James Lu
009cac2263
unreal: fix joinClient not adding users to state ( #104 )
2015-10-08 20:44:12 -07:00
James Lu
665481276d
unreal: update spawnClient to latest spec, improve handle_events and documentation to be more correct
2015-10-08 20:28:21 -07:00
James Lu
7c7f07b3a9
Merge branch 'master' into wip/unrealircd
2015-10-08 20:14:30 -07:00
James Lu
8bde21f1e6
inspircd: remove clients from state when killing own clients
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Closes #115 .
2015-10-08 20:13:37 -07:00
James Lu
a9253eda77
ts6: fix removeClient usage
2015-10-02 23:31:38 -07:00
James Lu
f015fe5e25
Documentation updates, finish off pmodule-spec.md ( #113 )
2015-09-24 18:36:54 -07:00
James Lu
3351aafc79
inspircd: fix wrong arguments in numericServer() stub
2015-09-24 18:13:11 -07:00
James Lu
c77d170765
Move parseArgs and removeClient into the base Protocol class
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These aren't really TS6-specific, and can be useful anywhere.
2015-09-24 18:03:30 -07:00
James Lu
886994475d
Merge branch 'master' into wip/unrealircd
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Conflicts:
classes.py
2015-09-23 18:59:17 -07:00
James Lu
e92f35018f
TS6SIDGenerator: take an IRC object, and skip any SIDs that are currently in use
2015-09-20 18:32:43 -07:00
James Lu
f38958995c
Store opertypes with spaces instead of underscores, and only change them back when sending OPERTYPE
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Another "Janus sucks" commit - it should be always using underscores when sending OPERTYPE, but it doesn't...
2015-09-20 11:25:45 -07:00
James Lu
c3e8420aa0
relay/ts6_common: be more error tolerant with network (dis)connections
2015-09-18 22:11:27 -07:00
James Lu
fb91ff8ea3
Remove allow_abcd attributes from protocols (not needed anymore)
2015-09-17 19:07:37 -07:00
James Lu
069cd62865
core: allow marking spawned clients as manipulatable or protected
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This flag determines whether the client should be manipulated by commands like bots.py's MODE/QUIT/JOIN commands, or protected from them (services).
2015-09-17 19:01:54 -07:00
James Lu
b87e34efa2
Slightly more consistent logging format...
2015-09-16 21:32:27 -07:00
James Lu
c5b6658200
bots: more validation in "MODE" to prevent bad things from happening
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This adds a new "allow_forceset_usermodes" attribute to protocol modules, which determines whether the IRCd allows us to force usermode changes on other servers' clients.
Also, make sure our target is a valid nick/UID/channel, and that the parsed modes are not empty!
2015-09-14 17:46:20 -07:00
James Lu
6476aefb5f
Merge branch 'master' into devel
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Conflicts:
protocols/inspircd.py
2015-09-14 16:55:35 -07:00
James Lu
1f95774131
inspircd: add proper fallback value for OPERTYPE?
2015-09-13 17:04:17 -07:00
James Lu
9c4e0107f3
ts6_common: make old topic retrievable in handle_topic
2015-09-13 14:23:09 -07:00
James Lu
c82a0a771c
protocols: return an "oldchan" IrcChannel object with the previous state of a channel when processing channel mode changes
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This allows plugins to check for op statuses, etc. before the mode change is processed.
2015-09-13 13:47:18 -07:00
James Lu
17282aa049
protocols: fix typo and ts6._sendModes when input is a set()
2015-09-12 23:35:20 -07:00
James Lu
3a8d3d146c
protocols: make "uidgen" a protocol instance attribute
2015-09-12 16:02:51 -07:00
James Lu
0cbdefcab1
ts6/inspircd: fix TS6SIDGenerator not actually incrementing...
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It was being replaced on every call... It was only supposed to do that if sidgen hadn't been set yet!
2015-09-12 12:08:02 -07:00
James Lu
36b0a08368
ts6_common: return server name in SQUIT handler too
2015-09-12 12:08:02 -07:00
James Lu
df42a81191
classes/protocols: store server descriptions internally
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Closes #106 .
