3e04
ts6_common: consolidate kickClient and kickServer into kick
2016-01-16 16:56:40 -08:00
James Lu
ee65ac60e1
protocols: rename sjoinServer(...) -> sjoin(...)
2016-01-16 16:53:46 -08:00
James Lu
9a61e64dfc
protocols: squitServer(...) -> squit(...)
2016-01-16 16:53:06 -08:00
James Lu
5324475d18
protocols: quitClient(...) -> quit(...), partClient(...) -> part(...)
2016-01-16 16:51:54 -08:00
James Lu
7e5284969d
protocols: rename nickClient(...) -> nick(...)
2016-01-16 16:51:04 -08:00
James Lu
196282db86
protocols: numericServer(...) -> numeric(...)
2016-01-16 16:47:35 -08:00
James Lu
3a53005d8c
protocols: messageClient -> message, noticeClient -> notice
2016-01-16 16:44:23 -08:00
James Lu
108be5e25e
protocols: rename knockClient -> knock
2016-01-16 16:41:17 -08:00
James Lu
20cb65e668
protocols: rename awayClient -> away
2016-01-16 16:40:36 -08:00
James Lu
b4e5c57a35
protocols: rename inviteClient(...) -> invite(...)
2016-01-16 16:38:27 -08:00
James Lu
acdd7dbb78
protocols: rename joinClient(...) -> join(...)
2016-01-16 16:36:45 -08:00
James Lu
ff6841c551
protocols: record the right sender in TOPIC handlers (first part of #127 )
2016-01-09 20:50:55 -08:00
James Lu
8db8f6b6c4
note to self: never use case-insensitive find/replace again
2016-01-09 18:34:41 -08:00
James Lu
48203ff321
protocols: reword error text
2016-01-09 17:44:18 -08:00
James Lu
9a43a620f9
unreal: implicitly set +xt when SETHOST or CHGHOST is received ( #136 )
2016-01-03 11:28:35 -08:00
James Lu
adcb61da67
unreal: update users' hosts properly on setting +x/-x
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Closes #136 .
2016-01-03 11:28:26 -08:00
James Lu
eac934c237
classes: sort code, move nickToUid, clientToServer, isInternalClient, isInternalServer into the Irc class
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The following BREAKING changes are made:
utils.nickToUid(irc, nick) -> irc.nickToUid(nick)
utils.isInternalClient(irc, uid) -> irc.isInternalClient(uid)
utils.isInternalServer(irc, uid) -> irc.isInternalServer(uid)
utils.clientToServer(irc, uid) -> utils.getServer(uid)
2015-12-31 17:28:47 -08:00
James Lu
8b8895988d
ts6: map EUID hook to UID
2015-12-30 16:53:35 -08:00
James Lu
741fed9acd
protocols: allow changing remote users' hosts in updateClient
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Closes #142 .
2015-12-30 15:54:09 -08:00
James Lu
f3d8c35219
ts6: fix sending wrong UID in handle_chghost hook payload
2015-12-30 15:53:31 -08:00
James Lu
bf7522697a
Rename PYLINK_CLIENT_OPERED hook -> CLIENT_OPERED
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To be consistent, any PYLINK_* hooks should internal hooks sent out by PyLink itself. CLIENT_OPERED, on the other hand, requires protocol modules to send it and thus, shouldn't be labeled as a PYLINK_* hook.
2015-12-26 15:41:22 -08:00
James Lu
11adee9d78
Yet another documentation refresh ( #113 )
2015-12-26 14:45:28 -08:00
James Lu
3c51231ce8
inspircd: re-add RSQUIT handler ( closes #150 )
2015-12-24 19:52:52 -08:00
James Lu
3f45450969
unreal: move setting irc.connected to AFTER protocol negotiation, and add missing EOS (ENDBURST) handler
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The lack of the latter caused relay to *fail* to spawn users whenever an Unreal server reconnects, which should be fixed now.
2015-12-24 18:13:53 -08:00
James Lu
349cff36e1
protocols: in TOPIC hooks, send the topic as keyword "text" instead of keyword "topic"
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This is just to be more consistent, as other hooks usually use "text" for text fields.
