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refactor idle timeouts

This commit is contained in:
Shivaram Lingamneni 2017-10-15 12:24:28 -04:00
parent b86fc105cd
commit e540fde816
5 changed files with 189 additions and 55 deletions

View File

@ -25,17 +25,17 @@ import (
)
const (
// IdleTimeout is how long without traffic before a client's considered idle.
// RegisterTimeout is how long clients have to register before we disconnect them
RegisterTimeout = time.Minute
// IdleTimeout is how long without traffic before a registered client is considered idle.
IdleTimeout = time.Minute + time.Second*30
// QuitTimeout is how long without traffic (after they're considered idle) that clients are killed.
// QuitTimeout is how long without traffic before an idle client is disconnected
QuitTimeout = time.Minute
// IdentTimeoutSeconds is how many seconds before our ident (username) check times out.
IdentTimeoutSeconds = 1.5
)
var (
// TimeoutStatedSeconds is how many seconds before clients are timed out (IdleTimeout plus QuitTimeout).
TimeoutStatedSeconds = strconv.Itoa(int((IdleTimeout + QuitTimeout).Seconds()))
// ErrNickAlreadySet is a weird error that's sent when the server's consistency has been compromised.
ErrNickAlreadySet = errors.New("Nickname is already set")
)
@ -58,7 +58,7 @@ type Client struct {
hasQuit bool
hops int
hostname string
idleTimer *time.Timer
idletimer *IdleTimer
isDestroyed bool
isQuitting bool
nick string
@ -68,8 +68,6 @@ type Client struct {
operName string
proxiedIP string // actual remote IP if using the PROXY protocol
quitMessage string
quitMessageSent bool
quitTimer *time.Timer
rawHostname string
realname string
registered bool
@ -79,7 +77,6 @@ type Client struct {
server *Server
socket *Socket
stateMutex sync.RWMutex // generic protection for mutable state
timerMutex sync.Mutex
username string
vhost string
whoisLine string
@ -140,7 +137,6 @@ func NewClient(server *Server, conn net.Conn, isTLS bool) *Client {
client.Notice("*** Could not find your username")
}
}
client.Touch()
go client.run()
return client
@ -194,6 +190,9 @@ func (client *Client) run() {
var line string
var msg ircmsg.IrcMessage
client.idletimer = NewIdleTimer(client)
client.idletimer.Start()
// Set the hostname for this client
// (may be overridden by a later PROXY command from stunnel)
client.rawHostname = utils.AddrLookupHostname(client.socket.conn.RemoteAddr())
@ -247,44 +246,15 @@ func (client *Client) Active() {
}
// Touch marks the client as alive (as it it has a connection to us and we
// can receive messages from it), and resets when we'll send the client a
// keepalive PING.
// can receive messages from it).
func (client *Client) Touch() {
client.timerMutex.Lock()
defer client.timerMutex.Unlock()
if client.quitTimer != nil {
client.quitTimer.Stop()
}
if client.idleTimer == nil {
client.idleTimer = time.AfterFunc(IdleTimeout, client.connectionIdle)
} else {
client.idleTimer.Reset(IdleTimeout)
}
client.idletimer.Touch()
}
// connectionIdle is run when the client has not sent us any data for a while,
// sends the client a PING and starts the quit timeout.
func (client *Client) connectionIdle() {
client.timerMutex.Lock()
defer client.timerMutex.Unlock()
// Ping sends the client a PING message.
func (client *Client) Ping() {
client.Send(nil, "", "PING", client.nick)
if client.quitTimer == nil {
client.quitTimer = time.AfterFunc(QuitTimeout, client.connectionTimeout)
} else {
client.quitTimer.Reset(QuitTimeout)
}
}
// connectionTimeout runs after connectionIdle has been run, if we do not receive a
// ping or any other activity back from the client. When this happens we assume the
// connection has died and remove the client from the network.
func (client *Client) connectionTimeout() {
client.Quit(fmt.Sprintf("Ping timeout: %s seconds", TimeoutStatedSeconds))
client.isQuitting = true
}
//
@ -293,12 +263,16 @@ func (client *Client) connectionTimeout() {
// Register sets the client details as appropriate when entering the network.
func (client *Client) Register() {
if client.registered {
client.stateMutex.Lock()
alreadyRegistered := client.registered
client.registered = true
client.stateMutex.Unlock()
if alreadyRegistered {
return
}
client.registered = true
client.Touch()
client.Touch()
client.updateNickMask("")
client.server.monitorManager.AlertAbout(client, true)
}
@ -504,9 +478,9 @@ func (client *Client) RplISupport() {
// Quit sends the given quit message to the client (but does not destroy them).
func (client *Client) Quit(message string) {
client.stateMutex.Lock()
alreadyQuit := client.quitMessageSent
alreadyQuit := client.isQuitting
if !alreadyQuit {
client.quitMessageSent = true
client.isQuitting = true
client.quitMessage = message
}
client.stateMutex.Unlock()
@ -567,11 +541,8 @@ func (client *Client) destroy() {
client.server.clients.Remove(client)
// clean up self
if client.idleTimer != nil {
client.idleTimer.Stop()
}
if client.quitTimer != nil {
client.quitTimer.Stop()
if client.idletimer != nil {
client.idletimer.Stop()
}
client.socket.Close()

