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ergo/irc/client.go

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package irc
import (
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"fmt"
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"net"
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"time"
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)
const (
IDLE_TIMEOUT = time.Minute // how long before a client is considered idle
QUIT_TIMEOUT = time.Minute // how long after idle before a client is kicked
)
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type Client struct {
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atime time.Time
authorized bool
awayMessage Text
capabilities CapabilitySet
capState CapState
channels ChannelSet
ctime time.Time
flags map[UserMode]bool
hasQuit bool
hops uint
hostname Name
idleTimer *time.Timer
nick Name
quitTimer *time.Timer
realname Text
registered bool
server *Server
socket *Socket
username Name
}
func NewClient(server *Server, conn net.Conn) *Client {
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now := time.Now()
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socket := NewSocket(conn)
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client := &Client{
atime: now,
authorized: server.password == nil,
capState: CapNone,
capabilities: make(CapabilitySet),
channels: make(ChannelSet),
ctime: now,
flags: make(map[UserMode]bool),
server: server,
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socket: &socket,
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}
client.Touch()
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go client.run()
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return client
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}
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//
// command goroutine
//
func (client *Client) run() {
var command Command
var err error
var line string
// Set the hostname for this client. The client may later send a PROXY
// command from stunnel that sets the hostname to something more accurate.
client.hostname = AddrLookupHostname(client.socket.conn.RemoteAddr())
for err == nil {
//TODO(dan): does this read sockets correctly and split lines properly? (think that ZNC bug that kept happening with mammon)
if line, err = client.socket.Read(); err != nil {
command = NewQuitCommand("connection closed")
} else if command, err = ParseCommand(line); err != nil {
switch err {
case ErrParseCommand:
//TODO(dan): why is this a notice? there's a proper numeric for this I swear
client.Reply(RplNotice(client.server, client,
NewText("failed to parse command")))
}
// so the read loop will continue
err = nil
continue
} else if checkPass, ok := command.(checkPasswordCommand); ok {
checkPass.LoadPassword(client.server)
// Block the client thread while handling a potentially expensive
// password bcrypt operation. Since the server is single-threaded
// for commands, we don't want the server to perform the bcrypt,
// blocking anyone else from sending commands until it
// completes. This could be a form of DoS if handled naively.
checkPass.CheckPassword()
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}
client.send(command)
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}
}
func (client *Client) send(command Command) {
command.SetClient(client)
client.server.commands <- command
}
// quit timer goroutine
func (client *Client) connectionTimeout() {
client.send(NewQuitCommand("connection timeout"))
}
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//
// idle timer goroutine
//
func (client *Client) connectionIdle() {
client.server.idle <- client
}
//
// server goroutine
//
func (client *Client) Active() {
client.atime = time.Now()
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}
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func (client *Client) Touch() {
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if client.quitTimer != nil {
client.quitTimer.Stop()
}
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if client.idleTimer == nil {
client.idleTimer = time.AfterFunc(IDLE_TIMEOUT, client.connectionIdle)
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} else {
client.idleTimer.Reset(IDLE_TIMEOUT)
}
}
func (client *Client) Idle() {
client.Reply(RplPing(client.server))
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if client.quitTimer == nil {
client.quitTimer = time.AfterFunc(QUIT_TIMEOUT, client.connectionTimeout)
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} else {
client.quitTimer.Reset(QUIT_TIMEOUT)
}
}
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func (client *Client) Register() {
if client.registered {
return
}
client.registered = true
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client.Touch()
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}
func (client *Client) destroy() {
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// clean up channels
for channel := range client.channels {
channel.Quit(client)
}
// clean up server
client.server.clients.Remove(client)
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// clean up self
if client.idleTimer != nil {
client.idleTimer.Stop()
}
if client.quitTimer != nil {
client.quitTimer.Stop()
}
client.socket.Close()
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Log.debug.Printf("%s: destroyed", client)
}
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func (client *Client) IdleTime() time.Duration {
return time.Since(client.atime)
}
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func (client *Client) SignonTime() int64 {
return client.ctime.Unix()
}
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func (client *Client) IdleSeconds() uint64 {
return uint64(client.IdleTime().Seconds())
}
func (client *Client) HasNick() bool {
return client.nick != ""
}
func (client *Client) HasUsername() bool {
return client.username != ""
}
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// <mode>
func (c *Client) ModeString() (str string) {
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for flag := range c.flags {
str += flag.String()
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}
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if len(str) > 0 {
str = "+" + str
}
return
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}
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func (c *Client) UserHost() Name {
username := "*"
if c.HasUsername() {
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username = c.username.String()
}
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return Name(fmt.Sprintf("%s!%s@%s", c.Nick(), username, c.hostname))
}
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func (c *Client) Nick() Name {
if c.HasNick() {
return c.nick
}
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return Name("*")
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}
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func (c *Client) Id() Name {
return c.UserHost()
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}
func (c *Client) String() string {
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return c.Id().String()
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}
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func (client *Client) Friends() ClientSet {
friends := make(ClientSet)
friends.Add(client)
for channel := range client.channels {
for member := range channel.members {
friends.Add(member)
}
}
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return friends
}
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func (client *Client) SetNickname(nickname Name) {
if client.HasNick() {
Log.error.Printf("%s nickname already set!", client)
return
}
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client.nick = nickname
client.server.clients.Add(client)
}
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func (client *Client) ChangeNickname(nickname Name) {
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// Make reply before changing nick to capture original source id.
reply := RplNick(client, nickname)
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client.server.clients.Remove(client)
client.server.whoWas.Append(client)
client.nick = nickname
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client.server.clients.Add(client)
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for friend := range client.Friends() {
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friend.Reply(reply)
}
}
func (client *Client) Reply(reply string) error {
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//TODO(dan): We'll be passing around real message objects instead of raw strings
return client.socket.WriteLine(reply)
}
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func (client *Client) Quit(message Text) {
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if client.hasQuit {
return
}
client.hasQuit = true
client.Reply(RplError("quit"))
client.server.whoWas.Append(client)
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friends := client.Friends()
friends.Remove(client)
client.destroy()
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if len(friends) > 0 {
reply := RplQuit(client, message)
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for friend := range friends {
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friend.Reply(reply)
}
}
}