3
0
mirror of https://github.com/jlu5/PyLink.git synced 2024-11-30 23:09:23 +01:00
Commit Graph

1186 Commits

Author SHA1 Message Date
James Lu
3a00e46b48 Move getSid/getUid into classes.Protocol 2016-04-10 19:00:44 -07:00
James Lu
989b6374e6 docs/t: add channel-modes.csv (#200) 2016-04-09 18:30:43 -07:00
James Lu
38e098aef4 inspircd: normalize chmode +r name
This should be "registered", not "c_registered" in order to be consistent with other protocols.
2016-04-09 18:25:17 -07:00
James Lu
0ccdf4cfce unreal: require UMODE2 cap too
I realize we don't handle MODE being used for users at all. UMODE2 is always used when enabled, which is what we're expecting right now.
2016-04-09 11:43:26 -07:00
James Lu
5dee6ab651 unreal: simplify capability checks & require NICKIP cap 2016-04-09 11:34:09 -07:00
James Lu
29030073b9 unreal: request NICKIP capability, track Unreal 3.2 user IPs
Closes #196.
2016-04-09 10:17:25 -07:00
James Lu
264c803d8e coreplugin: modularize rehash, and add a SIGHUP handler for it
Closes #179.
2016-04-09 10:08:32 -07:00
James Lu
8f32727a3f Move rehash into core (Closes #178) 2016-04-09 09:54:04 -07:00
James Lu
92c600b7d3 README: update supported ircds 2016-04-08 23:00:39 -07:00
James Lu
62c8cd2405 protocols: s/_getNick/_getUid/g
The old function name _getNick was a bit misleading, as the function converted nicks to UIDs, not the other way around..
2016-04-08 22:21:37 -07:00
James Lu
248c0cbb78 hybrid: virtual umodes +d/+x don't take arguments 2016-04-08 22:20:23 -07:00
James Lu
32038e666a hybrid: track vHost changes (#198) 2016-04-08 22:02:08 -07:00
James Lu
d0655b701a hybrid: implement services account tracking (#198) 2016-04-08 21:38:41 -07:00
James Lu
3ec3d4cebb hybrid: Fix typo in 0be83449fb (#198) 2016-04-08 20:57:03 -07:00
James Lu
e4cd028e86 hybrid: prettier logging, fix wrong argument being passed to IrcUser 2016-04-08 20:46:03 -07:00
James Lu
b3447b74c2 hybrid: make a note of how hybrid UID differs from standard TS6
These are two mutually incompatible implementations, which is why this module exists separately from ts6!
2016-04-08 20:41:27 -07:00
James Lu
5a6a6ca40e hybrid: require caps EX IE SVS EOB HOPS QS TBURST SVS 2016-04-08 20:40:54 -07:00
James Lu
3dbae3b744 hybrid: fix EOB handler name 2016-04-08 20:36:14 -07:00
James Lu
0be83449fb hybrid: implement outgoing host change in updateClient (#198) 2016-04-08 20:35:45 -07:00
James Lu
3b3080d199 hybrid: drop unused svstag handler 2016-04-08 20:22:53 -07:00
James Lu
aeb65478cb hybrid: implement topicBurst (#198) 2016-04-08 20:01:45 -07:00
James Lu
b523aa5288 AUTHORS: add @DanielOaks 2016-04-07 19:05:41 -07:00
James Lu
f35008ac64 Merge branch 'devel' into wip/hybrid 2016-04-07 18:46:05 -07:00
James Lu
99d861861d Let's use a default pingfreq value that makes sense...
Change this from 30 seconds to 180. Even for semi-important servers, 30 seconds between PING requests is a bit overkill.
