James Lu
d5eb01b724
protocols: move handle_pong into ircs2s_common, be less strict about the ping argument
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This fixes issues on UnrealIRCd where PONGs get ignored if the argument doesn't match the server name entirely (e.g. different case).
Treating all PONGs from the uplink as valid is totally fine, as all we care about is that the uplink is alive.
(cherry picked from commit 38350465c1
)
2017-01-01 20:28:26 -08:00
James Lu
194a62fcea
protocols: implement basic nick collision detection in UID handlers
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Closes #285 . Closes #375 .
2016-12-18 00:13:42 -08:00
James Lu
c5c77eeb97
protocols: chandata->channeldata for MODE and JOIN hooks
2016-09-02 17:52:19 -07:00
James Lu
42a104534a
unreal: ensure type safety from last commit
2016-08-27 19:19:47 -07:00
James Lu
8f8cd95395
unreal: use umode +xt instead of SETHOST in spawnClient
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This is to ensure vHosts for all PyLink clients are respected.
2016-08-27 19:14:37 -07:00
James Lu
ae94bec6b8
protocols: add a chandata key to SJOIN hook payloads
2016-08-27 18:56:36 -07:00
James Lu
3c7b201f57
protocols: rename 'oldchan' in MODE payloads to 'chandata'
2016-08-27 17:46:35 -07:00
James Lu
e9088792af
unreal: support TSCTL alltime
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Closes #228 .
2016-08-17 21:21:18 -07:00
James Lu
73a70d6952
unreal: declare support for ESVID
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This capability declares support for account name arguments in service stamps (+d argument in SVS2MODE).
Realistically this doesn't appear to affect any S2S communication, because services packages only check for ESVID support on their uplink, while SVS2MODE is passed raw from services->IRCd->PyLink.
2016-08-08 17:28:45 -07:00
James Lu
671d6d1893
unreal: request VHP capability so cloaked hosts for Unreal3.2 users are sent
2016-08-08 17:05:28 -07:00
James Lu
7dcabf072b
unreal: fix services login tracking for UnrealIRCd 3.2 + Anope 1.8
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More specifically, if the +d argument in SVS2MODE is a non-zero integer, ignore it and use the user's nick as account name instead.
2016-08-08 16:35:10 -07:00
James Lu
d5c5a34467
Merge branch 'master' into devel
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Conflicts:
protocols/ts6_common.py
2016-08-01 18:07:34 -07:00
James Lu
f60e17907a
hybrid, unreal: switch to irc.toLower() for channels
2016-08-01 18:06:38 -07:00
James Lu
f457018f89
unreal: remove mixed_link option; this is now implied
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pylink<->unreal4<->unreal3.2 links are stable enough.
2016-07-29 00:37:31 -07:00
James Lu
87c558537f
unreal: refactor to use utils.PUIDGenerator
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Closes #238 .
2016-07-28 21:59:56 -07:00
James Lu
a56e464eb6
unreal: handle umode +r on burst as services login, even when no explicit accountname is set
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Ref #296 .
(cherry picked from commit 5800594d55
)
2016-07-28 20:20:35 -07:00
James Lu
4fbb7b1791
unreal: remove obsolete comment about cloaked hosts
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(cherry picked from commit e7ccfc9156
)
2016-07-28 20:20:35 -07:00
James Lu
bc5a508cd7
unreal: rework services login handling
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This should now support SVS2MODE without account info, used by Anope versions < 2.0? Also, the protocol module no longer stores umode +r as an actual user mode, as doing so isn't needed.
Closes #296 .
(cherry picked from commit 97d09c5015
)
2016-07-28 20:20:35 -07:00
James Lu
5800594d55
unreal: handle umode +r on burst as services login, even when no explicit accountname is set
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Ref #296 .
2016-07-27 17:38:37 -07:00
James Lu
e7ccfc9156
unreal: remove obsolete comment about cloaked hosts
2016-07-27 17:38:09 -07:00
James Lu
97d09c5015
unreal: rework services login handling
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This should now support SVS2MODE without account info, used by Anope versions < 2.0? Also, the protocol module no longer stores umode +r as an actual user mode, as doing so isn't needed.
Closes #296 .
