James Lu
6682627af8
nefarious: handle PING / PONG
...
Doesn't seem to work yet...
2016-04-15 11:37:53 -07:00
James Lu
8ba0412ece
nefarious: set realhost = displayed host
2016-04-14 17:31:51 -07:00
James Lu
5796b75373
nefarious: track and send user IPs the P10 way - thanks @jobe1986 for the tips!
2016-04-14 17:25:45 -07:00
James Lu
393771a32a
nefarious: split p10b64encode() away from P10SIDGenerator
2016-04-14 16:24:26 -07:00
James Lu
3299a871f2
nefarious: basic command handlers for NICK and SERVER
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Still a bit incomplete atm. User IPs and accounts are not tracked yet.
2016-04-14 16:10:44 -07:00
James Lu
db911149db
nefarious: update module header
2016-04-14 15:36:59 -07:00
James Lu
a12b2cb5dc
nefarious: don't drop messages without a sender
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During the initial link phase, the uplink server isn't even known. It sends "SERVER blah blah" and "PASS :whatever" as is.
2016-04-14 15:36:59 -07:00
James Lu
74af9b67ba
protocols: p10.py -> nefarious.py
2016-04-12 07:00:45 -07:00
James Lu
19f1ee1be8
p10: initial protocol stub ( #87 )
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This can connect and spawn the main PyLink client right now... It can't do anything else
2016-04-10 20:24:58 -07:00
James Lu
3a00e46b48
Move getSid/getUid into classes.Protocol
2016-04-10 19:00:44 -07:00
James Lu
38e098aef4
inspircd: normalize chmode +r name
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This should be "registered", not "c_registered" in order to be consistent with other protocols.
2016-04-09 18:25:17 -07:00
James Lu
0ccdf4cfce
unreal: require UMODE2 cap too
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I realize we don't handle MODE being used for users at all. UMODE2 is always used when enabled, which is what we're expecting right now.
2016-04-09 11:43:26 -07:00
James Lu
5dee6ab651
unreal: simplify capability checks & require NICKIP cap
2016-04-09 11:34:09 -07:00
James Lu
29030073b9
unreal: request NICKIP capability, track Unreal 3.2 user IPs
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Closes #196 .
2016-04-09 10:17:25 -07:00
James Lu
62c8cd2405
protocols: s/_getNick/_getUid/g
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The old function name _getNick was a bit misleading, as the function converted nicks to UIDs, not the other way around..
2016-04-08 22:21:37 -07:00
James Lu
248c0cbb78
hybrid: virtual umodes +d/+x don't take arguments
2016-04-08 22:20:23 -07:00
James Lu
32038e666a
hybrid: track vHost changes ( #198 )
2016-04-08 22:02:08 -07:00
James Lu
d0655b701a
hybrid: implement services account tracking ( #198 )
2016-04-08 21:38:41 -07:00
James Lu
3ec3d4cebb
hybrid: Fix typo in 0be83449fb
( #198 )
2016-04-08 20:57:03 -07:00
James Lu
e4cd028e86
hybrid: prettier logging, fix wrong argument being passed to IrcUser
2016-04-08 20:46:03 -07:00
James Lu
b3447b74c2
hybrid: make a note of how hybrid UID differs from standard TS6
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These are two mutually incompatible implementations, which is why this module exists separately from ts6!
