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Commit Graph

277 Commits

Author SHA1 Message Date
James Lu
8b8895988d ts6: map EUID hook to UID 2015-12-30 16:53:35 -08:00
James Lu
741fed9acd protocols: allow changing remote users' hosts in updateClient
Closes #142.
2015-12-30 15:54:09 -08:00
James Lu
f3d8c35219 ts6: fix sending wrong UID in handle_chghost hook payload 2015-12-30 15:53:31 -08:00
James Lu
bf7522697a Rename PYLINK_CLIENT_OPERED hook -> CLIENT_OPERED
To be consistent, any PYLINK_* hooks should internal hooks sent out by PyLink itself. CLIENT_OPERED, on the other hand, requires protocol modules to send it and thus, shouldn't be labeled as a PYLINK_* hook.
2015-12-26 15:41:22 -08:00
James Lu
11adee9d78 Yet another documentation refresh (#113) 2015-12-26 14:45:28 -08:00
James Lu
3c51231ce8 inspircd: re-add RSQUIT handler (closes #150) 2015-12-24 19:52:52 -08:00
James Lu
3f45450969 unreal: move setting irc.connected to AFTER protocol negotiation, and add missing EOS (ENDBURST) handler
The lack of the latter caused relay to *fail* to spawn users whenever an Unreal server reconnects, which should be fixed now.
2015-12-24 18:13:53 -08:00
James Lu
349cff36e1 protocols: in TOPIC hooks, send the topic as keyword "text" instead of keyword "topic"
This is just to be more consistent, as other hooks usually use "text" for text fields.
2015-12-18 22:05:10 -08:00
James Lu
d60a48bb11 protocols: actually update away status in awayClient
"Oops, I forgot to do this."
2015-12-17 21:50:50 -08:00
James Lu
6d597e4482 unreal: call PYLINK_CLIENT_OPERED hooks where we're supposed to 2015-12-17 21:37:01 -08:00
James Lu
09bb2976f8 inspircd: Remove a couple of overzealous find+replaces 2015-12-17 21:19:40 -08:00
James Lu
6b14a885bc protocols: add support for endburst_delay in spawnServer (#128) 2015-12-17 21:18:11 -08:00
James Lu
f79524e9e1 unreal: remove duplicate import 2015-12-06 17:44:59 -08:00
James Lu
62501ce8f2 unreal: actually, storing the cloaked host instead of the real host is a better idea
This prevents IP leaks, at least until #136 is fixed. Reverts part of b965f2c.
2015-11-28 20:57:33 -08:00
James Lu
f8cc297522 unreal: remove "possible desync" warning in _getNick 2015-11-26 22:52:29 -08:00
James Lu
994eaef12c unreal: forcibly SETHOST to the desired vHost in spawnClient
This prevents real host / IP address leaks, since the "virt host" specified in UID doesn't seem to be respected by the IRCd (real host is shown instead). Workaround for #136.
2015-11-26 22:34:15 -08:00
James Lu
0c068c6543 unreal: fix #137
a.k.a. fix the mess I made encoding IPs by not knowing about socket.inet_pton / socket.inet_ntop.
2015-11-26 22:15:52 -08:00
James Lu
b965f2c4b0 unreal: store the displayed host, not the Unreal-cloaking (+x) host in users
I was misinterpreting the UID command syntax. See #136 for what still has to be done.
2015-11-22 13:07:25 -08:00
James Lu
5c0517ba40 unreal/ts6/relay: add some more user mode support
Cloaking is still a bit iffy on UnrealIRCd networks - Unreal insists on applying its own cloaking for +x users, but vHosts for non +x remote users don't apply at all (their real host is shown instead)
2015-11-21 23:57:24 -08:00
James Lu
e86d21e67d unreal: map SETHOST/IDENT/NAME to the right hooks 2015-11-21 23:28:39 -08:00
James Lu
06539fc813 unreal: add missing SJOIN->JOIN hook map, and set irc.connected (relay will otherwise break) 2015-11-15 21:42:58 -08:00
James Lu
f3428d264b ts6: actually send original TS in INVITE hook 2015-11-15 21:16:03 -08:00
James Lu
0f269da9b8 unreal: add outgoing KNOCK
In Unreal, KNOCKs are simply specially formatted notices sent from the orginating user's server. No special inbound hook is used to handle this as a result.