2015-12-18 22:05:10 -08:00
James Lu
d60a48bb11
protocols: actually update away status in awayClient
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"Oops, I forgot to do this."
2015-12-17 21:50:50 -08:00
James Lu
6d597e4482
unreal: call PYLINK_CLIENT_OPERED hooks where we're supposed to
2015-12-17 21:37:01 -08:00
James Lu
09bb2976f8
inspircd: Remove a couple of overzealous find+replaces
2015-12-17 21:19:40 -08:00
James Lu
6b14a885bc
protocols: add support for endburst_delay in spawnServer ( #128 )
2015-12-17 21:18:11 -08:00
James Lu
f79524e9e1
unreal: remove duplicate import
2015-12-06 17:44:59 -08:00
James Lu
62501ce8f2
unreal: actually, storing the cloaked host instead of the real host is a better idea
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This prevents IP leaks, at least until #136 is fixed. Reverts part of b965f2c
.
2015-11-28 20:57:33 -08:00
James Lu
f8cc297522
unreal: remove "possible desync" warning in _getNick
2015-11-26 22:52:29 -08:00
James Lu
994eaef12c
unreal: forcibly SETHOST to the desired vHost in spawnClient
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This prevents real host / IP address leaks, since the "virt host" specified in UID doesn't seem to be respected by the IRCd (real host is shown instead). Workaround for #136 .
2015-11-26 22:34:15 -08:00
James Lu
0c068c6543
unreal: fix #137
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a.k.a. fix the mess I made encoding IPs by not knowing about socket.inet_pton / socket.inet_ntop.
2015-11-26 22:15:52 -08:00
James Lu
b965f2c4b0
unreal: store the displayed host, not the Unreal-cloaking (+x) host in users
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I was misinterpreting the UID command syntax. See #136 for what still has to be done.
2015-11-22 13:07:25 -08:00
James Lu
5c0517ba40
unreal/ts6/relay: add some more user mode support
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Cloaking is still a bit iffy on UnrealIRCd networks - Unreal insists on applying its own cloaking for +x users, but vHosts for non +x remote users don't apply at all (their real host is shown instead)
2015-11-21 23:57:24 -08:00
James Lu
e86d21e67d
unreal: map SETHOST/IDENT/NAME to the right hooks
2015-11-21 23:28:39 -08:00
James Lu
06539fc813
unreal: add missing SJOIN->JOIN hook map, and set irc.connected (relay will otherwise break)
2015-11-15 21:42:58 -08:00
James Lu
f3428d264b
ts6: actually send original TS in INVITE hook
2015-11-15 21:16:03 -08:00
James Lu
0f269da9b8
unreal: add outgoing KNOCK
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In Unreal, KNOCKs are simply specially formatted notices sent from the orginating user's server. No special inbound hook is used to handle this as a result.
2015-11-15 21:09:40 -08:00
James Lu
2ddb72f9ec
unreal: add incoming/outgoing INVITE support
2015-11-15 21:00:51 -08:00
James Lu
89e515f513
unreal: don't set TS to 0 when it's sent in MODE (samode overrides the timestamp as this to ensure it always works)
2015-11-15 09:52:01 -08:00
James Lu
7e8e8f33f7
unreal: add updateClient
2015-11-15 09:45:46 -08:00
James Lu
e167be2a69
move awayClient/handle_away to ts6_common
2015-11-15 09:34:26 -08:00
James Lu
a5a2481205
unreal: handle sethost, chghost, and all that
2015-11-15 09:30:29 -08:00
James Lu
ac48c49591
Move squitServer/spawnServer to ts6_common, add topicServer for Unreal
2015-11-15 09:12:21 -08:00
James Lu
5664218254
unreal: add WHOIS handling
2015-11-11 19:40:26 -08:00
James Lu
dfefaeabc5
Merge branch 'devel' into wip/unrealircd
2015-11-11 19:40:22 -08:00
James Lu
eeedeb0135
Move numericServer to ts6_common
2015-11-11 19:40:10 -08:00
James Lu
8c60782753
unreal: add modeClient/modeServer
2015-11-11 19:24:57 -08:00
James Lu
76472560ab
unreal: add killServer/killClient
2015-11-11 19:09:37 -08:00
James Lu
fcd1bf5c37
unreal: fix typo in one updateTS call
2015-11-11 19:09:30 -08:00
James Lu
6f9feb46b1
unreal: fix last commit (actually map the hook & set modes on RIGHT target)
2015-11-11 18:55:05 -08:00
James Lu
6601071d35
unreal: add svsmode/svs2mode handler
2015-11-08 15:27:09 -08:00
James Lu
119aa8939b
unreal: use Protocol.updateTS() for TS checks
2015-11-08 15:27:09 -08:00
James Lu
619b004bdf
Merge branch 'devel' into wip/unrealircd
2015-11-08 15:14:51 -08:00
James Lu
2008df047c
Fix logic in last commit
...
