James Lu
|
b9e568c962
|
nefarious: don't send empty mode lists to parseModes
Doing so raises assertionerror, which causes the link to fail!
|
2016-04-15 11:53:08 -07:00 |
|
James Lu
|
3c8c6f2027
|
nefarious: fix syntax in BURST mode handling
|
2016-04-15 11:41:49 -07:00 |
|
James Lu
|
0d217845ab
|
nefarious: Handle BURST, incoming & outgoing JOIN
|
2016-04-15 11:38:27 -07:00 |
|
James Lu
|
6682627af8
|
nefarious: handle PING / PONG
Doesn't seem to work yet...
|
2016-04-15 11:37:53 -07:00 |
|
James Lu
|
8ba0412ece
|
nefarious: set realhost = displayed host
|
2016-04-14 17:31:51 -07:00 |
|
James Lu
|
5796b75373
|
nefarious: track and send user IPs the P10 way - thanks @jobe1986 for the tips!
|
2016-04-14 17:25:45 -07:00 |
|
James Lu
|
393771a32a
|
nefarious: split p10b64encode() away from P10SIDGenerator
|
2016-04-14 16:24:26 -07:00 |
|
James Lu
|
3299a871f2
|
nefarious: basic command handlers for NICK and SERVER
Still a bit incomplete atm. User IPs and accounts are not tracked yet.
|
2016-04-14 16:10:44 -07:00 |
|
James Lu
|
db911149db
|
nefarious: update module header
|
2016-04-14 15:36:59 -07:00 |
|
James Lu
|
a12b2cb5dc
|
nefarious: don't drop messages without a sender
During the initial link phase, the uplink server isn't even known. It sends "SERVER blah blah" and "PASS :whatever" as is.
|
2016-04-14 15:36:59 -07:00 |
|
James Lu
|
74af9b67ba
|
protocols: p10.py -> nefarious.py
|
2016-04-12 07:00:45 -07:00 |
|
James Lu
|
19f1ee1be8
|
p10: initial protocol stub (#87)
This can connect and spawn the main PyLink client right now... It can't do anything else
|
2016-04-10 20:24:58 -07:00 |
|
James Lu
|
3a00e46b48
|
Move getSid/getUid into classes.Protocol
|
2016-04-10 19:00:44 -07:00 |
|
James Lu
|
38e098aef4
|
inspircd: normalize chmode +r name
This should be "registered", not "c_registered" in order to be consistent with other protocols.
|
2016-04-09 18:25:17 -07:00 |
|
James Lu
|
0ccdf4cfce
|
unreal: require UMODE2 cap too
I realize we don't handle MODE being used for users at all. UMODE2 is always used when enabled, which is what we're expecting right now.
|
2016-04-09 11:43:26 -07:00 |
|
James Lu
|
5dee6ab651
|
unreal: simplify capability checks & require NICKIP cap
|
2016-04-09 11:34:09 -07:00 |
|
James Lu
|
29030073b9
|
unreal: request NICKIP capability, track Unreal 3.2 user IPs
Closes #196.
|
2016-04-09 10:17:25 -07:00 |
|
James Lu
|
62c8cd2405
|
protocols: s/_getNick/_getUid/g
The old function name _getNick was a bit misleading, as the function converted nicks to UIDs, not the other way around..
|
2016-04-08 22:21:37 -07:00 |
|
James Lu
|
248c0cbb78
|
hybrid: virtual umodes +d/+x don't take arguments
|
2016-04-08 22:20:23 -07:00 |
|
James Lu
|
32038e666a
|
hybrid: track vHost changes (#198)
|
2016-04-08 22:02:08 -07:00 |
|
James Lu
|
d0655b701a
|
hybrid: implement services account tracking (#198)
|
2016-04-08 21:38:41 -07:00 |
|
James Lu
|
3ec3d4cebb
|
hybrid: Fix typo in 0be83449fb (#198)
|
2016-04-08 20:57:03 -07:00 |
|
James Lu
|
e4cd028e86
|
hybrid: prettier logging, fix wrong argument being passed to IrcUser
|
2016-04-08 20:46:03 -07:00 |
|
James Lu
|
b3447b74c2
|
hybrid: make a note of how hybrid UID differs from standard TS6
These are two mutually incompatible implementations, which is why this module exists separately from ts6!
