James Lu
48203ff321
protocols: reword error text
2016-01-09 17:44:18 -08:00
James Lu
9a43a620f9
unreal: implicitly set +xt when SETHOST or CHGHOST is received ( #136 )
2016-01-03 11:28:35 -08:00
James Lu
adcb61da67
unreal: update users' hosts properly on setting +x/-x
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Closes #136 .
2016-01-03 11:28:26 -08:00
James Lu
eac934c237
classes: sort code, move nickToUid, clientToServer, isInternalClient, isInternalServer into the Irc class
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The following BREAKING changes are made:
utils.nickToUid(irc, nick) -> irc.nickToUid(nick)
utils.isInternalClient(irc, uid) -> irc.isInternalClient(uid)
utils.isInternalServer(irc, uid) -> irc.isInternalServer(uid)
utils.clientToServer(irc, uid) -> utils.getServer(uid)
2015-12-31 17:28:47 -08:00
James Lu
8b8895988d
ts6: map EUID hook to UID
2015-12-30 16:53:35 -08:00
James Lu
741fed9acd
protocols: allow changing remote users' hosts in updateClient
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Closes #142 .
2015-12-30 15:54:09 -08:00
James Lu
f3d8c35219
ts6: fix sending wrong UID in handle_chghost hook payload
2015-12-30 15:53:31 -08:00
James Lu
bf7522697a
Rename PYLINK_CLIENT_OPERED hook -> CLIENT_OPERED
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To be consistent, any PYLINK_* hooks should internal hooks sent out by PyLink itself. CLIENT_OPERED, on the other hand, requires protocol modules to send it and thus, shouldn't be labeled as a PYLINK_* hook.
2015-12-26 15:41:22 -08:00
James Lu
11adee9d78
Yet another documentation refresh ( #113 )
2015-12-26 14:45:28 -08:00
James Lu
3c51231ce8
inspircd: re-add RSQUIT handler ( closes #150 )
2015-12-24 19:52:52 -08:00
James Lu
3f45450969
unreal: move setting irc.connected to AFTER protocol negotiation, and add missing EOS (ENDBURST) handler
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The lack of the latter caused relay to *fail* to spawn users whenever an Unreal server reconnects, which should be fixed now.
2015-12-24 18:13:53 -08:00
James Lu
349cff36e1
protocols: in TOPIC hooks, send the topic as keyword "text" instead of keyword "topic"
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This is just to be more consistent, as other hooks usually use "text" for text fields.
2015-12-18 22:05:10 -08:00
James Lu
d60a48bb11
protocols: actually update away status in awayClient
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"Oops, I forgot to do this."
2015-12-17 21:50:50 -08:00
James Lu
6d597e4482
unreal: call PYLINK_CLIENT_OPERED hooks where we're supposed to
2015-12-17 21:37:01 -08:00
James Lu
09bb2976f8
inspircd: Remove a couple of overzealous find+replaces
2015-12-17 21:19:40 -08:00
James Lu
6b14a885bc
protocols: add support for endburst_delay in spawnServer ( #128 )
2015-12-17 21:18:11 -08:00
James Lu
f79524e9e1
unreal: remove duplicate import
2015-12-06 17:44:59 -08:00
James Lu
62501ce8f2
unreal: actually, storing the cloaked host instead of the real host is a better idea
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This prevents IP leaks, at least until #136 is fixed. Reverts part of b965f2c
.
2015-11-28 20:57:33 -08:00
James Lu
f8cc297522
unreal: remove "possible desync" warning in _getNick
2015-11-26 22:52:29 -08:00
James Lu
994eaef12c
unreal: forcibly SETHOST to the desired vHost in spawnClient
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This prevents real host / IP address leaks, since the "virt host" specified in UID doesn't seem to be respected by the IRCd (real host is shown instead). Workaround for #136 .
2015-11-26 22:34:15 -08:00
James Lu
0c068c6543
unreal: fix #137
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a.k.a. fix the mess I made encoding IPs by not knowing about socket.inet_pton / socket.inet_ntop.