2016-07-27 16:55:59 -07:00
James Lu
8981d71fd0
protocols: rename _getOutgoingNick() -> _expandPUID()
2016-07-20 23:55:34 -07:00
James Lu
7c1a80708b
unreal: demote mode bounce notices to DEBUG
2016-07-11 16:37:01 -07:00
James Lu
64dd7e9387
unreal: fix server name of the uplink not being saved
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Closes #268 .
2016-07-11 16:20:10 -07:00
James Lu
d91589c4da
protocols: move handle_whois to ts6_common
2016-07-11 16:00:08 -07:00
James Lu
c1cd6f42a0
updateTS: Fix mode tracking again
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It looks like we actually do need to track whether we're sending or receiving modes. This time, do so /properly/.
2016-07-10 21:36:18 -07:00
James Lu
3457da16bd
protocols: Move kill() into ts6_common, and make unreal.py use it
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Ref #239 . protocols/unreal was hardcoding a killpath, lazy me...
2016-07-04 23:43:11 -07:00
James Lu
fbeb3a3747
protocols: fix ts actually defaulting to None in sjoin()
2016-06-25 13:56:24 -07:00
James Lu
167963ddc4
updateTS: fix handling for outbound modes
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Outgoing and incoming modes should be handled the same way - we're only dealing with a "received TS" which could originate from PyLink (sjoin() in protocols) OR the uplink.
2016-06-24 13:24:44 -07:00
James Lu
2936e94f50
unreal: warn about mode bounces instead of fighting with the uplink
2016-06-22 22:37:53 -07:00
James Lu
f2b139c828
core: make inbound SJOINs also respect the updateTS() rules
2016-06-22 22:28:15 -07:00
James Lu
6b8e80cd5b
core/protocols: add modes option in sjoin(), TS6 BMASK, and mode TS rules in updateTS()
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Closes #249 .
Closes #250 .
2016-06-22 21:34:16 -07:00
James Lu
101bd9664e
unreal: fix typo in comment
2016-06-21 17:03:23 -07:00
James Lu
481d70eff8
New import paths for properly installed pylinkirc
2016-06-20 18:18:54 -07:00
James Lu
3e19e9c3f1
unreal: add missing inviteonly (+i) definition
2016-06-19 21:18:35 -07:00
James Lu
ae87def11f
Purge c_ and u_ prefixes from named modes
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Closes #217 .
2016-05-15 11:05:02 -07:00
James Lu
3bb1208e74
core: move toLower to Irc ( #199 )
2016-04-30 16:57:38 -07:00
James Lu
78f8a2fc8d
core: move isManipulatableClient, getHostmask to Irc
2016-04-30 16:44:37 -07:00
James Lu
064cb9b6aa
core: move reverseModes, joinModes into Irc
2016-04-30 16:33:46 -07:00
James Lu
bd0874a484
Merge branch 'wip/split-utils' into devel
2016-04-29 23:32:52 -07:00
James Lu
b78b911323
unreal: fix JOIN handling & normalize channel case
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Reported by Rascle on IRC.
2016-04-28 19:17:20 -07:00
James Lu
a8fc9428cf
protocols: migrate to irc.parseModes/applyModes ( #199 )
2016-04-24 21:44:31 -07:00
James Lu
40a86de040
protocols: reword spawnClient description text
2016-04-24 21:17:56 -07:00
James Lu
f8c2ee3ed3
protocols: use KeyedDefaultdict to enumerate UID generators
2016-04-24 21:16:41 -07:00
James Lu
2c60aa6395
Separate UID/SID generators into various protocol modules ( #199 )
2016-04-24 21:08:07 -07:00
James Lu
0ccdf4cfce
unreal: require UMODE2 cap too
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I realize we don't handle MODE being used for users at all. UMODE2 is always used when enabled, which is what we're expecting right now.
2016-04-09 11:43:26 -07:00
James Lu
5dee6ab651
unreal: simplify capability checks & require NICKIP cap
2016-04-09 11:34:09 -07:00
James Lu
29030073b9
unreal: request NICKIP capability, track Unreal 3.2 user IPs
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Closes #196 .
2016-04-09 10:17:25 -07:00
James Lu
62c8cd2405
protocols: s/_getNick/_getUid/g
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The old function name _getNick was a bit misleading, as the function converted nicks to UIDs, not the other way around..
2016-04-08 22:21:37 -07:00
James Lu
1e3aba2cce
protocols: simplify super() syntax
2016-04-05 18:37:09 -07:00