2015-09-12 12:07:59 -07:00
James Lu
d6cb9d45c7
Merge commit '320de2079a78202e99c7b6aeb53c28c13f43ba47'
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Many things here, including:
- New 'exec' plugin
- INVITE, umode +H (hideoper) support for relay
- New and improved 'showuser' command, now with internals that support multiple binds to one command name.
- relay: bug fixes, like not sending empty user mode changes.
2015-09-12 09:11:52 -07:00
James Lu
ca3372b0af
protocols/unreal: class()-ify everything
2015-09-10 18:41:01 -07:00
James Lu
da1b101bc4
Merge branch 'devel' into wip/unrealircd
2015-09-10 18:27:46 -07:00
James Lu
29065fdd04
protocols/: remove unused imports & various documentation improvements
2015-09-08 19:51:14 -07:00
James Lu
983acd5adc
Move MODE handling back from ts6_common->inspircd, now that ts6.py does different handling
2015-09-08 19:50:46 -07:00
James Lu
6c503b3603
Fix typos and other stupid mistakes...
2015-09-06 23:18:27 -07:00
James Lu
7952590436
ts6_common: fix a typo
2015-09-06 22:09:09 -07:00
James Lu
197ccd7916
relay/protocols: use utils.toLower() for channel names, respecting IRCd casemappings
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Closes #102 .
(cherry picked from commit 0b590d6ab3
)
2015-09-06 21:47:27 -07:00
James Lu
57da0aa3b3
Classify all our protocol modules - why didn't I do this earlier
2015-09-05 18:00:57 -07:00
James Lu
3b7d81d62a
inspircd: fix typo in comment
2015-09-05 14:28:18 -07:00
James Lu
9f2d8a1b01
Document the sources of protocols/inspircd & ts6_common
2015-09-05 14:25:11 -07:00
James Lu
871e6a5c47
unreal: JOIN handlers
2015-09-05 12:29:20 -07:00
James Lu
76246dea70
unreal: add NOTICE and PRIVMSG (inbound/outbound)
2015-09-05 12:02:45 -07:00
James Lu
b63d7619da
unreal: validate uplink protocol version (needs >=2351)
2015-09-05 11:52:46 -07:00
James Lu
cae4c60b56
unreal: stricter protocol negotiation (check needed capabilities)
2015-09-05 11:45:28 -07:00
James Lu
a96826273f
Merge branch 'devel' into wip/unrealircd
2015-09-05 11:24:45 -07:00
James Lu
72cfe04904
protocols: respect serverdesc config options in spawnServer
2015-09-04 18:59:57 -07:00
James Lu
759f6c4492
protocols/: add outgoing squitServer()
2015-09-04 18:55:39 -07:00
James Lu
47a63cb8d6
Merge branch 'master' into devel
2015-09-04 18:48:08 -07:00
James Lu
8f70582d1b
ts6: fixes to spawnServer
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1) Use SID, not SERVER - This allows us to actually spawn clients on these servers...
2) Fix check for existing server names (drop the .keys() loop, it raises TypeError and isn't needed)
2015-09-04 18:47:53 -07:00
James Lu
bd30bc862e
unreal: Implement spawnClient and (most of) inbound UID handling
2015-09-04 11:51:00 -07:00
James Lu
83725f90ff
unreal: coerse sender names to UIDs if they're not given
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Unreal's protocol isn't quite consistent with UIDs yet... Some commands (PART, QUIT, NICK) use them, while others (KILL, MODE) don't.
2015-09-04 11:51:00 -07:00
James Lu
6d00309f9f
unreal: update imports, add (shared) handlers for QUIT, PART, NICK, and KILL
2015-09-04 11:51:00 -07:00
James Lu
3469603763
Merge branch 'devel' into wip/unrealircd
2015-09-04 11:25:26 -07:00
James Lu
167f5cd0cf
Move shared stuff into a ts6_common library
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Closes #78 .
2015-09-04 11:24:40 -07:00