James Lu
1e3aba2cce
protocols: simplify super() syntax
2016-04-05 18:37:09 -07:00
James Lu
f620b5b4e8
protocols: initialize sidgen/uidgen in ts6_common
2016-04-05 18:34:54 -07:00
James Lu
cb8ea473df
utils: modularize UID generators
2016-04-05 18:05:52 -07:00
James Lu
8ee64d5ec1
readme: mention why expiringdict is broken in pip3
...
ref: mailgun/expiringdict#13
2016-04-04 16:28:20 -07:00
James Lu
528dfdba2a
pmodule-spec: mention cmodes, umodes, prefixmodes variables
2016-04-03 16:40:11 -07:00
James Lu
cb3187c5e9
ts6_common: do reverse nick lookup for KICK targets
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Also needed for Unreal 3.2 compat, as the kick target may be a nick (on legacy servers) instead of a UID.
2016-04-03 13:03:00 -07:00
James Lu
55afa1bff6
unreal: log instances of PUID manging to debug
2016-04-03 13:01:08 -07:00
James Lu
75984c3c4c
ts6_common: add abstraction to convert UIDs->outgoing nicks
...
This is a more complete fix for #193 .
2016-04-03 12:57:47 -07:00
James Lu
9f20f8f767
unreal: update SJOIN matching regex
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We should only treat symbols as a possible prefix, not letters. Things like +nick might be sent in a SJOIN instead of +001AAAAAA, for legacy servers.
2016-04-03 12:57:47 -07:00
James Lu
4157cb5671
ts6_common: use a better variable name for _getSid()
2016-04-03 12:49:50 -07:00
James Lu
e687bb0a78
unreal: remove outfilter hack, this doesn't handle text including PUIDs properly
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Reverts part of 44dc856ffa
.
2016-04-03 12:38:38 -07:00
James Lu
0136ff2c3a
example conf: mention using spaces to indent
2016-04-02 22:26:20 -07:00
James Lu
86781d37ba
README: fix typo
2016-04-02 12:58:28 -07:00
James Lu
9fde35fd77
relay: handle server name conflicts more correctly
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1) Clear the relay servers cache
2) Disconnect
3) Raise a proper exception so other parts of relay don't carry on with undefined behaviour
2016-04-02 12:46:45 -07:00
James Lu
c01b449741
relay: treat network names case-sensitively
2016-04-02 12:15:53 -07:00
James Lu
02ec50826b
unreal: fix super() syntax in SQUIT handling
2016-04-02 12:12:38 -07:00
James Lu
16779aa5ce
classes: remove lower() call when storing netname
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An hour of debugging protocol/unreal and it turns out the issue was not there, but this.
2016-04-02 12:11:35 -07:00
James Lu
6acfbb4125
unreal: case-desensitize legacy server names when handling user introductions from them
2016-04-02 11:51:29 -07:00
James Lu
62da384cae
README: unreal 3.2 mixed networks are supported now, sorta
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Closes #193 .
2016-04-02 11:00:03 -07:00
James Lu
5d0f450c73
Merge branches 'master' and 'devel' into devel+unreal32
2016-04-02 10:58:23 -07:00
James Lu
956167538a
unreal: add warnings & more descriptive errors regarding mixed_link
2016-04-02 10:56:41 -07:00
James Lu
f3ceefe87f
unreal: initialize legacy users on the right server
2016-04-02 10:56:13 -07:00
James Lu
efd13d20ee
example-conf: add sample unreal block, documenting mixed_link
2016-04-02 10:13:45 -07:00
James Lu
44b102ffce
networks: allow all opers to run 'autoconnect'
2016-04-02 09:48:49 -07:00
James Lu
13e97177e2
docs: Add a PyLink oper guide
2016-04-02 09:45:35 -07:00
James Lu
c4273e68a4
unreal: fix for Python 3.4 support
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The general syntax for unpacking lists with *list was only introduced in Python 3.5: https://www.python.org/dev/peps/pep-0448/
2016-04-02 09:32:03 -07:00
James Lu
4f08894227
unreal: typofix
2016-04-01 23:35:48 -07:00
James Lu
10be962318
unreal: actually return the hook data for NICK & KILL
2016-04-01 23:27:31 -07:00
James Lu
44dc856ffa
unreal: use an awful outFilter hack to convert PUIDs->nicks when sending outgoing commands
2016-04-01 23:14:04 -07:00
James Lu
74ee1ded4d
unreal: Start work on some really hacky Unreal 3.2 compat code ( #193 )
...
What works:
- Tracking user JOINs, QUITs, PARTs
What doesn't work:
- Sending messages from PyLink clients to 3.2 users. They have fake UIDs (nick@counter) which don't go anywhere, meaning messages are silently dropped.
2016-04-01 23:02:12 -07:00
James Lu
3e7255e4b2
classes: remove ts6-specific hack in Protocol.removeClient
2016-04-01 22:55:03 -07:00
James Lu
514072804c
README: mention the implications of #193
2016-04-01 20:26:30 -07:00
James Lu
fd32bbf45f
unreal: fix typo in last commit
2016-04-01 19:12:58 -07:00
James Lu
efcc30c983
unreal: don't confuse legacy SERVER introductions from our uplink with protocol negotiation
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Reported by Rascle on IRC.
2016-04-01 19:08:25 -07:00
James Lu
fab404f8d6
Merge branches 'master' and 'wip/relay-fixes' into devel
2016-04-01 18:32:19 -07:00
James Lu
3a8b0aa123
relay: catch OSError too when loading DB
2016-04-01 18:31:53 -07:00
James Lu
1bcadbe12b
Use more flexible shebangs (/usr/bin/env python3)
2016-04-01 18:22:02 -07:00
James Lu
9e33081bc9
relay: fix typo in comment
2016-03-30 21:22:18 -07:00
James Lu
d21344342d
relay: experimental fix for #183
2016-03-30 18:33:44 -07:00
James Lu
8b7a9f6b45
Merge pull request #189 from DanielOaks/devel+ignore-env
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gitignore: Ignore env folder for virtualenvs
2016-03-29 06:53:05 -07:00
Daniel Oaks
d287a22aec
gitignore: Ignore env folder for virtualenvs
2016-03-29 19:52:57 +10:00
James Lu
58519011b8
coreplugin: modularize shutdown routines, handle SIGTERM->shutdown
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Ref: #179
2016-03-27 21:46:10 -07:00
James Lu
b100f30cfe
fantasy: break if IRC object isn't ready
2016-03-27 21:46:10 -07:00
James Lu
cf363432f0
pylink: use abspath() to get the source directory
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Ref #181 : Fixes crash on start when PyLink is run without the current
directory being specified: e.g. "python pylink" instead of "python
./pylink"
2016-03-27 21:24:55 -07:00
James Lu
662d1ce03f
inspircd: warn that inspircd 2.2 support is experimental
2016-03-26 18:19:19 -07:00
James Lu
4a0ee6f54c
relay: be more thread-safe via dict.copy()
2016-03-26 18:19:08 -07:00
James Lu
305db9f754
utils: also don't crash in applyModes for bad mode targets
2016-03-26 18:14:53 -07:00
James Lu
e70dfb0811
Merge branch 'master' into devel
2016-03-26 17:58:18 -07:00
James Lu
2169a9be28
utils: actually abort when mode target is invalid
2016-03-26 17:58:03 -07:00
James Lu
08c3b99dfb
relay: fix ambiguous logging in KICK blocking
2016-03-26 17:56:11 -07:00