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// Copyright (c) 2012-2014 Jeremy Latt
// Copyright (c) 2014-2015 Edmund Huber
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// Copyright (c) 2016-2017 Daniel Oaks <daniel@danieloaks.net>
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// released under the MIT license
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package irc
import (
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"errors"
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"fmt"
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"log"
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"net"
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"runtime/debug"
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"strconv"
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"strings"
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"sync"
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"sync/atomic"
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"time"
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"github.com/goshuirc/irc-go/ircfmt"
"github.com/goshuirc/irc-go/ircmsg"
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ident "github.com/oragono/go-ident"
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"github.com/oragono/oragono/irc/caps"
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"github.com/oragono/oragono/irc/sno"
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"github.com/oragono/oragono/irc/utils"
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)
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const (
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// IdentTimeoutSeconds is how many seconds before our ident (username) check times out.
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IdentTimeoutSeconds = 1.5
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)
var (
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// ErrNickAlreadySet is a weird error that's sent when the server's consistency has been compromised.
ErrNickAlreadySet = errors . New ( "Nickname is already set" )
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)
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// Client is an IRC client.
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type Client struct {
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account * ClientAccount
atime time . Time
authorized bool
awayMessage string
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capabilities * caps . Set
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capState CapState
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capVersion caps . Version
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certfp string
channels ChannelSet
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class * OperClass
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ctime time . Time
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exitedSnomaskSent bool
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flags map [ Mode ] bool
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hasQuit bool
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hops int
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hostname string
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idletimer * IdleTimer
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isDestroyed bool
isQuitting bool
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languages [ ] string
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maxlenTags uint32
maxlenRest uint32
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nick string
nickCasefolded string
nickMaskCasefolded string
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nickMaskString string // cache for nickmask string since it's used with lots of replies
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operName string
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proxiedIP string // actual remote IP if using the PROXY protocol
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quitMessage string
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rawHostname string
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realname string
registered bool
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resumeDetails * ResumeDetails
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saslInProgress bool
saslMechanism string
saslValue string
server * Server
socket * Socket
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stateMutex sync . RWMutex // tier 1
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username string
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vhost string
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whoisLine string
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}
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// NewClient returns a client with all the appropriate info setup.
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func NewClient ( server * Server , conn net . Conn , isTLS bool ) * Client {
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now := time . Now ( )
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socket := NewSocket ( conn , server . MaxSendQBytes )
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go socket . RunSocketWriter ( )
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client := & Client {
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atime : now ,
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authorized : server . Password ( ) == nil ,
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capabilities : caps . NewSet ( ) ,
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capState : CapNone ,
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capVersion : caps . Cap301 ,
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channels : make ( ChannelSet ) ,
ctime : now ,
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flags : make ( map [ Mode ] bool ) ,
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server : server ,
socket : & socket ,
account : & NoAccount ,
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nick : "*" , // * is used until actual nick is given
nickCasefolded : "*" ,
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nickMaskString : "*" , // * is used until actual nick is given
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}
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client . recomputeMaxlens ( )
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if isTLS {
client . flags [ TLS ] = true
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// error is not useful to us here anyways so we can ignore it
client . certfp , _ = client . socket . CertFP ( )
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}
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if server . checkIdent {
_ , serverPortString , err := net . SplitHostPort ( conn . LocalAddr ( ) . String ( ) )
serverPort , _ := strconv . Atoi ( serverPortString )
if err != nil {
log . Fatal ( err )
}
clientHost , clientPortString , err := net . SplitHostPort ( conn . RemoteAddr ( ) . String ( ) )
clientPort , _ := strconv . Atoi ( clientPortString )
if err != nil {
log . Fatal ( err )
}
client . Notice ( "*** Looking up your username" )
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resp , err := ident . Query ( clientHost , serverPort , clientPort , IdentTimeoutSeconds )
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if err == nil {
username := resp . Identifier
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_ , err := CasefoldName ( username ) // ensure it's a valid username
if err == nil {
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client . Notice ( "*** Found your username" )
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client . username = username
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// we don't need to updateNickMask here since nickMask is not used for anything yet
} else {
client . Notice ( "*** Got a malformed username, ignoring" )
}
} else {
client . Notice ( "*** Could not find your username" )
}
}
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go client . run ( )
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return client
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}
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// IP returns the IP address of this client.
