James Lu
945306af34
relay: make CLAIM checking a shared function
2015-09-12 22:50:53 -07:00
James Lu
dfaa5036ab
Fix test cases
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- conf: add sidrange server config variable (needed by TS6SIDGenerator)
- protocols: stop hardcoding various UIDs that may or may not exist.
2015-09-12 22:34:55 -07:00
James Lu
dab29cfc19
utils: add a proper reverseModes() with tests
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Closes #107 .
2015-09-12 22:31:20 -07:00
James Lu
f23cff845c
utils: Documentation and cleanup
2015-09-12 22:31:19 -07:00
James Lu
4b7ef44925
runtests: allow specifying files to test
2015-09-12 22:31:19 -07:00
James Lu
46fab1cab7
classes.FakeProto: store UIDs as strings
2015-09-12 22:26:38 -07:00
James Lu
b3902c7711
relay: KILL war protection ( #23 )
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TODO: possibly integrate this into core?
2015-09-12 17:41:49 -07:00
James Lu
1fcacd0d7c
relay: more compact "showuser" output
2015-09-12 16:03:59 -07:00
James Lu
1c97927b5d
relay: monitor SAVE floods by network, not by target nick
2015-09-12 16:03:47 -07:00
James Lu
3a8d3d146c
protocols: make "uidgen" a protocol instance attribute
2015-09-12 16:02:51 -07:00
James Lu
95b70f3ebf
relay: spawn a server for every linked network ( Closes #105 )
2015-09-12 12:08:02 -07:00
James Lu
0cbdefcab1
ts6/inspircd: fix TS6SIDGenerator not actually incrementing...
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It was being replaced on every call... It was only supposed to do that if sidgen hadn't been set yet!
2015-09-12 12:08:02 -07:00
James Lu
36b0a08368
ts6_common: return server name in SQUIT handler too
2015-09-12 12:08:02 -07:00
James Lu
df42a81191
classes/protocols: store server descriptions internally
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Closes #106 .
2015-09-12 12:07:59 -07:00
James Lu
d6cb9d45c7
Merge commit '320de2079a78202e99c7b6aeb53c28c13f43ba47'
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Many things here, including:
- New 'exec' plugin
- INVITE, umode +H (hideoper) support for relay
- New and improved 'showuser' command, now with internals that support multiple binds to one command name.
- relay: bug fixes, like not sending empty user mode changes.
2015-09-12 09:11:52 -07:00
James Lu
ca3372b0af
protocols/unreal: class()-ify everything
2015-09-10 18:41:01 -07:00
James Lu
da1b101bc4
Merge branch 'devel' into wip/unrealircd
2015-09-10 18:27:46 -07:00
James Lu
7f526267ec
relay: minor typo in error message
2015-09-09 20:53:04 -07:00
James Lu
29065fdd04
protocols/: remove unused imports & various documentation improvements
2015-09-08 19:51:14 -07:00
James Lu
983acd5adc
Move MODE handling back from ts6_common->inspircd, now that ts6.py does different handling
2015-09-08 19:50:46 -07:00
James Lu
3217f726f8
Fix those test cases again.
2015-09-06 23:39:10 -07:00
James Lu
6c503b3603
Fix typos and other stupid mistakes...
2015-09-06 23:18:27 -07:00
James Lu
bd9a857042
docs: add auto-generated InspIRCd protocol spec, and finish off most of writing-plugins.md
2015-09-06 23:11:55 -07:00
James Lu
394d4f7f1d
coreplugin: reply with the *right* server name in WHOIS
2015-09-06 22:40:22 -07:00
James Lu
32556d418d
docs: bring plugin_example.py up to date
2015-09-06 22:40:10 -07:00
James Lu
9e73af050c
relay: unpluralize "relayWhoisHandlers"
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There's only one handler, why did I make it plural?
2015-09-06 22:39:40 -07:00
James Lu
9dc836d921
Merge remote-tracking branch 'origin/wip/document-everything' into devel
2015-09-06 22:31:41 -07:00
James Lu
62e7cc4fca
move utils.msg() => classes.Irc.msg()
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New function gets an extra (optional) "source" argument for specifying a sender UID. It's also shorter since no IRC object has to be passed to utils.
2015-09-06 22:23:44 -07:00
James Lu
7952590436
ts6_common: fix a typo
2015-09-06 22:09:09 -07:00
James Lu
ed0e1e1779
start-cpulimit: update binary name for f6a4503372
2015-09-06 21:53:54 -07:00
James Lu
197ccd7916
relay/protocols: use utils.toLower() for channel names, respecting IRCd casemappings
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Closes #102 .
(cherry picked from commit 0b590d6ab3
)
2015-09-06 21:47:27 -07:00
James Lu
57da0aa3b3
Classify all our protocol modules - why didn't I do this earlier
2015-09-05 18:00:57 -07:00
James Lu
3b7d81d62a
inspircd: fix typo in comment
2015-09-05 14:28:18 -07:00
James Lu
9f2d8a1b01
Document the sources of protocols/inspircd & ts6_common
2015-09-05 14:25:11 -07:00
James Lu
871e6a5c47
unreal: JOIN handlers
2015-09-05 12:29:20 -07:00
James Lu
76246dea70
unreal: add NOTICE and PRIVMSG (inbound/outbound)
2015-09-05 12:02:45 -07:00
James Lu
b63d7619da
unreal: validate uplink protocol version (needs >=2351)
2015-09-05 11:52:46 -07:00
James Lu
cae4c60b56
unreal: stricter protocol negotiation (check needed capabilities)
2015-09-05 11:45:28 -07:00
James Lu
a96826273f
Merge branch 'devel' into wip/unrealircd
2015-09-05 11:24:45 -07:00
James Lu
72cfe04904
protocols: respect serverdesc config options in spawnServer
2015-09-04 18:59:57 -07:00
James Lu
759f6c4492
protocols/: add outgoing squitServer()
2015-09-04 18:55:39 -07:00
James Lu
47a63cb8d6
Merge branch 'master' into devel
2015-09-04 18:48:08 -07:00
James Lu
8f70582d1b
ts6: fixes to spawnServer
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1) Use SID, not SERVER - This allows us to actually spawn clients on these servers...
2) Fix check for existing server names (drop the .keys() loop, it raises TypeError and isn't needed)
2015-09-04 18:47:53 -07:00
James Lu
f6a4503372
Use a more unique main executable name...
2015-09-04 18:20:46 -07:00
James Lu
bd30bc862e
unreal: Implement spawnClient and (most of) inbound UID handling
2015-09-04 11:51:00 -07:00
James Lu
83725f90ff
unreal: coerse sender names to UIDs if they're not given
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Unreal's protocol isn't quite consistent with UIDs yet... Some commands (PART, QUIT, NICK) use them, while others (KILL, MODE) don't.
2015-09-04 11:51:00 -07:00
James Lu
6d00309f9f
unreal: update imports, add (shared) handlers for QUIT, PART, NICK, and KILL
2015-09-04 11:51:00 -07:00
James Lu
3469603763
Merge branch 'devel' into wip/unrealircd
2015-09-04 11:25:26 -07:00
James Lu
167f5cd0cf
Move shared stuff into a ts6_common library
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Closes #78 .
2015-09-04 11:24:40 -07:00
James Lu
18dc1591aa
unreal: Niceties like PING/PONG handling and enumerating our uplink's server
2015-09-03 16:07:30 -07:00