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PyLink/protocols
James Lu 83725f90ff unreal: coerse sender names to UIDs if they're not given
Unreal's protocol isn't quite consistent with UIDs yet... Some commands (PART, QUIT, NICK) use them, while others (KILL, MODE) don't.
2015-09-04 11:51:00 -07:00
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inspircd.py Move shared stuff into a ts6_common library 2015-09-04 11:24:40 -07:00
ts6_common.py Move shared stuff into a ts6_common library 2015-09-04 11:24:40 -07:00
ts6.py Move shared stuff into a ts6_common library 2015-09-04 11:24:40 -07:00
unreal.py unreal: coerse sender names to UIDs if they're not given 2015-09-04 11:51:00 -07:00