func ( client * Client ) IP ( ) net . IP {
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if client . proxiedIP != "" {
return net . ParseIP ( client . proxiedIP )
}
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return net . ParseIP ( utils . IPString ( client . socket . conn . RemoteAddr ( ) ) )
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}
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// IPString returns the IP address of this client as a string.
func ( client * Client ) IPString ( ) string {
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if client . proxiedIP != "" {
return client . proxiedIP
}
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ip := client . IP ( ) . String ( )
if 0 < len ( ip ) && ip [ 0 ] == ':' {
ip = "0" + ip
}
return ip
}
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//
// command goroutine
//
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func ( client * Client ) recomputeMaxlens ( ) ( int , int ) {
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maxlenTags := 512
maxlenRest := 512
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if client . capabilities . Has ( caps . MessageTags ) {
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maxlenTags = 4096
}
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if client . capabilities . Has ( caps . MaxLine ) {
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limits := client . server . Limits ( )
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if limits . LineLen . Tags > maxlenTags {
maxlenTags = limits . LineLen . Tags
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}
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maxlenRest = limits . LineLen . Rest
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}
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atomic . StoreUint32 ( & client . maxlenTags , uint32 ( maxlenTags ) )
atomic . StoreUint32 ( & client . maxlenRest , uint32 ( maxlenRest ) )
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return maxlenTags , maxlenRest
}
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// allow these negotiated length limits to be read without locks; this is a convenience
// so that Client.Send doesn't have to acquire any Client locks
func ( client * Client ) maxlens ( ) ( int , int ) {
return int ( atomic . LoadUint32 ( & client . maxlenTags ) ) , int ( atomic . LoadUint32 ( & client . maxlenRest ) )
}
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func ( client * Client ) run ( ) {
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var err error
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var isExiting bool
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var line string
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var msg ircmsg . IrcMessage
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defer func ( ) {
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if r := recover ( ) ; r != nil {
client . server . logger . Error ( "internal" ,
fmt . Sprintf ( "Client caused panic: %v\n%s" , r , debug . Stack ( ) ) )
if client . server . RecoverFromErrors ( ) {
client . server . logger . Error ( "internal" , "Disconnecting client and attempting to recover" )
} else {
panic ( r )
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}
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}
// ensure client connection gets closed
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client . destroy ( false )
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} ( )
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client . idletimer = NewIdleTimer ( client )
client . idletimer . Start ( )
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// Set the hostname for this client
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// (may be overridden by a later PROXY command from stunnel)
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client . rawHostname = utils . AddrLookupHostname ( client . socket . conn . RemoteAddr ( ) )
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for {
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maxlenTags , maxlenRest := client . recomputeMaxlens ( )
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line , err = client . socket . Read ( )
if err != nil {
client . Quit ( "connection closed" )
break
}
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client . server . logger . Debug ( "userinput " , client . nick , "<- " , line )
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msg , err = ircmsg . ParseLineMaxLen ( line , maxlenTags , maxlenRest )
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if err == ircmsg . ErrorLineIsEmpty {
continue
} else if err != nil {
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client . Quit ( "received malformed line" )
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break
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}
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cmd , exists := Commands [ msg . Command ]
if ! exists {
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if len ( msg . Command ) > 0 {
client . Send ( nil , client . server . name , ERR_UNKNOWNCOMMAND , client . nick , msg . Command , "Unknown command" )
} else {
client . Send ( nil , client . server . name , ERR_UNKNOWNCOMMAND , client . nick , "lastcmd" , "No command given" )
}
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continue
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}
isExiting = cmd . Run ( client . server , client , msg )
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if isExiting || client . isQuitting {
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break
}
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}
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}
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//
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// idle, quit, timers and timeouts
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//
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// Active updates when the client was last 'active' (i.e. the user should be sitting in front of their client).
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func ( client * Client ) Active ( ) {
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client . stateMutex . Lock ( )
defer client . stateMutex . Unlock ( )
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client . atime = time . Now ( )
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}
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// Touch marks the client as alive (as it it has a connection to us and we
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// can receive messages from it).
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func ( client * Client ) Touch ( ) {
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client . idletimer . Touch ( )
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}
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// Ping sends the client a PING message.
func ( client * Client ) Ping ( ) {
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client . Send ( nil , "" , "PING" , client . nick )
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}
//
// server goroutine
//
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// Register sets the client details as appropriate when entering the network.
