James Lu
abcf3b6082
ts6: re-add some of the ircd traffic examples
2016-04-07 18:23:21 -07:00
James Lu
fb74179f58
hybrid: handle services logins on burst too
2016-04-07 18:23:18 -07:00
James Lu
3ae9155e78
hybrid: inherit from proto/ts6, drastically reducing the module size
2016-04-07 18:11:13 -07:00
James Lu
d585b60507
Merge branch 'devel+hybrid' of github.com:DanielOaks/PyLink into wip/hybrid
2016-04-07 17:53:57 -07:00
Daniel Oaks
59809e1530
hybrid: Dispatch ENDBURST so it can be caught by plugins
2016-04-07 22:29:15 +10:00
James Lu
1e3aba2cce
protocols: simplify super() syntax
2016-04-05 18:37:09 -07:00
James Lu
f620b5b4e8
protocols: initialize sidgen/uidgen in ts6_common
2016-04-05 18:34:54 -07:00
James Lu
cb3187c5e9
ts6_common: do reverse nick lookup for KICK targets
...
Also needed for Unreal 3.2 compat, as the kick target may be a nick (on legacy servers) instead of a UID.
2016-04-03 13:03:00 -07:00
James Lu
55afa1bff6
unreal: log instances of PUID manging to debug
2016-04-03 13:01:08 -07:00
James Lu
75984c3c4c
ts6_common: add abstraction to convert UIDs->outgoing nicks
...
This is a more complete fix for #193 .
2016-04-03 12:57:47 -07:00
James Lu
9f20f8f767
unreal: update SJOIN matching regex
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We should only treat symbols as a possible prefix, not letters. Things like +nick might be sent in a SJOIN instead of +001AAAAAA, for legacy servers.
2016-04-03 12:57:47 -07:00
James Lu
4157cb5671
ts6_common: use a better variable name for _getSid()
2016-04-03 12:49:50 -07:00
James Lu
e687bb0a78
unreal: remove outfilter hack, this doesn't handle text including PUIDs properly
...
Reverts part of 44dc856ffa
.
2016-04-03 12:38:38 -07:00
James Lu
02ec50826b
unreal: fix super() syntax in SQUIT handling
2016-04-02 12:12:38 -07:00
James Lu
6acfbb4125
unreal: case-desensitize legacy server names when handling user introductions from them
2016-04-02 11:51:29 -07:00
James Lu
956167538a
unreal: add warnings & more descriptive errors regarding mixed_link
2016-04-02 10:56:41 -07:00
James Lu
f3ceefe87f
unreal: initialize legacy users on the right server
2016-04-02 10:56:13 -07:00
James Lu
c4273e68a4
unreal: fix for Python 3.4 support
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The general syntax for unpacking lists with *list was only introduced in Python 3.5: https://www.python.org/dev/peps/pep-0448/
2016-04-02 09:32:03 -07:00
James Lu
4f08894227
unreal: typofix
2016-04-01 23:35:48 -07:00
James Lu
10be962318
unreal: actually return the hook data for NICK & KILL
2016-04-01 23:27:31 -07:00
James Lu
44dc856ffa
unreal: use an awful outFilter hack to convert PUIDs->nicks when sending outgoing commands
2016-04-01 23:14:04 -07:00
James Lu
74ee1ded4d
unreal: Start work on some really hacky Unreal 3.2 compat code ( #193 )
...
What works:
- Tracking user JOINs, QUITs, PARTs
What doesn't work:
- Sending messages from PyLink clients to 3.2 users. They have fake UIDs (nick@counter) which don't go anywhere, meaning messages are silently dropped.
2016-04-01 23:02:12 -07:00
James Lu
fd32bbf45f
unreal: fix typo in last commit
2016-04-01 19:12:58 -07:00
James Lu
efcc30c983
unreal: don't confuse legacy SERVER introductions from our uplink with protocol negotiation
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Reported by Rascle on IRC.
2016-04-01 19:08:25 -07:00
Daniel Oaks
80b659a940
hybrid: Actually set irc.connected on CAPAB, like other protocols
2016-03-30 17:24:26 +10:00
Daniel Oaks
9d40efc114
hybrid: Steal some more handlers from TS6/Unreal protocols
2016-03-30 16:25:03 +10:00
Daniel Oaks
153b77c4bb
hybrid: Set irc.connected after receiving EOB
2016-03-30 15:48:44 +10:00
Daniel Oaks
4b14134a17
hybrid: Fix TBURST, support WHOIS
2016-03-30 13:59:04 +10:00
Daniel Oaks
177e690dd3
hybrid: Support TBURST
2016-03-30 13:51:53 +10:00
Daniel Oaks
89c88d9111
hybrid: Use standard handle_events (with our special additions), don't lower() commands anymore since that isn't done now
2016-03-30 13:40:35 +10:00
Daniel Oaks
c71010f1b0
hybrid: Reorder a little, send EOB right after sending SERVER
2016-03-30 11:38:03 +10:00
Daniel Oaks
c4608fb891
hybrid: Set prefixmodes properly, handle MODE and TMODE
2016-03-30 11:34:52 +10:00
Daniel Oaks
a2bd0a8617
hybrid: Fix JOIN, handle JOIN (hopefully correctly), send EOB after receiving EOB
2016-03-30 09:11:43 +10:00
Daniel Oaks
3cd2dbac5a
hybrid: Update for new methods
2016-03-30 09:11:43 +10:00
Daniel Oaks
6ff06cb881
hybrid: Use new CLIENT_OPERED name
2016-03-30 09:11:43 +10:00
Daniel Oaks
e914dc1e8e
hybrid: Start making modes more consistent
2016-03-30 09:11:43 +10:00
Daniel Oaks
46610d217d
hybrid: Remove silly debug print
2016-03-30 09:11:42 +10:00
Daniel Oaks
24589b21c1
hybrid: Handle PONG
2016-03-30 09:11:42 +10:00
Daniel Oaks
7ec4962412
hybrid: Implement suggested changes, remove comments
2016-03-30 09:11:42 +10:00
Daniel Oaks
1e79adc171
hybrid: Start module, very very broken
2016-03-30 09:11:42 +10:00
James Lu
662d1ce03f
inspircd: warn that inspircd 2.2 support is experimental
2016-03-26 18:19:19 -07:00
James Lu
d5d3c2422b
inspircd: define minimum & target protocol versions instead of hardcoding them
2016-03-26 16:23:22 -07:00
James Lu
70b9bde2c4
unreal: fix a little typo
2016-03-26 13:26:57 -07:00
James Lu
ad517f80da
unreal: bump protocol version to 4000
2016-03-26 13:19:06 -07:00
James Lu
19ac5b59a5
protocols: drop underscores from pre-defined opertypes
2016-03-26 13:15:22 -07:00
James Lu
44083ccd5e
core: Store opertype info in all IrcUser objects
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This allows plugins to define custom opertypes for their clients, and still have them show in WHOIS queries.
2016-03-26 12:55:23 -07:00
James Lu
bdbc1020f2
Merge branch 'master' into devel
2016-03-26 12:50:35 -07:00
James Lu
9cd1635f68
unreal: fix wrong variable name in handle_umode2
2016-03-26 12:50:23 -07:00
James Lu
f618b96b34
inspircd: add VERSION handling
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InspIRCd is different from the rest in that it stores and caches version data for other servers during BURST, instead of whenever it is requested by a client.
2016-03-26 11:35:29 -07:00
James Lu
23056e97e3
protocols & coreplugin: add handlers for VERSION requests
2016-03-26 11:27:07 -07:00