2015-11-15 21:09:40 -08:00
James Lu
2ddb72f9ec unreal: add incoming/outgoing INVITE support 2015-11-15 21:00:51 -08:00
James Lu
89e515f513 unreal: don't set TS to 0 when it's sent in MODE (samode overrides the timestamp as this to ensure it always works) 2015-11-15 09:52:01 -08:00
James Lu
7e8e8f33f7 unreal: add updateClient 2015-11-15 09:45:46 -08:00
James Lu
e167be2a69 move awayClient/handle_away to ts6_common 2015-11-15 09:34:26 -08:00
James Lu
a5a2481205 unreal: handle sethost, chghost, and all that 2015-11-15 09:30:29 -08:00
James Lu
ac48c49591 Move squitServer/spawnServer to ts6_common, add topicServer for Unreal 2015-11-15 09:12:21 -08:00
James Lu
5664218254 unreal: add WHOIS handling 2015-11-11 19:40:26 -08:00
James Lu
dfefaeabc5 Merge branch 'devel' into wip/unrealircd 2015-11-11 19:40:22 -08:00
James Lu
eeedeb0135 Move numericServer to ts6_common 2015-11-11 19:40:10 -08:00
James Lu
8c60782753 unreal: add modeClient/modeServer 2015-11-11 19:24:57 -08:00
James Lu
76472560ab unreal: add killServer/killClient 2015-11-11 19:09:37 -08:00
James Lu
fcd1bf5c37 unreal: fix typo in one updateTS call 2015-11-11 19:09:30 -08:00
James Lu
6f9feb46b1 unreal: fix last commit (actually map the hook & set modes on RIGHT target) 2015-11-11 18:55:05 -08:00
James Lu
6601071d35 unreal: add svsmode/svs2mode handler 2015-11-08 15:27:09 -08:00
James Lu
119aa8939b unreal: use Protocol.updateTS() for TS checks 2015-11-08 15:27:09 -08:00
James Lu
619b004bdf Merge branch 'devel' into wip/unrealircd 2015-11-08 15:14:51 -08:00
James Lu
2008df047c Fix logic in last commit
ts has to be set to orig_ts if missing, otherwise a later comparison would try to check for None <= some int, which would error
2015-11-08 15:14:03 -08:00
James Lu
c88f126331 Merge branch 'devel' into wip/unrealircd 2015-11-08 15:10:42 -08:00
James Lu
2eeba50a2a Modularize TS updating code (Closes #129) 2015-11-08 10:49:09 -08:00
James Lu
6f36fb7126 unreal: alias SVSKILL to KILL 2015-11-01 21:50:46 -08:00
James Lu
4a4c43d3c4 unreal: handle timestamps in MODE (channel bursts), ignoring when TS is 0 2015-11-01 21:41:41 -08:00
James Lu
cedcb9b11a Merge branch 'master' into wip/unrealircd 2015-11-01 20:40:56 -08:00
James Lu
c5b3441f6a inspircd: alias SVSTOPIC to FTOPIC (reported by @siniStar7boy)
SVSTOPIC is used by services to set topics when m_topiclock (server side topic locking) is enabled on the IRCd. Unfortunately, usage of this isn't documented anywehere......
Basically, this makes PyLink treat it as a regular server topic change (FTOPIC), since the arguments are the same anyways.
2015-10-31 19:15:03 -07:00
James Lu
59af8e196c ts6: fix call to operup hook when handling EUID 2015-10-25 10:27:06 -07:00
James Lu
dbe24973d5 unreal: add joinClient + sjoinServer, support +qaohv properly 2015-10-12 19:38:38 -07:00
James Lu
f0ff14fda9 unreal: fix spawnClient manipulatable setting 2015-10-12 19:34:52 -07:00
James Lu
90fd64b125 unreal: store IPs properly, now that I understand how... 2015-10-12 18:45:25 -07:00