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unreal: add NOTICE and PRIVMSG (inbound/outbound)
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@ -8,7 +8,7 @@ curdir = os.path.dirname(__file__)
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sys.path += [curdir, os.path.dirname(curdir)]
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import utils
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from log import log
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from ts6_common import parseArgs, removeClient, _send
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from ts6_common import parseArgs, removeClient, _send, messageClient, noticeClient
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from ts6_common import handle_quit, handle_part, handle_nick, handle_kill
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from classes import *
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@ -17,6 +17,8 @@ proto_ver = 2351
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hook_map = {}
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### OUTGOING COMMAND FUNCTIONS
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def spawnClient(irc, nick, ident='null', host='null', realhost=None, modes=set(),
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server=None, ip='0.0.0.0', realname=None, ts=None, opertype=None):
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server = server or irc.sid
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@ -52,6 +54,8 @@ def pingServer(irc, source=None, target=None):
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if not (target is None or source is None):
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_send(irc, source, 'PING %s %s' % (irc.servers[source].name, irc.servers[target].name))
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### HANDLERS
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def connect(irc):
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ts = irc.start_ts
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irc.caps = []
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@ -196,6 +200,13 @@ def _sidToServer(irc, sname):
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if v.name.lower() == nick:
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return k
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def _convertNick(irc, target):
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target = utils.nickToUid(irc, target) or target
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if target not in irc.users:
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log.warning("(%s) Possible desync? Got command target %s, who "
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"isn't in our user list!")
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return target
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def handle_events(irc, data):
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# Unreal's protocol has three styles of commands, @servernumeric, :user, and plain commands.
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# e.g. NICK introduction looks like:
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@ -229,3 +240,12 @@ def handle_events(irc, data):
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parsed_args = func(irc, numeric, command, args)
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if parsed_args is not None:
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return [numeric, command, parsed_args]
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def handle_privmsg(irc, source, command, args):
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# Convert nicks to UIDs, where they exist.
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target = _convertNick(irc, args[0])
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# We use lowercase channels internally, but uppercase UIDs.
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if utils.isChannel(target):
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target = utils.toLower(irc, target)
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return {'target': target, 'text': args[1]}
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handle_notice = handle_privmsg
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