|
2016-04-08 20:41:27 -07:00 |
|
James Lu
|
5a6a6ca40e
|
hybrid: require caps EX IE SVS EOB HOPS QS TBURST SVS
|
2016-04-08 20:40:54 -07:00 |
|
James Lu
|
3dbae3b744
|
hybrid: fix EOB handler name
|
2016-04-08 20:36:14 -07:00 |
|
James Lu
|
0be83449fb
|
hybrid: implement outgoing host change in updateClient (#198)
|
2016-04-08 20:35:45 -07:00 |
|
James Lu
|
3b3080d199
|
hybrid: drop unused svstag handler
|
2016-04-08 20:22:53 -07:00 |
|
James Lu
|
aeb65478cb
|
hybrid: implement topicBurst (#198)
|
2016-04-08 20:01:45 -07:00 |
|
James Lu
|
abcf3b6082
|
ts6: re-add some of the ircd traffic examples
|
2016-04-07 18:23:21 -07:00 |
|
James Lu
|
fb74179f58
|
hybrid: handle services logins on burst too
|
2016-04-07 18:23:18 -07:00 |
|
James Lu
|
3ae9155e78
|
hybrid: inherit from proto/ts6, drastically reducing the module size
|
2016-04-07 18:11:13 -07:00 |
|
James Lu
|
d585b60507
|
Merge branch 'devel+hybrid' of github.com:DanielOaks/PyLink into wip/hybrid
|
2016-04-07 17:53:57 -07:00 |
|
Daniel Oaks
|
59809e1530
|
hybrid: Dispatch ENDBURST so it can be caught by plugins
|
2016-04-07 22:29:15 +10:00 |
|
James Lu
|
1e3aba2cce
|
protocols: simplify super() syntax
|
2016-04-05 18:37:09 -07:00 |
|
James Lu
|
f620b5b4e8
|
protocols: initialize sidgen/uidgen in ts6_common
|
2016-04-05 18:34:54 -07:00 |
|
James Lu
|
cb3187c5e9
|
ts6_common: do reverse nick lookup for KICK targets
Also needed for Unreal 3.2 compat, as the kick target may be a nick (on legacy servers) instead of a UID.
|
2016-04-03 13:03:00 -07:00 |
|
James Lu
|
55afa1bff6
|
unreal: log instances of PUID manging to debug
|
2016-04-03 13:01:08 -07:00 |
|
James Lu
|
75984c3c4c
|
ts6_common: add abstraction to convert UIDs->outgoing nicks
This is a more complete fix for #193.
|
2016-04-03 12:57:47 -07:00 |
|
James Lu
|
9f20f8f767
|
unreal: update SJOIN matching regex
We should only treat symbols as a possible prefix, not letters. Things like +nick might be sent in a SJOIN instead of +001AAAAAA, for legacy servers.
|
2016-04-03 12:57:47 -07:00 |
|
James Lu
|
4157cb5671
|
ts6_common: use a better variable name for _getSid()
|
2016-04-03 12:49:50 -07:00 |
|
James Lu
|
e687bb0a78
|
unreal: remove outfilter hack, this doesn't handle text including PUIDs properly
Reverts part of 44dc856ffa .
|
2016-04-03 12:38:38 -07:00 |
|
James Lu
|
02ec50826b
|
unreal: fix super() syntax in SQUIT handling
|
2016-04-02 12:12:38 -07:00 |
|
James Lu
|
6acfbb4125
|
unreal: case-desensitize legacy server names when handling user introductions from them
|
2016-04-02 11:51:29 -07:00 |
|
James Lu
|
956167538a
|
unreal: add warnings & more descriptive errors regarding mixed_link
|
2016-04-02 10:56:41 -07:00 |
|
James Lu
|
f3ceefe87f
|
unreal: initialize legacy users on the right server
|
2016-04-02 10:56:13 -07:00 |
|
James Lu
|
c4273e68a4
|
unreal: fix for Python 3.4 support
The general syntax for unpacking lists with *list was only introduced in Python 3.5: https://www.python.org/dev/peps/pep-0448/
|
2016-04-02 09:32:03 -07:00 |
|
James Lu
|
4f08894227
|
unreal: typofix
|
2016-04-01 23:35:48 -07:00 |
|
James Lu
|
10be962318
|
unreal: actually return the hook data for NICK & KILL
|
2016-04-01 23:27:31 -07:00 |
|
James Lu
|
44dc856ffa
|
unreal: use an awful outFilter hack to convert PUIDs->nicks when sending outgoing commands
|
2016-04-01 23:14:04 -07:00 |
|