2015-11-26 22:15:52 -08:00
James Lu
b965f2c4b0
unreal: store the displayed host, not the Unreal-cloaking (+x) host in users
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I was misinterpreting the UID command syntax. See #136 for what still has to be done.
2015-11-22 13:07:25 -08:00
James Lu
5c0517ba40
unreal/ts6/relay: add some more user mode support
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Cloaking is still a bit iffy on UnrealIRCd networks - Unreal insists on applying its own cloaking for +x users, but vHosts for non +x remote users don't apply at all (their real host is shown instead)
2015-11-21 23:57:24 -08:00
James Lu
e86d21e67d
unreal: map SETHOST/IDENT/NAME to the right hooks
2015-11-21 23:28:39 -08:00
James Lu
06539fc813
unreal: add missing SJOIN->JOIN hook map, and set irc.connected (relay will otherwise break)
2015-11-15 21:42:58 -08:00
James Lu
f3428d264b
ts6: actually send original TS in INVITE hook
2015-11-15 21:16:03 -08:00
James Lu
0f269da9b8
unreal: add outgoing KNOCK
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In Unreal, KNOCKs are simply specially formatted notices sent from the orginating user's server. No special inbound hook is used to handle this as a result.
2015-11-15 21:09:40 -08:00
James Lu
2ddb72f9ec
unreal: add incoming/outgoing INVITE support
2015-11-15 21:00:51 -08:00
James Lu
89e515f513
unreal: don't set TS to 0 when it's sent in MODE (samode overrides the timestamp as this to ensure it always works)
2015-11-15 09:52:01 -08:00
James Lu
7e8e8f33f7
unreal: add updateClient
2015-11-15 09:45:46 -08:00
James Lu
e167be2a69
move awayClient/handle_away to ts6_common
2015-11-15 09:34:26 -08:00
James Lu
a5a2481205
unreal: handle sethost, chghost, and all that
2015-11-15 09:30:29 -08:00
James Lu
ac48c49591
Move squitServer/spawnServer to ts6_common, add topicServer for Unreal
2015-11-15 09:12:21 -08:00
James Lu
5664218254
unreal: add WHOIS handling
2015-11-11 19:40:26 -08:00
James Lu
dfefaeabc5
Merge branch 'devel' into wip/unrealircd
2015-11-11 19:40:22 -08:00
James Lu
eeedeb0135
Move numericServer to ts6_common
2015-11-11 19:40:10 -08:00
James Lu
8c60782753
unreal: add modeClient/modeServer
2015-11-11 19:24:57 -08:00
James Lu
76472560ab
unreal: add killServer/killClient
2015-11-11 19:09:37 -08:00
James Lu
fcd1bf5c37
unreal: fix typo in one updateTS call
2015-11-11 19:09:30 -08:00
James Lu
6f9feb46b1
unreal: fix last commit (actually map the hook & set modes on RIGHT target)
2015-11-11 18:55:05 -08:00
James Lu
6601071d35
unreal: add svsmode/svs2mode handler
2015-11-08 15:27:09 -08:00
James Lu
119aa8939b
unreal: use Protocol.updateTS() for TS checks
2015-11-08 15:27:09 -08:00
James Lu
619b004bdf
Merge branch 'devel' into wip/unrealircd
2015-11-08 15:14:51 -08:00
James Lu
2008df047c
Fix logic in last commit
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ts has to be set to orig_ts if missing, otherwise a later comparison would try to check for None <= some int, which would error
2015-11-08 15:14:03 -08:00
James Lu
c88f126331
Merge branch 'devel' into wip/unrealircd
2015-11-08 15:10:42 -08:00
James Lu
2eeba50a2a
Modularize TS updating code ( Closes #129 )
2015-11-08 10:49:09 -08:00
James Lu
6f36fb7126
unreal: alias SVSKILL to KILL
2015-11-01 21:50:46 -08:00
James Lu
4a4c43d3c4
unreal: handle timestamps in MODE (channel bursts), ignoring when TS is 0
2015-11-01 21:41:41 -08:00
James Lu
cedcb9b11a
Merge branch 'master' into wip/unrealircd
2015-11-01 20:40:56 -08:00
James Lu
c5b3441f6a
inspircd: alias SVSTOPIC to FTOPIC (reported by @siniStar7boy)
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SVSTOPIC is used by services to set topics when m_topiclock (server side topic locking) is enabled on the IRCd. Unfortunately, usage of this isn't documented anywehere......