ts has to be set to orig_ts if missing, otherwise a later comparison would try to check for None <= some int, which would error
2015-11-08 15:14:03 -08:00
James Lu
c88f126331
Merge branch 'devel' into wip/unrealircd
2015-11-08 15:10:42 -08:00
James Lu
2eeba50a2a
Modularize TS updating code ( Closes #129 )
2015-11-08 10:49:09 -08:00
James Lu
6f36fb7126
unreal: alias SVSKILL to KILL
2015-11-01 21:50:46 -08:00
James Lu
4a4c43d3c4
unreal: handle timestamps in MODE (channel bursts), ignoring when TS is 0
2015-11-01 21:41:41 -08:00
James Lu
cedcb9b11a
Merge branch 'master' into wip/unrealircd
2015-11-01 20:40:56 -08:00
James Lu
c5b3441f6a
inspircd: alias SVSTOPIC to FTOPIC (reported by @siniStar7boy)
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SVSTOPIC is used by services to set topics when m_topiclock (server side topic locking) is enabled on the IRCd. Unfortunately, usage of this isn't documented anywehere......
Basically, this makes PyLink treat it as a regular server topic change (FTOPIC), since the arguments are the same anyways.
2015-10-31 19:15:03 -07:00
James Lu
59af8e196c
ts6: fix call to operup hook when handling EUID
2015-10-25 10:27:06 -07:00
James Lu
dbe24973d5
unreal: add joinClient + sjoinServer, support +qaohv properly
2015-10-12 19:38:38 -07:00
James Lu
f0ff14fda9
unreal: fix spawnClient manipulatable setting
2015-10-12 19:34:52 -07:00
James Lu
90fd64b125
unreal: store IPs properly, now that I understand how...
2015-10-12 18:45:25 -07:00
James Lu
399f89900b
unreal: TOPIC inbound handler ( #104 )
2015-10-12 18:25:30 -07:00
James Lu
00a6008078
unreal: we can send NETINFO instantly now, since network full name is a config option
2015-10-12 18:20:16 -07:00
James Lu
b5677806e7
unreal: bump protocol version to 3999 (Unreal 4.0.0-rc1)
2015-10-12 18:17:58 -07:00
James Lu
1eeeba1e86
unreal: support legacy server introduction ( #119 )
2015-10-12 18:15:39 -07:00
James Lu
2fc0e086ae
unreal: rename _convertNick => _getNick
2015-10-12 17:58:36 -07:00
James Lu
4f4ad7b54d
unreal: switch to _getSid for server name reverse lookup
2015-10-12 17:50:44 -07:00
James Lu
07fce69c5e
Merge branch 'devel' into wip/unrealircd
2015-10-12 17:50:35 -07:00
James Lu
d4200424fa
ts6: support legacy (non-sid) server introduction
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Closes #119 .
For the sake of simplicity, server swithout a SID are stored by their server names internally, which is convenient because no reverse lookup is needed when an SQUIT is received for it.
2015-10-12 17:49:03 -07:00
James Lu
1f0426d7ff
ts6: fixes to SQUIT handling
2015-10-10 14:58:52 -07:00
James Lu
64cba70cbd
ts6: add stub for legacy (no SID) SERVER introduction
2015-10-09 22:50:11 -07:00