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func ( client * Client ) Register ( ) {
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client . stateMutex . Lock ( )
alreadyRegistered := client . registered
client . registered = true
client . stateMutex . Unlock ( )
if alreadyRegistered {
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return
}
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// apply resume details if we're able to.
client . TryResume ( )
// finish registration
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client . Touch ( )
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client . updateNickMask ( "" )
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client . server . monitorManager . AlertAbout ( client , true )
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}
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// TryResume tries to resume if the client asked us to.
func ( client * Client ) TryResume ( ) {
if client . resumeDetails == nil {
return
}
server := client . server
// just grab these mutexes for safety. later we can work out whether we can grab+release them earlier
server . clients . Lock ( )
defer server . clients . Unlock ( )
server . channels . Lock ( )
defer server . channels . Unlock ( )
oldnick := client . resumeDetails . OldNick
timestamp := client . resumeDetails . Timestamp
var timestampString string
if timestamp != nil {
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timestampString = timestamp . UTC ( ) . Format ( "2006-01-02T15:04:05.999Z" )
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}
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// can't use server.clients.Get since we hold server.clients' tier 1 mutex
casefoldedName , err := CasefoldName ( oldnick )
if err != nil {
client . Send ( nil , server . name , ERR_CANNOT_RESUME , oldnick , "Cannot resume connection, old client not found" )
return
}
oldClient := server . clients . byNick [ casefoldedName ]
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if oldClient == nil {
client . Send ( nil , server . name , ERR_CANNOT_RESUME , oldnick , "Cannot resume connection, old client not found" )
return
}
oldAccountName := oldClient . AccountName ( )
newAccountName := client . AccountName ( )
if oldAccountName == "" || newAccountName == "" || oldAccountName != newAccountName {
client . Send ( nil , server . name , ERR_CANNOT_RESUME , oldnick , "Cannot resume connection, old and new clients must be logged into the same account" )
return
}
if ! oldClient . HasMode ( TLS ) || ! client . HasMode ( TLS ) {
client . Send ( nil , server . name , ERR_CANNOT_RESUME , oldnick , "Cannot resume connection, old and new clients must have TLS" )
return
}
// send RESUMED to the reconnecting client
if timestamp == nil {
client . Send ( nil , oldClient . NickMaskString ( ) , "RESUMED" , oldClient . nick , client . username , client . Hostname ( ) )
} else {
client . Send ( nil , oldClient . NickMaskString ( ) , "RESUMED" , oldClient . nick , client . username , client . Hostname ( ) , timestampString )
}
// send QUIT/RESUMED to friends
for friend := range oldClient . Friends ( ) {
if friend . capabilities . Has ( caps . Resume ) {
if timestamp == nil {
friend . Send ( nil , oldClient . NickMaskString ( ) , "RESUMED" , oldClient . nick , client . username , client . Hostname ( ) )
} else {
friend . Send ( nil , oldClient . NickMaskString ( ) , "RESUMED" , oldClient . nick , client . username , client . Hostname ( ) , timestampString )
}
} else {
friend . Send ( nil , oldClient . NickMaskString ( ) , "QUIT" , "Client reconnected" )
}
}
// apply old client's details to new client
client . nick = oldClient . nick
for channel := range oldClient . channels {
channel . stateMutex . Lock ( )
oldModeSet := channel . members [ oldClient ]
channel . members . Remove ( oldClient )
channel . members [ client ] = oldModeSet
channel . regenerateMembersCache ( )
// send join for old clients
for member := range channel . members {
if member . capabilities . Has ( caps . Resume ) {
continue
}
if member . capabilities . Has ( caps . ExtendedJoin ) {
member . Send ( nil , client . nickMaskString , "JOIN" , channel . name , client . account . Name , client . realname )
} else {
member . Send ( nil , client . nickMaskString , "JOIN" , channel . name )
}
//TODO(dan): send priv modes
}
channel . stateMutex . Unlock ( )
}
server . clients . byNick [ oldnick ] = client
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oldClient . destroy ( false )
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}
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// IdleTime returns how long this client's been idle.
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func ( client * Client ) IdleTime ( ) time . Duration {
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client . stateMutex . RLock ( )
defer client . stateMutex . RUnlock ( )
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return time . Since ( client . atime )
}
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// SignonTime returns this client's signon time as a unix timestamp.