Basically, this makes PyLink treat it as a regular server topic change (FTOPIC), since the arguments are the same anyways.
2015-10-31 19:15:03 -07:00
James Lu
59af8e196c
ts6: fix call to operup hook when handling EUID
2015-10-25 10:27:06 -07:00
James Lu
dbe24973d5
unreal: add joinClient + sjoinServer, support +qaohv properly
2015-10-12 19:38:38 -07:00
James Lu
f0ff14fda9
unreal: fix spawnClient manipulatable setting
2015-10-12 19:34:52 -07:00
James Lu
90fd64b125
unreal: store IPs properly, now that I understand how...
2015-10-12 18:45:25 -07:00
James Lu
399f89900b
unreal: TOPIC inbound handler ( #104 )
2015-10-12 18:25:30 -07:00
James Lu
00a6008078
unreal: we can send NETINFO instantly now, since network full name is a config option
2015-10-12 18:20:16 -07:00
James Lu
b5677806e7
unreal: bump protocol version to 3999 (Unreal 4.0.0-rc1)
2015-10-12 18:17:58 -07:00
James Lu
1eeeba1e86
unreal: support legacy server introduction ( #119 )
2015-10-12 18:15:39 -07:00
James Lu
2fc0e086ae
unreal: rename _convertNick => _getNick
2015-10-12 17:58:36 -07:00
James Lu
4f4ad7b54d
unreal: switch to _getSid for server name reverse lookup
2015-10-12 17:50:44 -07:00
James Lu
07fce69c5e
Merge branch 'devel' into wip/unrealircd
2015-10-12 17:50:35 -07:00
James Lu
d4200424fa
ts6: support legacy (non-sid) server introduction
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Closes #119 .
For the sake of simplicity, server swithout a SID are stored by their server names internally, which is convenient because no reverse lookup is needed when an SQUIT is received for it.
2015-10-12 17:49:03 -07:00
James Lu
1f0426d7ff
ts6: fixes to SQUIT handling
2015-10-10 14:58:52 -07:00
James Lu
64cba70cbd
ts6: add stub for legacy (no SID) SERVER introduction
2015-10-09 22:50:11 -07:00
James Lu
6e30a62a4a
unreal: SQUIT and SID handlers ( #114 )
2015-10-09 22:38:28 -07:00
James Lu
d5a2d3b0e8
unreal: fix incorrect comment
2015-10-09 21:39:09 -07:00
James Lu
a3ee7f2c8a
unreal: handle UMODE2 (self user mode changes)
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For #114 . TODO: find out if it's possible to set modes on other users, and handle that if applicable
2015-10-09 21:37:44 -07:00
James Lu
f97d3eb756
Merge branch 'master' into wip/unrealircd
2015-10-09 21:36:02 -07:00
James Lu
9927627630
unreal: add handle_mode (channel modes) and support for unreal +f ( #104 )
2015-10-08 21:06:57 -07:00
James Lu
181c40d9fe
inspircd: fix another "find all, replace" mistake
2015-10-08 21:06:35 -07:00
James Lu
c50866c3a9
unreal: Fix handle_sjoin ( #104 )
2015-10-08 20:48:10 -07:00
James Lu
963b9e978e
unreal: Add handle_sjoin ( #104 )
2015-10-08 20:46:30 -07:00
James Lu
009cac2263
unreal: fix joinClient not adding users to state ( #104 )
2015-10-08 20:44:12 -07:00
James Lu
665481276d
unreal: update spawnClient to latest spec, improve handle_events and documentation to be more correct
2015-10-08 20:28:21 -07:00
James Lu
7c7f07b3a9
Merge branch 'master' into wip/unrealircd
2015-10-08 20:14:30 -07:00
James Lu
8bde21f1e6
inspircd: remove clients from state when killing own clients
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Closes #115 .
