James Lu
97d09c5015
unreal: rework services login handling
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This should now support SVS2MODE without account info, used by Anope versions < 2.0? Also, the protocol module no longer stores umode +r as an actual user mode, as doing so isn't needed.
Closes #296 .
2016-07-27 16:55:59 -07:00
James Lu
8981d71fd0
protocols: rename _getOutgoingNick() -> _expandPUID()
2016-07-20 23:55:34 -07:00
James Lu
7c1a80708b
unreal: demote mode bounce notices to DEBUG
2016-07-11 16:37:01 -07:00
James Lu
64dd7e9387
unreal: fix server name of the uplink not being saved
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Closes #268 .
2016-07-11 16:20:10 -07:00
James Lu
d91589c4da
protocols: move handle_whois to ts6_common
2016-07-11 16:00:08 -07:00
James Lu
c1cd6f42a0
updateTS: Fix mode tracking again
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It looks like we actually do need to track whether we're sending or receiving modes. This time, do so /properly/.
2016-07-10 21:36:18 -07:00
James Lu
3457da16bd
protocols: Move kill() into ts6_common, and make unreal.py use it
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Ref #239 . protocols/unreal was hardcoding a killpath, lazy me...
2016-07-04 23:43:11 -07:00
James Lu
fbeb3a3747
protocols: fix ts actually defaulting to None in sjoin()
2016-06-25 13:56:24 -07:00
James Lu
167963ddc4
updateTS: fix handling for outbound modes
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Outgoing and incoming modes should be handled the same way - we're only dealing with a "received TS" which could originate from PyLink (sjoin() in protocols) OR the uplink.
2016-06-24 13:24:44 -07:00
James Lu
2936e94f50
unreal: warn about mode bounces instead of fighting with the uplink
2016-06-22 22:37:53 -07:00
James Lu
f2b139c828
core: make inbound SJOINs also respect the updateTS() rules
2016-06-22 22:28:15 -07:00
James Lu
6b8e80cd5b
core/protocols: add modes option in sjoin(), TS6 BMASK, and mode TS rules in updateTS()
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Closes #249 .
Closes #250 .
2016-06-22 21:34:16 -07:00
James Lu
101bd9664e
unreal: fix typo in comment
2016-06-21 17:03:23 -07:00
James Lu
481d70eff8
New import paths for properly installed pylinkirc
2016-06-20 18:18:54 -07:00
James Lu
3e19e9c3f1
unreal: add missing inviteonly (+i) definition
2016-06-19 21:18:35 -07:00
James Lu
ae87def11f
Purge c_ and u_ prefixes from named modes
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Closes #217 .
2016-05-15 11:05:02 -07:00
James Lu
3bb1208e74
core: move toLower to Irc ( #199 )
2016-04-30 16:57:38 -07:00
James Lu
78f8a2fc8d
core: move isManipulatableClient, getHostmask to Irc
2016-04-30 16:44:37 -07:00
James Lu
064cb9b6aa
core: move reverseModes, joinModes into Irc
2016-04-30 16:33:46 -07:00
James Lu
bd0874a484
Merge branch 'wip/split-utils' into devel
2016-04-29 23:32:52 -07:00
James Lu
b78b911323
unreal: fix JOIN handling & normalize channel case
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Reported by Rascle on IRC.
2016-04-28 19:17:20 -07:00
James Lu
a8fc9428cf
protocols: migrate to irc.parseModes/applyModes ( #199 )
2016-04-24 21:44:31 -07:00
James Lu
40a86de040
protocols: reword spawnClient description text
2016-04-24 21:17:56 -07:00
James Lu
f8c2ee3ed3
protocols: use KeyedDefaultdict to enumerate UID generators
2016-04-24 21:16:41 -07:00
James Lu
2c60aa6395
Separate UID/SID generators into various protocol modules ( #199 )
2016-04-24 21:08:07 -07:00
James Lu
0ccdf4cfce
unreal: require UMODE2 cap too
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I realize we don't handle MODE being used for users at all. UMODE2 is always used when enabled, which is what we're expecting right now.