2016-04-07 18:45:42 -07:00
James Lu
abcf3b6082 ts6: re-add some of the ircd traffic examples 2016-04-07 18:23:21 -07:00
James Lu
fb74179f58 hybrid: handle services logins on burst too 2016-04-07 18:23:18 -07:00
James Lu
3ae9155e78 hybrid: inherit from proto/ts6, drastically reducing the module size 2016-04-07 18:11:13 -07:00
James Lu
d585b60507 Merge branch 'devel+hybrid' of github.com:DanielOaks/PyLink into wip/hybrid 2016-04-07 17:53:57 -07:00
Daniel Oaks
59809e1530 hybrid: Dispatch ENDBURST so it can be caught by plugins 2016-04-07 22:29:15 +10:00
James Lu
dc1d9602e9 utils: add a simple P10 UID generator (#87)
Reference: https://github.com/evilnet/nefarious2/blob/a29b631/doc/p10.txt#L85-L92
2016-04-05 18:45:00 -07:00
James Lu
e2edc68fe8 utils: check explicitly for "pos is None", as 0 is a falsey value too
Without this, the UID generator would refuse to change the left-most character of the UID, as it is position 0.
2016-04-05 18:44:00 -07:00
James Lu
1e3aba2cce protocols: simplify super() syntax 2016-04-05 18:37:09 -07:00
James Lu
f620b5b4e8 protocols: initialize sidgen/uidgen in ts6_common 2016-04-05 18:34:54 -07:00
James Lu
cb8ea473df utils: modularize UID generators 2016-04-05 18:05:52 -07:00
James Lu
8ee64d5ec1 readme: mention why expiringdict is broken in pip3
ref: mailgun/expiringdict#13
2016-04-04 16:28:20 -07:00
James Lu
528dfdba2a pmodule-spec: mention cmodes, umodes, prefixmodes variables 2016-04-03 16:40:11 -07:00
James Lu
cb3187c5e9 ts6_common: do reverse nick lookup for KICK targets
Also needed for Unreal 3.2 compat, as the kick target may be a nick (on legacy servers) instead of a UID.
2016-04-03 13:03:00 -07:00
James Lu
55afa1bff6 unreal: log instances of PUID manging to debug 2016-04-03 13:01:08 -07:00
James Lu
75984c3c4c ts6_common: add abstraction to convert UIDs->outgoing nicks
This is a more complete fix for #193.
2016-04-03 12:57:47 -07:00
James Lu
9f20f8f767 unreal: update SJOIN matching regex
We should only treat symbols as a possible prefix, not letters. Things like +nick might be sent in a SJOIN instead of +001AAAAAA, for legacy servers.
2016-04-03 12:57:47 -07:00
James Lu
4157cb5671 ts6_common: use a better variable name for _getSid() 2016-04-03 12:49:50 -07:00
James Lu
e687bb0a78 unreal: remove outfilter hack, this doesn't handle text including PUIDs properly
Reverts part of 44dc856ffa.
2016-04-03 12:38:38 -07:00
James Lu
0136ff2c3a example conf: mention using spaces to indent 2016-04-02 22:26:20 -07:00
James Lu
86781d37ba README: fix typo 2016-04-02 12:58:28 -07:00
James Lu
9fde35fd77 relay: handle server name conflicts more correctly
1) Clear the relay servers cache
2) Disconnect
3) Raise a proper exception so other parts of relay don't carry on with undefined behaviour
2016-04-02 12:46:45 -07:00
James Lu
c01b449741 relay: treat network names case-sensitively 2016-04-02 12:15:53 -07:00
James Lu
02ec50826b unreal: fix super() syntax in SQUIT handling 2016-04-02 12:12:38 -07:00
James Lu
16779aa5ce classes: remove lower() call when storing netname
An hour of debugging protocol/unreal and it turns out the issue was not there, but this.
2016-04-02 12:11:35 -07:00
James Lu
6acfbb4125 unreal: case-desensitize legacy server names when handling user introductions from them 2016-04-02 11:51:29 -07:00
James Lu
62da384cae README: unreal 3.2 mixed networks are supported now, sorta
Closes #193.
2016-04-02 11:00:03 -07:00