James Lu
36b0a08368
ts6_common: return server name in SQUIT handler too
2015-09-12 12:08:02 -07:00
James Lu
df42a81191
classes/protocols: store server descriptions internally
...
Closes #106 .
2015-09-12 12:07:59 -07:00
James Lu
d6cb9d45c7
Merge commit '320de2079a78202e99c7b6aeb53c28c13f43ba47'
...
Many things here, including:
- New 'exec' plugin
- INVITE, umode +H (hideoper) support for relay
- New and improved 'showuser' command, now with internals that support multiple binds to one command name.
- relay: bug fixes, like not sending empty user mode changes.
2015-09-12 09:11:52 -07:00
James Lu
ca3372b0af
protocols/unreal: class()-ify everything
2015-09-10 18:41:01 -07:00
James Lu
da1b101bc4
Merge branch 'devel' into wip/unrealircd
2015-09-10 18:27:46 -07:00
James Lu
7f526267ec
relay: minor typo in error message
2015-09-09 20:53:04 -07:00
James Lu
29065fdd04
protocols/: remove unused imports & various documentation improvements
2015-09-08 19:51:14 -07:00
James Lu
983acd5adc
Move MODE handling back from ts6_common->inspircd, now that ts6.py does different handling
2015-09-08 19:50:46 -07:00
James Lu
3217f726f8
Fix those test cases again.
2015-09-06 23:39:10 -07:00
James Lu
6c503b3603
Fix typos and other stupid mistakes...
2015-09-06 23:18:27 -07:00
James Lu
bd9a857042
docs: add auto-generated InspIRCd protocol spec, and finish off most of writing-plugins.md
2015-09-06 23:11:55 -07:00
James Lu
394d4f7f1d
coreplugin: reply with the *right* server name in WHOIS
2015-09-06 22:40:22 -07:00
James Lu
32556d418d
docs: bring plugin_example.py up to date
2015-09-06 22:40:10 -07:00
James Lu
9e73af050c
relay: unpluralize "relayWhoisHandlers"
...
There's only one handler, why did I make it plural?
2015-09-06 22:39:40 -07:00
James Lu
9dc836d921
Merge remote-tracking branch 'origin/wip/document-everything' into devel
2015-09-06 22:31:41 -07:00
James Lu
62e7cc4fca
move utils.msg() => classes.Irc.msg()
...
New function gets an extra (optional) "source" argument for specifying a sender UID. It's also shorter since no IRC object has to be passed to utils.
2015-09-06 22:23:44 -07:00
James Lu
7952590436
ts6_common: fix a typo
2015-09-06 22:09:09 -07:00
James Lu
ed0e1e1779
start-cpulimit: update binary name for f6a4503372
2015-09-06 21:53:54 -07:00
James Lu
197ccd7916
relay/protocols: use utils.toLower() for channel names, respecting IRCd casemappings
...
Closes #102 .
(cherry picked from commit 0b590d6ab3
)
2015-09-06 21:47:27 -07:00
James Lu
57da0aa3b3
Classify all our protocol modules - why didn't I do this earlier
2015-09-05 18:00:57 -07:00
James Lu
3b7d81d62a
inspircd: fix typo in comment
2015-09-05 14:28:18 -07:00
James Lu
9f2d8a1b01
Document the sources of protocols/inspircd & ts6_common
2015-09-05 14:25:11 -07:00
James Lu
871e6a5c47
unreal: JOIN handlers
2015-09-05 12:29:20 -07:00
James Lu
76246dea70
unreal: add NOTICE and PRIVMSG (inbound/outbound)
2015-09-05 12:02:45 -07:00
James Lu
b63d7619da
unreal: validate uplink protocol version (needs >=2351)
2015-09-05 11:52:46 -07:00
James Lu
cae4c60b56
unreal: stricter protocol negotiation (check needed capabilities)
2015-09-05 11:45:28 -07:00
James Lu
a96826273f
Merge branch 'devel' into wip/unrealircd
2015-09-05 11:24:45 -07:00
James Lu
72cfe04904
protocols: respect serverdesc config options in spawnServer
2015-09-04 18:59:57 -07:00
James Lu
759f6c4492
protocols/: add outgoing squitServer()
2015-09-04 18:55:39 -07:00
James Lu
47a63cb8d6
Merge branch 'master' into devel
2015-09-04 18:48:08 -07:00
James Lu
8f70582d1b
ts6: fixes to spawnServer
...
1) Use SID, not SERVER - This allows us to actually spawn clients on these servers...
2) Fix check for existing server names (drop the .keys() loop, it raises TypeError and isn't needed)
2015-09-04 18:47:53 -07:00
James Lu
f6a4503372
Use a more unique main executable name...
2015-09-04 18:20:46 -07:00
James Lu
bd30bc862e
unreal: Implement spawnClient and (most of) inbound UID handling
2015-09-04 11:51:00 -07:00
James Lu
83725f90ff
unreal: coerse sender names to UIDs if they're not given
...
Unreal's protocol isn't quite consistent with UIDs yet... Some commands (PART, QUIT, NICK) use them, while others (KILL, MODE) don't.
2015-09-04 11:51:00 -07:00
James Lu
6d00309f9f
unreal: update imports, add (shared) handlers for QUIT, PART, NICK, and KILL
2015-09-04 11:51:00 -07:00
James Lu
3469603763
Merge branch 'devel' into wip/unrealircd
2015-09-04 11:25:26 -07:00
James Lu
167f5cd0cf
Move shared stuff into a ts6_common library
...
Closes #78 .
2015-09-04 11:24:40 -07:00
James Lu
18dc1591aa
unreal: Niceties like PING/PONG handling and enumerating our uplink's server
2015-09-03 16:07:30 -07:00
James Lu
58b00d1c23
Initial UnrealIRCd protocol stub ( #39 )
2015-09-03 13:32:59 -07:00
James Lu
1be4034681
Make TS6 command parsing a shared library ( #78 )
2015-09-03 12:59:50 -07:00
James Lu
ce83bea09a
ts6: less garbled error message for UID handler
2015-09-02 23:51:16 -07:00
James Lu
2777b88d33
commands: Add a shutdown command ( #82 )
...
Sometimes exiting takes a little time, possibly from waiting for sockets to close?
2015-09-02 23:46:59 -07:00
James Lu
2c4a88b9be
coreplugin: catch NotAuthenticatedError in a prettier way
2015-09-02 23:37:54 -07:00
James Lu
fe0156551a
Update config.yml.example for last commit
2015-09-02 23:29:01 -07:00
James Lu
0404801b18
plugins/admin.py -> plugins/bots.py
...
- admin: Drop "showchan" command. It's not very useful, and doesn't handle long output strings at all.
- All the remaining commands are dedicated to spawning bots and playing with them anyways, so this new name fits better.
2015-09-02 23:24:58 -07:00
James Lu
c0f5bedbd3
Add new "networks" plugin, for controlling connections to networks
...
Daemonized threads are lovely; when all connections are closed, PyLink just exits :)
Closes #82 .
2015-09-02 23:08:04 -07:00
James Lu
eac81de176
Irc: add internal support for aborting connections
...
New "aborted" threading event, which can be set to True in order to stop the existing run() loop
Autoconnect confirmed to work with this.
2015-09-02 22:06:18 -07:00
James Lu
320de2079a
relay: add INVITE support ( Closes #94 )
2015-09-02 21:30:31 -07:00
James Lu
60dc3fe026
relay: use "Channel delinked." part message when delinking channels
2015-09-02 20:46:21 -07:00
James Lu
9a47ff87af
Merge branch 'master' into devel
2015-09-02 20:44:03 -07:00