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func ( client * Client ) SignonTime ( ) int64 {
return client . ctime . Unix ( )
}
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// IdleSeconds returns the number of seconds this client's been idle.
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func ( client * Client ) IdleSeconds ( ) uint64 {
return uint64 ( client . IdleTime ( ) . Seconds ( ) )
}
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// HasNick returns true if the client's nickname is set (used in registration).
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func ( client * Client ) HasNick ( ) bool {
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client . stateMutex . RLock ( )
defer client . stateMutex . RUnlock ( )
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return client . nick != "" && client . nick != "*"
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}
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// HasUsername returns true if the client's username is set (used in registration).
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func ( client * Client ) HasUsername ( ) bool {
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client . stateMutex . RLock ( )
defer client . stateMutex . RUnlock ( )
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return client . username != "" && client . username != "*"
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}
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// HasRoleCapabs returns true if client has the given (role) capabilities.
func ( client * Client ) HasRoleCapabs ( capabs ... string ) bool {
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if client . class == nil {
return false
}
for _ , capab := range capabs {
if ! client . class . Capabilities [ capab ] {
return false
}
}
return true
}
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// ModeString returns the mode string for this client.
func ( client * Client ) ModeString ( ) ( str string ) {
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str = "+"
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for flag := range client . flags {
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str += flag . String ( )
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}
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return
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}
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// Friends refers to clients that share a channel with this client.
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func ( client * Client ) Friends ( capabs ... caps . Capability ) ClientSet {
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friends := make ( ClientSet )
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// make sure that I have the right caps
hasCaps := true
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for _ , capab := range capabs {
if ! client . capabilities . Has ( capab ) {
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hasCaps = false
break
}
}
if hasCaps {
friends . Add ( client )
}
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for _ , channel := range client . Channels ( ) {
for _ , member := range channel . Members ( ) {
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// make sure they have all the required caps
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hasCaps = true
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for _ , capab := range capabs {
if ! member . capabilities . Has ( capab ) {
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hasCaps = false
break
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}
}
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if hasCaps {
friends . Add ( member )
}
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}
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}
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return friends
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}
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// updateNick updates `nick` and `nickCasefolded`.
func ( client * Client ) updateNick ( nick string ) {
casefoldedName , err := CasefoldName ( nick )
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if err != nil {
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log . Println ( fmt . Sprintf ( "ERROR: Nick [%s] couldn't be casefolded... this should never happen. Printing stacktrace." , client . nick ) )
debug . PrintStack ( )
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}
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client . stateMutex . Lock ( )
client . nick = nick
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client . nickCasefolded = casefoldedName
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client . stateMutex . Unlock ( )
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}
// updateNickMask updates the casefolded nickname and nickmask.
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func ( client * Client ) updateNickMask ( nick string ) {
// on "", just regenerate the nickmask etc.
// otherwise, update the actual nick
if nick != "" {
client . updateNick ( nick )
}
client . stateMutex . Lock ( )
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defer client . stateMutex . Unlock ( )
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if len ( client . vhost ) > 0 {
client . hostname = client . vhost
} else {
client . hostname = client . rawHostname
}
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nickMaskString := fmt . Sprintf ( "%s!%s@%s" , client . nick , client . username , client . hostname )
nickMaskCasefolded , err := Casefold ( nickMaskString )
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if err != nil {
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log . Println ( fmt . Sprintf ( "ERROR: Nickmask [%s] couldn't be casefolded... this should never happen. Printing stacktrace." , client . nickMaskString ) )
debug . PrintStack ( )
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}
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client . nickMaskString = nickMaskString
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client . nickMaskCasefolded = nickMaskCasefolded
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}
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// AllNickmasks returns all the possible nickmasks for the client.
func ( client * Client ) AllNickmasks ( ) [ ] string {
var masks [ ] string
var mask string
var err error
if len ( client . vhost ) > 0 {
mask , err = Casefold ( fmt . Sprintf ( "%s!%s@%s" , client . nick , client . username , client . vhost ) )
if err == nil {
masks = append ( masks , mask )
}
}
mask , err = Casefold ( fmt . Sprintf ( "%s!%s@%s" , client . nick , client . username , client . rawHostname ) )
if err == nil {
masks = append ( masks , mask )
}
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mask2 , err := Casefold ( fmt . Sprintf ( "%s!%s@%s" , client . nick , client . username , utils . IPString ( client . socket . conn . RemoteAddr ( ) ) ) )
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if err == nil && mask2 != mask {
masks = append ( masks , mask2 )
}
return masks
}
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// LoggedIntoAccount returns true if this client is logged into an account.
