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Commit Graph

1193 Commits

Author SHA1 Message Date
James Lu
119aa8939b unreal: use Protocol.updateTS() for TS checks 2015-11-08 15:27:09 -08:00
James Lu
619b004bdf Merge branch 'devel' into wip/unrealircd 2015-11-08 15:14:51 -08:00
James Lu
2008df047c Fix logic in last commit
ts has to be set to orig_ts if missing, otherwise a later comparison would try to check for None <= some int, which would error
2015-11-08 15:14:03 -08:00
James Lu
c88f126331 Merge branch 'devel' into wip/unrealircd 2015-11-08 15:10:42 -08:00
James Lu
b0e66ddd6e classes: log offending hook data when a hook function errors
Closes #126.
2015-11-08 10:56:09 -08:00
James Lu
2eeba50a2a Modularize TS updating code (Closes #129) 2015-11-08 10:49:09 -08:00
James Lu
6f36fb7126 unreal: alias SVSKILL to KILL 2015-11-01 21:50:46 -08:00
James Lu
4a4c43d3c4 unreal: handle timestamps in MODE (channel bursts), ignoring when TS is 0 2015-11-01 21:41:41 -08:00
James Lu
f39321f2e7 Merge branch 'master' into wip/unrealircd 2015-11-01 20:55:19 -08:00
James Lu
5715835bbb fantasy: fix error handling if prefix isn't set 2015-11-01 20:55:01 -08:00
James Lu
cedcb9b11a Merge branch 'master' into wip/unrealircd 2015-11-01 20:40:56 -08:00
James Lu
c5b3441f6a inspircd: alias SVSTOPIC to FTOPIC (reported by @siniStar7boy)
SVSTOPIC is used by services to set topics when m_topiclock (server side topic locking) is enabled on the IRCd. Unfortunately, usage of this isn't documented anywehere......
Basically, this makes PyLink treat it as a regular server topic change (FTOPIC), since the arguments are the same anyways.
2015-10-31 19:15:03 -07:00
James Lu
86d3cd3295 relay: only join the main pseudoclient once per channel 2015-10-25 10:39:56 -07:00
James Lu
7b444a72d8 coreplugin: log plugin loading/unloading to INFO 2015-10-25 10:39:47 -07:00
James Lu
59af8e196c ts6: fix call to operup hook when handling EUID 2015-10-25 10:27:06 -07:00
James Lu
9a1eab3b82 commands: add command to set log level (Closes #124) 2015-10-25 10:18:51 -07:00
James Lu
5bccfcd170 coreplugin: log successful operups to INFO
TODO: Investigate why this doesn't work on charybdis/TS6...
2015-10-23 19:08:03 -07:00
James Lu
5ff82274e4 coreplugin: normalize logging punctuation for logins 2015-10-23 19:07:39 -07:00
James Lu
e4cfd1e1e6 Irc: log unrecognized commands to INFO too 2015-10-23 19:07:17 -07:00
James Lu
2bf9568fbb relay: Home network lost connection. => Relay network lost connection. 2015-10-23 18:50:42 -07:00
James Lu
b3ab604b88 utils: return the bound function in add_cmd/add_hook
TODO: allow utils.add_cmd/add_hook to be called as a decorator WITH a name argument
2015-10-23 18:47:11 -07:00
James Lu
cecb7f3800 plugins: chmod -x 2015-10-23 18:31:48 -07:00
James Lu
17a2dcd21f plugins: use irc.reply(...) instead of irc.msg(irc.called_by, ...) whereever possible 2015-10-23 18:29:10 -07:00
James Lu
e942b411f1 classes: introduce irc.reply() 2015-10-23 18:29:01 -07:00
James Lu
d14cf3c7cf Move (un|re)?load, identify commands to coreplugin
This is so the commands plugin, which includes other generic (but not essential) commands, can be more easily reloaded.
2015-10-23 18:22:29 -07:00
James Lu
1b8f1ff95e commands: s/public channel/channel/ 2015-10-18 12:49:13 -07:00
James Lu
5327de9317 relay: fix local kicks not quitting users on remote networks when the target doesn't share any channels as a result
Closes #120.
2015-10-18 10:27:54 -07:00
James Lu
6034333682 commands: actually break when identify is sent in a channel 2015-10-18 10:27:27 -07:00
James Lu
dbe24973d5 unreal: add joinClient + sjoinServer, support +qaohv properly 2015-10-12 19:38:38 -07:00
James Lu
f0ff14fda9 unreal: fix spawnClient manipulatable setting 2015-10-12 19:34:52 -07:00
James Lu
90fd64b125 unreal: store IPs properly, now that I understand how... 2015-10-12 18:45:25 -07:00
James Lu
399f89900b unreal: TOPIC inbound handler (#104) 2015-10-12 18:25:30 -07:00
James Lu
00a6008078 unreal: we can send NETINFO instantly now, since network full name is a config option 2015-10-12 18:20:16 -07:00
James Lu
b5677806e7 unreal: bump protocol version to 3999 (Unreal 4.0.0-rc1) 2015-10-12 18:17:58 -07:00
James Lu
1eeeba1e86 unreal: support legacy server introduction (#119) 2015-10-12 18:15:39 -07:00
James Lu
2fc0e086ae unreal: rename _convertNick => _getNick 2015-10-12 17:58:36 -07:00
James Lu
4f4ad7b54d unreal: switch to _getSid for server name reverse lookup 2015-10-12 17:50:44 -07:00
James Lu
07fce69c5e Merge branch 'devel' into wip/unrealircd 2015-10-12 17:50:35 -07:00
James Lu
d4200424fa ts6: support legacy (non-sid) server introduction
Closes #119.

For the sake of simplicity, server swithout a SID are stored by their server names internally, which is convenient because no reverse lookup is needed when an SQUIT is received for it.
2015-10-12 17:49:03 -07:00
James Lu
d21ce9983d relay: don't spam subserver connects + instant disconnects for networks that are dead 2015-10-10 15:34:57 -07:00
James Lu
bde2f66b2a relay: don't send SQUIT for relay servers to networks that aren't connected 2015-10-10 15:27:57 -07:00
James Lu
e28c351792 relay: add missing return in getRemoteSid 2015-10-10 15:26:28 -07:00
James Lu
07694ae642 relay: restore checks for irc.connected/world.started to prevent server spawning from happening too quickly 2015-10-10 15:22:06 -07:00
James Lu
ffce69060c relay: fix RuntimeError in handle_disconnect (dict changed size during iteration) 2015-10-10 15:06:36 -07:00
James Lu
1f0426d7ff ts6: fixes to SQUIT handling 2015-10-10 14:58:52 -07:00
James Lu
8258923cdb Merge branch 'master' into devel 2015-10-10 14:41:02 -07:00
James Lu
e4e4a93e35 README: update our goals 2015-10-09 23:11:15 -07:00
James Lu
64cba70cbd ts6: add stub for legacy (no SID) SERVER introduction 2015-10-09 22:50:11 -07:00
James Lu
6e30a62a4a unreal: SQUIT and SID handlers (#114) 2015-10-09 22:38:28 -07:00
James Lu
d5a2d3b0e8 unreal: fix incorrect comment 2015-10-09 21:39:09 -07:00