View File

@ -39,8 +39,7 @@ func (cmd *Command) Run(server *Server, client *Client, msg ircmsg.IrcMessage) b
if !cmd.leaveClientActive {
client.Active()
}
// only touch client if they're registered so that unregistered clients timeout appropriately
if client.registered && !cmd.leaveClientIdle {
if !cmd.leaveClientIdle {
client.Touch()
}
exiting := cmd.handler(server, client, msg)

View File

@ -40,3 +40,15 @@ func (client *Client) getNickCasefolded() string {
defer client.stateMutex.RUnlock()
return client.nickCasefolded
}
func (client *Client) Registered() bool {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.registered
}
func (client *Client) Destroyed() bool {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.isDestroyed
}

153
irc/idletimer.go Normal file
View File

@ -0,0 +1,153 @@
// Copyright (c) 2017 Shivaram Lingamneni <slingamn@cs.stanford.edu>
// released under the MIT license
package irc
import (
"fmt"
"sync"
"time"
)
// client idleness state machine
type TimerState uint
const (
TimerUnregistered TimerState = iota // client is unregistered
TimerActive // client is actively sending commands
TimerIdle // client is idle, we sent PING and are waiting for PONG
)
type IdleTimer struct {
sync.Mutex
// immutable after construction
registerTimeout time.Duration
idleTimeout time.Duration
quitTimeout time.Duration
// mutable
client *Client
state TimerState
lastSeen time.Time
}
// NewIdleTimer sets up a new IdleTimer using constant timeouts.
func NewIdleTimer(client *Client) *IdleTimer {
it := IdleTimer{
registerTimeout: RegisterTimeout,
idleTimeout: IdleTimeout,
quitTimeout: QuitTimeout,
client: client,
state: TimerUnregistered,
}
return &it
}
// Start starts counting idle time; if there is no activity from the client,
// it will eventually be stopped.
func (it *IdleTimer) Start() {
it.Lock()
it.lastSeen = time.Now()
it.Unlock()
go it.mainLoop()
}
func (it *IdleTimer) mainLoop() {
for {
it.Lock()
client := it.client
state := it.state
lastSeen := it.lastSeen
it.Unlock()
if client == nil {
return
}
registered := client.Registered()
now := time.Now()
idleTime := now.Sub(lastSeen)
newState := state
switch state {
case TimerUnregistered:
if registered {
// transition to TimerActive state
newState = TimerActive
}
case TimerActive:
if idleTime >= IdleTimeout {
newState = TimerIdle
client.Ping()
}
case TimerIdle:
if idleTime < IdleTimeout {
// new ping came in after we transitioned to TimerIdle
newState = TimerActive
}
}
it.Lock()
it.state = newState
it.Unlock()
var nextSleep time.Duration
switch newState {
case TimerUnregistered:
nextSleep = it.registerTimeout - idleTime
case TimerActive:
nextSleep = it.idleTimeout - idleTime
case TimerIdle:
nextSleep = (it.idleTimeout + it.quitTimeout) - idleTime
}
if nextSleep <= 0 {
// ran out of time, hang them up
client.Quit(it.quitMessage(newState))
client.destroy()
return
}
time.Sleep(nextSleep)
}
}
// Touch registers activity (e.g., sending a command) from an client.
func (it *IdleTimer) Touch() {
it.Lock()
client := it.client
it.Unlock()
// ignore touches for unregistered clients
if client != nil && !client.Registered() {
return
}
it.Lock()
it.lastSeen = time.Now()
it.Unlock()
}
// Stop stops counting idle time.
func (it *IdleTimer) Stop() {
it.Lock()
defer it.Unlock()
// no need to stop the goroutine, it'll clean itself up in a few minutes;
// just ensure the Client object is collectable
it.client = nil
}
func (it *IdleTimer) quitMessage(state TimerState) string {
switch state {
case TimerUnregistered:
return fmt.Sprintf("Registration timeout: %v", it.registerTimeout)
case TimerIdle:
// how many seconds before registered clients are timed out (IdleTimeout plus QuitTimeout).
return fmt.Sprintf("Ping timeout: %v", (it.idleTimeout + it.quitTimeout))
default:
// shouldn't happen
return ""
}
}

View File

@ -416,7 +416,6 @@ func (server *Server) tryRegister(c *Client) {
reason += fmt.Sprintf(" [%s]", info.Time.Duration.String())
}
c.Send(nil, "", "ERROR", fmt.Sprintf("You are banned from this server (%s)", reason))
c.quitMessageSent = true
c.destroy()
return
}