func ( client * Client ) LoggedIntoAccount ( ) bool {
return client . account != nil && client . account != & NoAccount
}
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// RplISupport outputs our ISUPPORT lines to the client. This is used on connection and in VERSION responses.
func ( client * Client ) RplISupport ( ) {
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for _ , tokenline := range client . server . ISupport ( ) . CachedReply {
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// ugly trickery ahead
client . Send ( nil , client . server . name , RPL_ISUPPORT , append ( [ ] string { client . nick } , tokenline ... ) ... )
}
}
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// Quit sets the given quit message for the client and tells the client to quit out.
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func ( client * Client ) Quit ( message string ) {
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client . stateMutex . Lock ( )
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alreadyQuit := client . isQuitting
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if ! alreadyQuit {
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client . isQuitting = true
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client . quitMessage = message
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}
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client . stateMutex . Unlock ( )
if alreadyQuit {
return
}
quitMsg := ircmsg . MakeMessage ( nil , client . nickMaskString , "QUIT" , message )
quitLine , _ := quitMsg . Line ( )
errorMsg := ircmsg . MakeMessage ( nil , "" , "ERROR" , message )
errorLine , _ := errorMsg . Line ( )
client . socket . SetFinalData ( quitLine + errorLine )
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}
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// destroy gets rid of a client, removes them from server lists etc.
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func ( client * Client ) destroy ( beingResumed bool ) {
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// allow destroy() to execute at most once
client . stateMutex . Lock ( )
isDestroyed := client . isDestroyed
client . isDestroyed = true
client . stateMutex . Unlock ( )
if isDestroyed {
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return
}
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if beingResumed {
client . server . logger . Debug ( "quit" , fmt . Sprintf ( "%s is being resumed" , client . nick ) )
} else {
client . server . logger . Debug ( "quit" , fmt . Sprintf ( "%s is no longer on the server" , client . nick ) )
}
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// send quit/error message to client if they haven't been sent already
client . Quit ( "Connection closed" )
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friends := client . Friends ( )
friends . Remove ( client )
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if ! beingResumed {
client . server . whoWas . Append ( client )
}
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// remove from connection limits
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ipaddr := client . IP ( )
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// this check shouldn't be required but eh
if ipaddr != nil {
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client . server . connectionLimiter . RemoveClient ( ipaddr )
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}
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// alert monitors
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client . server . monitorManager . AlertAbout ( client , false )
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// clean up monitor state
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client . server . monitorManager . RemoveAll ( client )
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// clean up channels
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for _ , channel := range client . Channels ( ) {
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if ! beingResumed {
channel . Quit ( client )
}
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for _ , member := range channel . Members ( ) {
friends . Add ( member )
}
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}
// clean up server
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if ! beingResumed {
client . server . clients . Remove ( client )
}
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// clean up self
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if client . idletimer != nil {
client . idletimer . Stop ( )
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}
client . socket . Close ( )
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// send quit messages to friends
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if ! beingResumed {
for friend := range friends {
if client . quitMessage == "" {
client . quitMessage = "Exited"
}
friend . Send ( nil , client . nickMaskString , "QUIT" , client . quitMessage )
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}
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}
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if ! client . exitedSnomaskSent {
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if beingResumed {
client . server . snomasks . Send ( sno . LocalQuits , fmt . Sprintf ( ircfmt . Unescape ( "%s$r is resuming their connection, old client has been destroyed" ) , client . nick ) )
} else {
client . server . snomasks . Send ( sno . LocalQuits , fmt . Sprintf ( ircfmt . Unescape ( "%s$r exited the network" ) , client . nick ) )
}
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}
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}
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// SendSplitMsgFromClient sends an IRC PRIVMSG/NOTICE coming from a specific client.
// Adds account-tag to the line as well.