2016-04-09 11:43:26 -07:00
James Lu
5dee6ab651
unreal: simplify capability checks & require NICKIP cap
2016-04-09 11:34:09 -07:00
James Lu
29030073b9
unreal: request NICKIP capability, track Unreal 3.2 user IPs
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Closes #196 .
2016-04-09 10:17:25 -07:00
James Lu
62c8cd2405
protocols: s/_getNick/_getUid/g
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The old function name _getNick was a bit misleading, as the function converted nicks to UIDs, not the other way around..
2016-04-08 22:21:37 -07:00
James Lu
1e3aba2cce
protocols: simplify super() syntax
2016-04-05 18:37:09 -07:00
James Lu
f620b5b4e8
protocols: initialize sidgen/uidgen in ts6_common
2016-04-05 18:34:54 -07:00
James Lu
55afa1bff6
unreal: log instances of PUID manging to debug
2016-04-03 13:01:08 -07:00
James Lu
75984c3c4c
ts6_common: add abstraction to convert UIDs->outgoing nicks
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This is a more complete fix for #193 .
2016-04-03 12:57:47 -07:00
James Lu
9f20f8f767
unreal: update SJOIN matching regex
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We should only treat symbols as a possible prefix, not letters. Things like +nick might be sent in a SJOIN instead of +001AAAAAA, for legacy servers.
2016-04-03 12:57:47 -07:00
James Lu
e687bb0a78
unreal: remove outfilter hack, this doesn't handle text including PUIDs properly
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Reverts part of 44dc856ffa
.
2016-04-03 12:38:38 -07:00
James Lu
02ec50826b
unreal: fix super() syntax in SQUIT handling
2016-04-02 12:12:38 -07:00
James Lu
6acfbb4125
unreal: case-desensitize legacy server names when handling user introductions from them
2016-04-02 11:51:29 -07:00
James Lu
956167538a
unreal: add warnings & more descriptive errors regarding mixed_link
2016-04-02 10:56:41 -07:00
James Lu
f3ceefe87f
unreal: initialize legacy users on the right server
2016-04-02 10:56:13 -07:00
James Lu
c4273e68a4
unreal: fix for Python 3.4 support
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The general syntax for unpacking lists with *list was only introduced in Python 3.5: https://www.python.org/dev/peps/pep-0448/
2016-04-02 09:32:03 -07:00
James Lu
4f08894227
unreal: typofix
2016-04-01 23:35:48 -07:00
James Lu
10be962318
unreal: actually return the hook data for NICK & KILL
2016-04-01 23:27:31 -07:00
James Lu
44dc856ffa
unreal: use an awful outFilter hack to convert PUIDs->nicks when sending outgoing commands
2016-04-01 23:14:04 -07:00
James Lu
74ee1ded4d
unreal: Start work on some really hacky Unreal 3.2 compat code ( #193 )
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What works:
- Tracking user JOINs, QUITs, PARTs
What doesn't work:
- Sending messages from PyLink clients to 3.2 users. They have fake UIDs (nick@counter) which don't go anywhere, meaning messages are silently dropped.
2016-04-01 23:02:12 -07:00
James Lu
fd32bbf45f
unreal: fix typo in last commit
2016-04-01 19:12:58 -07:00
James Lu
efcc30c983
unreal: don't confuse legacy SERVER introductions from our uplink with protocol negotiation
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Reported by Rascle on IRC.
2016-04-01 19:08:25 -07:00
James Lu
70b9bde2c4
unreal: fix a little typo
2016-03-26 13:26:57 -07:00
James Lu
ad517f80da
unreal: bump protocol version to 4000
2016-03-26 13:19:06 -07:00
James Lu
19ac5b59a5
protocols: drop underscores from pre-defined opertypes
2016-03-26 13:15:22 -07:00
James Lu
44083ccd5e
core: Store opertype info in all IrcUser objects
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This allows plugins to define custom opertypes for their clients, and still have them show in WHOIS queries.
2016-03-26 12:55:23 -07:00