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mirror of https://github.com/jlu5/PyLink.git synced 2024-12-26 04:32:51 +01:00
Commit Graph

368 Commits

Author SHA1 Message Date
James Lu
aeb65478cb hybrid: implement topicBurst (#198) 2016-04-08 20:01:45 -07:00
James Lu
abcf3b6082 ts6: re-add some of the ircd traffic examples 2016-04-07 18:23:21 -07:00
James Lu
fb74179f58 hybrid: handle services logins on burst too 2016-04-07 18:23:18 -07:00
James Lu
3ae9155e78 hybrid: inherit from proto/ts6, drastically reducing the module size 2016-04-07 18:11:13 -07:00
James Lu
d585b60507 Merge branch 'devel+hybrid' of github.com:DanielOaks/PyLink into wip/hybrid 2016-04-07 17:53:57 -07:00
Daniel Oaks
59809e1530 hybrid: Dispatch ENDBURST so it can be caught by plugins 2016-04-07 22:29:15 +10:00
James Lu
1e3aba2cce protocols: simplify super() syntax 2016-04-05 18:37:09 -07:00
James Lu
f620b5b4e8 protocols: initialize sidgen/uidgen in ts6_common 2016-04-05 18:34:54 -07:00
James Lu
cb3187c5e9 ts6_common: do reverse nick lookup for KICK targets
Also needed for Unreal 3.2 compat, as the kick target may be a nick (on legacy servers) instead of a UID.
2016-04-03 13:03:00 -07:00
James Lu
55afa1bff6 unreal: log instances of PUID manging to debug 2016-04-03 13:01:08 -07:00
James Lu
75984c3c4c ts6_common: add abstraction to convert UIDs->outgoing nicks
This is a more complete fix for #193.
2016-04-03 12:57:47 -07:00
James Lu
9f20f8f767 unreal: update SJOIN matching regex
We should only treat symbols as a possible prefix, not letters. Things like +nick might be sent in a SJOIN instead of +001AAAAAA, for legacy servers.
2016-04-03 12:57:47 -07:00
James Lu
4157cb5671 ts6_common: use a better variable name for _getSid() 2016-04-03 12:49:50 -07:00
James Lu
e687bb0a78 unreal: remove outfilter hack, this doesn't handle text including PUIDs properly
Reverts part of 44dc856ffa.
2016-04-03 12:38:38 -07:00
James Lu
02ec50826b unreal: fix super() syntax in SQUIT handling 2016-04-02 12:12:38 -07:00
James Lu
6acfbb4125 unreal: case-desensitize legacy server names when handling user introductions from them 2016-04-02 11:51:29 -07:00
James Lu
956167538a unreal: add warnings & more descriptive errors regarding mixed_link 2016-04-02 10:56:41 -07:00
James Lu
f3ceefe87f unreal: initialize legacy users on the right server 2016-04-02 10:56:13 -07:00
James Lu
c4273e68a4 unreal: fix for Python 3.4 support
The general syntax for unpacking lists with *list was only introduced in Python 3.5: https://www.python.org/dev/peps/pep-0448/
2016-04-02 09:32:03 -07:00
James Lu
4f08894227 unreal: typofix 2016-04-01 23:35:48 -07:00
James Lu
10be962318 unreal: actually return the hook data for NICK & KILL 2016-04-01 23:27:31 -07:00
James Lu
44dc856ffa unreal: use an awful outFilter hack to convert PUIDs->nicks when sending outgoing commands 2016-04-01 23:14:04 -07:00
James Lu
74ee1ded4d unreal: Start work on some really hacky Unreal 3.2 compat code (#193)
What works:
- Tracking user JOINs, QUITs, PARTs

What doesn't work:
- Sending messages from PyLink clients to 3.2 users. They have fake UIDs (nick@counter) which don't go anywhere, meaning messages are silently dropped.
2016-04-01 23:02:12 -07:00
James Lu
fd32bbf45f unreal: fix typo in last commit 2016-04-01 19:12:58 -07:00
James Lu
efcc30c983 unreal: don't confuse legacy SERVER introductions from our uplink with protocol negotiation
Reported by Rascle on IRC.
2016-04-01 19:08:25 -07:00
Daniel Oaks
80b659a940 hybrid: Actually set irc.connected on CAPAB, like other protocols 2016-03-30 17:24:26 +10:00
Daniel Oaks
9d40efc114 hybrid: Steal some more handlers from TS6/Unreal protocols 2016-03-30 16:25:03 +10:00
Daniel Oaks
153b77c4bb hybrid: Set irc.connected after receiving EOB 2016-03-30 15:48:44 +10:00
Daniel Oaks
4b14134a17 hybrid: Fix TBURST, support WHOIS 2016-03-30 13:59:04 +10:00
Daniel Oaks
177e690dd3 hybrid: Support TBURST 2016-03-30 13:51:53 +10:00
Daniel Oaks
89c88d9111 hybrid: Use standard handle_events (with our special additions), don't lower() commands anymore since that isn't done now 2016-03-30 13:40:35 +10:00
Daniel Oaks
c71010f1b0 hybrid: Reorder a little, send EOB right after sending SERVER 2016-03-30 11:38:03 +10:00
Daniel Oaks
c4608fb891 hybrid: Set prefixmodes properly, handle MODE and TMODE 2016-03-30 11:34:52 +10:00
Daniel Oaks
a2bd0a8617 hybrid: Fix JOIN, handle JOIN (hopefully correctly), send EOB after receiving EOB 2016-03-30 09:11:43 +10:00
Daniel Oaks
3cd2dbac5a hybrid: Update for new methods 2016-03-30 09:11:43 +10:00
Daniel Oaks
6ff06cb881 hybrid: Use new CLIENT_OPERED name 2016-03-30 09:11:43 +10:00
Daniel Oaks
e914dc1e8e hybrid: Start making modes more consistent 2016-03-30 09:11:43 +10:00
Daniel Oaks
46610d217d hybrid: Remove silly debug print 2016-03-30 09:11:42 +10:00
Daniel Oaks
24589b21c1 hybrid: Handle PONG 2016-03-30 09:11:42 +10:00
Daniel Oaks
7ec4962412 hybrid: Implement suggested changes, remove comments 2016-03-30 09:11:42 +10:00
Daniel Oaks
1e79adc171 hybrid: Start module, very very broken 2016-03-30 09:11:42 +10:00
James Lu
662d1ce03f inspircd: warn that inspircd 2.2 support is experimental 2016-03-26 18:19:19 -07:00
James Lu
d5d3c2422b inspircd: define minimum & target protocol versions instead of hardcoding them 2016-03-26 16:23:22 -07:00
James Lu
70b9bde2c4 unreal: fix a little typo 2016-03-26 13:26:57 -07:00
James Lu
ad517f80da unreal: bump protocol version to 4000 2016-03-26 13:19:06 -07:00
James Lu
19ac5b59a5 protocols: drop underscores from pre-defined opertypes 2016-03-26 13:15:22 -07:00
James Lu
44083ccd5e core: Store opertype info in all IrcUser objects
This allows plugins to define custom opertypes for their clients, and still have them show in WHOIS queries.
2016-03-26 12:55:23 -07:00
James Lu
bdbc1020f2 Merge branch 'master' into devel 2016-03-26 12:50:35 -07:00
James Lu
9cd1635f68 unreal: fix wrong variable name in handle_umode2 2016-03-26 12:50:23 -07:00
James Lu
f618b96b34 inspircd: add VERSION handling
InspIRCd is different from the rest in that it stores and caches version data for other servers during BURST, instead of whenever it is requested by a client.
2016-03-26 11:35:29 -07:00