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func ( client * Client ) SendSplitMsgFromClient ( msgid string , from * Client , tags * map [ string ] ircmsg . TagValue , command , target string , message SplitMessage ) {
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if client . capabilities . Has ( caps . MaxLine ) {
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client . SendFromClient ( msgid , from , tags , command , target , message . ForMaxLine )
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} else {
for _ , str := range message . For512 {
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client . SendFromClient ( msgid , from , tags , command , target , str )
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}
}
}
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// SendFromClient sends an IRC line coming from a specific client.
// Adds account-tag to the line as well.
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func ( client * Client ) SendFromClient ( msgid string , from * Client , tags * map [ string ] ircmsg . TagValue , command string , params ... string ) error {
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// attach account-tag
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if client . capabilities . Has ( caps . AccountTag ) && from . account != & NoAccount {
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if tags == nil {
tags = ircmsg . MakeTags ( "account" , from . account . Name )
} else {
( * tags ) [ "account" ] = ircmsg . MakeTagValue ( from . account . Name )
}
}
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// attach message-id
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if len ( msgid ) > 0 && client . capabilities . Has ( caps . MessageTags ) {
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if tags == nil {
tags = ircmsg . MakeTags ( "draft/msgid" , msgid )
} else {
( * tags ) [ "draft/msgid" ] = ircmsg . MakeTagValue ( msgid )
}
}
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return client . Send ( tags , from . nickMaskString , command , params ... )
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}
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var (
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// these are all the output commands that MUST have their last param be a trailing.
// this is needed because silly clients like to treat trailing as separate from the
// other params in messages.
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commandsThatMustUseTrailing = map [ string ] bool {
"PRIVMSG" : true ,
"NOTICE" : true ,
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RPL_WHOISCHANNELS : true ,
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RPL_USERHOST : true ,
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}
)
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// Send sends an IRC line to the client.
func ( client * Client ) Send ( tags * map [ string ] ircmsg . TagValue , prefix string , command string , params ... string ) error {
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// attach server-time
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if client . capabilities . Has ( caps . ServerTime ) {
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t := time . Now ( ) . UTC ( ) . Format ( "2006-01-02T15:04:05.999Z" )
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if tags == nil {
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tags = ircmsg . MakeTags ( "time" , t )
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} else {
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( * tags ) [ "time" ] = ircmsg . MakeTagValue ( t )
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}
}
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// force trailing, if message requires it
var usedTrailingHack bool
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if commandsThatMustUseTrailing [ strings . ToUpper ( command ) ] && len ( params ) > 0 {
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lastParam := params [ len ( params ) - 1 ]
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// to force trailing, we ensure the final param contains a space
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if ! strings . Contains ( lastParam , " " ) {
params [ len ( params ) - 1 ] = lastParam + " "
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usedTrailingHack = true
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}
}
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// send out the message
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message := ircmsg . MakeMessage ( tags , prefix , command , params ... )
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maxlenTags , maxlenRest := client . maxlens ( )
line , err := message . LineMaxLen ( maxlenTags , maxlenRest )
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if err != nil {
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// try not to fail quietly - especially useful when running tests, as a note to dig deeper
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// log.Println("Error assembling message:")
// spew.Dump(message)
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// debug.PrintStack()
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message = ircmsg . MakeMessage ( nil , client . server . name , ERR_UNKNOWNERROR , "*" , "Error assembling message for sending" )
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line , _ := message . Line ( )
client . socket . Write ( line )
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return err
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}
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// is we used the trailing hack, we need to strip the final space we appended earlier
if usedTrailingHack {
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line = line [ : len ( line ) - 3 ] + "\r\n"
}
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client . server . logger . Debug ( "useroutput" , client . nick , " ->" , strings . TrimRight ( line , "\r\n" ) )
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client . socket . Write ( line )
return nil
}
// Notice sends the client a notice from the server.
func ( client * Client ) Notice ( text string ) {
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limit := 400
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if client . capabilities . Has ( caps . MaxLine ) {
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limit = client . server . Limits ( ) . LineLen . Rest - 110
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}
lines := wordWrap ( text , limit )
for _ , line := range lines {
client . Send ( nil , client . server . name , "NOTICE" , client . nick , line )
}
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}
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func ( client * Client ) addChannel ( channel * Channel ) {
client . stateMutex . Lock ( )
client . channels [ channel ] = true
client . stateMutex . Unlock ( )
}
func ( client * Client ) removeChannel ( channel * Channel ) {
client . stateMutex . Lock ( )
delete ( client . channels , channel )
client . stateMutex . Unlock ( )
}