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ergo/irc/client.go

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package irc
import (
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"fmt"
"log"
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"net"
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"strings"
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"time"
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)
func IsNickname(nick string) bool {
return NicknameExpr.MatchString(nick)
}
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type Client struct {
atime time.Time
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awayMessage string
channels ChannelSet
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ctime time.Time
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flags map[UserMode]bool
friends map[*Client]uint
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hasQuit bool
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hops uint
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hostname string
idleTimer *time.Timer
loginTimer *time.Timer
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nick string
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phase Phase
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quitTimer *time.Timer
realname string
server *Server
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socket *Socket
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username string
}
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func NewClient(server *Server, conn net.Conn) *Client {
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now := time.Now()
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client := &Client{
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atime: now,
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channels: make(ChannelSet),
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ctime: now,
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flags: make(map[UserMode]bool),
friends: make(map[*Client]uint),
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hostname: AddrLookupHostname(conn.RemoteAddr()),
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phase: server.InitPhase(),
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server: server,
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socket: NewSocket(conn),
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}
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client.loginTimer = time.AfterFunc(LOGIN_TIMEOUT, client.connectionTimeout)
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go client.readCommands()
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return client
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}
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//
// socket read gorountine
//
func (client *Client) readCommands() {
for line := range client.socket.Read() {
msg, err := ParseCommand(line)
if err != nil {
switch err {
case NotEnoughArgsError:
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parts := strings.SplitN(line, " ", 2)
client.Reply(ErrNeedMoreParams(client.server, parts[0]))
}
continue
}
msg.SetClient(client)
client.server.commands <- msg
}
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client.connectionClosed()
}
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func (client *Client) connectionClosed() {
msg := &QuitCommand{
message: "connection closed",
}
msg.SetClient(client)
client.server.commands <- msg
}
//
// idle timer goroutine
//
func (client *Client) connectionIdle() {
client.server.idle <- client
}
//
// quit timer goroutine
//
func (client *Client) connectionTimeout() {
msg := &QuitCommand{
message: "connection timeout",
}
msg.SetClient(client)
client.server.commands <- msg
}
//
// server goroutine
//
func (client *Client) Active() {
client.atime = time.Now()
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}
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func (client *Client) Touch() {
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if client.quitTimer != nil {
client.quitTimer.Stop()
}
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if client.idleTimer == nil {
client.idleTimer = time.AfterFunc(IDLE_TIMEOUT, client.connectionIdle)
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} else {
client.idleTimer.Reset(IDLE_TIMEOUT)
}
}
func (client *Client) Idle() {
client.Reply(RplPing(client.server, client))
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if client.quitTimer == nil {
client.quitTimer = time.AfterFunc(QUIT_TIMEOUT, client.connectionTimeout)
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} else {
client.quitTimer.Reset(QUIT_TIMEOUT)
}
}
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func (client *Client) Register() {
client.phase = Normal
client.loginTimer.Stop()
client.AddFriend(client)
client.Touch()
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}
func (client *Client) Destroy() {
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// clean up self
client.socket.Close()
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client.loginTimer.Stop()
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if client.idleTimer != nil {
client.idleTimer.Stop()
}
if client.quitTimer != nil {
client.quitTimer.Stop()
}
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// clean up channels
for channel := range client.channels {
channel.Quit(client)
}
// clean up server
client.server.clients.Remove(client)
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if DEBUG_CLIENT {
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log.Printf("%s: destroyed", client)
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}
}
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func (client *Client) Reply(reply Reply) {
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client.socket.Write(reply.Format(client)...)
}
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func (client *Client) IdleTime() time.Duration {
return time.Since(client.atime)
}
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func (client *Client) SignonTime() int64 {
return client.ctime.Unix()
}
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func (client *Client) IdleSeconds() uint64 {
return uint64(client.IdleTime().Seconds())
}
func (client *Client) HasNick() bool {
return client.nick != ""
}
func (client *Client) HasUsername() bool {
return client.username != ""
}
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// <mode>
func (c *Client) ModeString() (str string) {
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for flag := range c.flags {
str += flag.String()
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}
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if len(str) > 0 {
str = "+" + str
}
return
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}
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func (c *Client) UserHost() string {
username := "*"
if c.HasUsername() {
username = c.username
}
return fmt.Sprintf("%s!%s@%s", c.Nick(), username, c.hostname)
}
func (c *Client) Nick() string {
if c.HasNick() {
return c.nick
}
return "*"
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}
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func (c *Client) Id() string {
return c.UserHost()
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}
func (c *Client) String() string {
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return c.Id()
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}
func (client *Client) AddFriend(friend *Client) {
client.friends[friend] += 1
}
func (client *Client) RemoveFriend(friend *Client) {
client.friends[friend] -= 1
if client.friends[friend] <= 0 {
delete(client.friends, friend)
}
}
func (client *Client) ChangeNickname(nickname string) {
// Make reply before changing nick.
reply := RplNick(client, nickname)
client.nick = nickname
for friend := range client.friends {
friend.Reply(reply)
}
}
func (client *Client) Quit(message string) {
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if client.hasQuit {
return
}
client.hasQuit = true
client.Reply(RplError(client.server, client.Nick()))
client.Destroy()
if len(client.friends) > 0 {
reply := RplQuit(client, message)
for friend := range client.friends {
if friend == client {
continue
}
friend.Reply(reply)
}
}
}