2016-04-08 20:41:27 -07:00
James Lu
5a6a6ca40e
hybrid: require caps EX IE SVS EOB HOPS QS TBURST SVS
2016-04-08 20:40:54 -07:00
James Lu
3dbae3b744
hybrid: fix EOB handler name
2016-04-08 20:36:14 -07:00
James Lu
0be83449fb
hybrid: implement outgoing host change in updateClient ( #198 )
2016-04-08 20:35:45 -07:00
James Lu
3b3080d199
hybrid: drop unused svstag handler
2016-04-08 20:22:53 -07:00
James Lu
aeb65478cb
hybrid: implement topicBurst ( #198 )
2016-04-08 20:01:45 -07:00
James Lu
abcf3b6082
ts6: re-add some of the ircd traffic examples
2016-04-07 18:23:21 -07:00
James Lu
fb74179f58
hybrid: handle services logins on burst too
2016-04-07 18:23:18 -07:00
James Lu
3ae9155e78
hybrid: inherit from proto/ts6, drastically reducing the module size
2016-04-07 18:11:13 -07:00
James Lu
d585b60507
Merge branch 'devel+hybrid' of github.com:DanielOaks/PyLink into wip/hybrid
2016-04-07 17:53:57 -07:00
Daniel Oaks
59809e1530
hybrid: Dispatch ENDBURST so it can be caught by plugins
2016-04-07 22:29:15 +10:00
James Lu
1e3aba2cce
protocols: simplify super() syntax
2016-04-05 18:37:09 -07:00
James Lu
f620b5b4e8
protocols: initialize sidgen/uidgen in ts6_common
2016-04-05 18:34:54 -07:00
James Lu
cb3187c5e9
ts6_common: do reverse nick lookup for KICK targets
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Also needed for Unreal 3.2 compat, as the kick target may be a nick (on legacy servers) instead of a UID.
2016-04-03 13:03:00 -07:00
James Lu
55afa1bff6
unreal: log instances of PUID manging to debug
2016-04-03 13:01:08 -07:00
James Lu
75984c3c4c
ts6_common: add abstraction to convert UIDs->outgoing nicks
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This is a more complete fix for #193 .
2016-04-03 12:57:47 -07:00
James Lu
9f20f8f767
unreal: update SJOIN matching regex
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We should only treat symbols as a possible prefix, not letters. Things like +nick might be sent in a SJOIN instead of +001AAAAAA, for legacy servers.
2016-04-03 12:57:47 -07:00
James Lu
4157cb5671
ts6_common: use a better variable name for _getSid()
2016-04-03 12:49:50 -07:00
James Lu
e687bb0a78
unreal: remove outfilter hack, this doesn't handle text including PUIDs properly
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Reverts part of 44dc856ffa
.
2016-04-03 12:38:38 -07:00
James Lu
02ec50826b
unreal: fix super() syntax in SQUIT handling
2016-04-02 12:12:38 -07:00
James Lu
6acfbb4125
unreal: case-desensitize legacy server names when handling user introductions from them
2016-04-02 11:51:29 -07:00
James Lu
956167538a
unreal: add warnings & more descriptive errors regarding mixed_link
2016-04-02 10:56:41 -07:00
James Lu
f3ceefe87f
unreal: initialize legacy users on the right server
2016-04-02 10:56:13 -07:00
James Lu
c4273e68a4
unreal: fix for Python 3.4 support
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The general syntax for unpacking lists with *list was only introduced in Python 3.5: https://www.python.org/dev/peps/pep-0448/
2016-04-02 09:32:03 -07:00
James Lu
4f08894227
unreal: typofix
2016-04-01 23:35:48 -07:00
James Lu
10be962318
unreal: actually return the hook data for NICK & KILL
2016-04-01 23:27:31 -07:00
James Lu
44dc856ffa
unreal: use an awful outFilter hack to convert PUIDs->nicks when sending outgoing commands
2016-04-01 23:14:04 -07:00
James Lu
74ee1ded4d
unreal: Start work on some really hacky Unreal 3.2 compat code ( #193 )
...
What works:
- Tracking user JOINs, QUITs, PARTs
What doesn't work:
- Sending messages from PyLink clients to 3.2 users. They have fake UIDs (nick@counter) which don't go anywhere, meaning messages are silently dropped.
2016-04-01 23:02:12 -07:00
James Lu
fd32bbf45f
unreal: fix typo in last commit
2016-04-01 19:12:58 -07:00
James Lu
efcc30c983
unreal: don't confuse legacy SERVER introductions from our uplink with protocol negotiation
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Reported by Rascle on IRC.
2016-04-01 19:08:25 -07:00