2015-10-08 20:13:37 -07:00
James Lu
a9253eda77
ts6: fix removeClient usage
2015-10-02 23:31:38 -07:00
James Lu
f015fe5e25
Documentation updates, finish off pmodule-spec.md ( #113 )
2015-09-24 18:36:54 -07:00
James Lu
3351aafc79
inspircd: fix wrong arguments in numericServer() stub
2015-09-24 18:13:11 -07:00
James Lu
c77d170765
Move parseArgs and removeClient into the base Protocol class
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These aren't really TS6-specific, and can be useful anywhere.
2015-09-24 18:03:30 -07:00
James Lu
886994475d
Merge branch 'master' into wip/unrealircd
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Conflicts:
classes.py
2015-09-23 18:59:17 -07:00
James Lu
e92f35018f
TS6SIDGenerator: take an IRC object, and skip any SIDs that are currently in use
2015-09-20 18:32:43 -07:00
James Lu
f38958995c
Store opertypes with spaces instead of underscores, and only change them back when sending OPERTYPE
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Another "Janus sucks" commit - it should be always using underscores when sending OPERTYPE, but it doesn't...
2015-09-20 11:25:45 -07:00
James Lu
c3e8420aa0
relay/ts6_common: be more error tolerant with network (dis)connections
2015-09-18 22:11:27 -07:00
James Lu
fb91ff8ea3
Remove allow_abcd attributes from protocols (not needed anymore)
2015-09-17 19:07:37 -07:00
James Lu
069cd62865
core: allow marking spawned clients as manipulatable or protected
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This flag determines whether the client should be manipulated by commands like bots.py's MODE/QUIT/JOIN commands, or protected from them (services).
2015-09-17 19:01:54 -07:00
James Lu
b87e34efa2
Slightly more consistent logging format...
2015-09-16 21:32:27 -07:00
James Lu
c5b6658200
bots: more validation in "MODE" to prevent bad things from happening
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This adds a new "allow_forceset_usermodes" attribute to protocol modules, which determines whether the IRCd allows us to force usermode changes on other servers' clients.
Also, make sure our target is a valid nick/UID/channel, and that the parsed modes are not empty!
2015-09-14 17:46:20 -07:00
James Lu
6476aefb5f
Merge branch 'master' into devel
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Conflicts:
protocols/inspircd.py
2015-09-14 16:55:35 -07:00
James Lu
1f95774131
inspircd: add proper fallback value for OPERTYPE?
2015-09-13 17:04:17 -07:00
James Lu
9c4e0107f3
ts6_common: make old topic retrievable in handle_topic
2015-09-13 14:23:09 -07:00
James Lu
c82a0a771c
protocols: return an "oldchan" IrcChannel object with the previous state of a channel when processing channel mode changes
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This allows plugins to check for op statuses, etc. before the mode change is processed.
2015-09-13 13:47:18 -07:00
James Lu
17282aa049
protocols: fix typo and ts6._sendModes when input is a set()
2015-09-12 23:35:20 -07:00
James Lu
3a8d3d146c
protocols: make "uidgen" a protocol instance attribute
2015-09-12 16:02:51 -07:00
James Lu
0cbdefcab1
ts6/inspircd: fix TS6SIDGenerator not actually incrementing...
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It was being replaced on every call... It was only supposed to do that if sidgen hadn't been set yet!
2015-09-12 12:08:02 -07:00
James Lu
36b0a08368
ts6_common: return server name in SQUIT handler too
2015-09-12 12:08:02 -07:00
James Lu
df42a81191
classes/protocols: store server descriptions internally
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Closes #106 .
2015-09-12 12:07:59 -07:00
James Lu
d6cb9d45c7
Merge commit '320de2079a78202e99c7b6aeb53c28c13f43ba47'
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Many things here, including:
- New 'exec' plugin
- INVITE, umode +H (hideoper) support for relay
- New and improved 'showuser' command, now with internals that support multiple binds to one command name.
- relay: bug fixes, like not sending empty user mode changes.
2015-09-12 09:11:52 -07:00
James Lu
ca3372b0af
protocols/unreal: class()-ify everything
2015-09-10 18:41:01 -07:00
James Lu
da1b101bc4
Merge branch 'devel' into wip/unrealircd
2015-09-10 18:27:46 -07:00