formatting changes from goimport
added a link to source, healing parse ints through one function and return helpful errors that can be used as return values added more error checking improved some output made some more joke methods lazily added more if conditions for people i'm sick of
This commit is contained in:
parent
ecb988a3d9
commit
237d91de16
@ -1,10 +1,11 @@
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package wat
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package wat
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import (
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import (
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"github.com/go-irc/irc"
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"crypto/tls"
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"crypto/tls"
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"fmt"
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"fmt"
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"strings"
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"strings"
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"github.com/go-irc/irc"
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)
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)
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type WatBot struct {
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type WatBot struct {
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@ -60,7 +61,7 @@ func (w *WatBot) AllowedChannel(c string) bool {
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func (w *WatBot) Msg(m *irc.Message) {
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func (w *WatBot) Msg(m *irc.Message) {
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// bail out if you're not yves, if you're not tripsit or if you're not in an allowed channel
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// bail out if you're not yves, if you're not tripsit or if you're not in an allowed channel
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// but if you're an admin you can do whatever
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// but if you're an admin you can do whatever
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if m.Prefix.Host == "tripsit/user/Yves" || !strings.Contains(m.Prefix.Host, "tripsit") || (!w.AllowedChannel(m.Params[0]) && !w.Admin(m)) {
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if m.Prefix.Host == "tripsit/user/creatonez" || m.Prefix.Host == "tripsit/user/Yves" || !strings.Contains(m.Prefix.Host, "tripsit") || (!w.AllowedChannel(m.Params[0]) && !w.Admin(m)) {
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return
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return
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}
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}
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@ -2,6 +2,7 @@ package wat
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import (
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import (
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"time"
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"time"
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"github.com/jinzhu/gorm"
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"github.com/jinzhu/gorm"
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_ "github.com/jinzhu/gorm/dialects/sqlite"
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_ "github.com/jinzhu/gorm/dialects/sqlite"
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)
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)
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@ -89,8 +90,11 @@ func (w *WatDb) User(nick, host string, create bool) Player {
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return player
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return player
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}
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}
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func (w *WatDb) Update(upd interface{}) {
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func (w *WatDb) Update(upd ...interface{}) {
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w.db.Save(upd)
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for _, u := range upd {
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fmt.Printf("Updating %+v\n", u)
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w.db.Save(u)
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}
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}
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}
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func (w *WatDb) TopTen() []Player {
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func (w *WatDb) TopTen() []Player {
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142
wat/game.go
142
wat/game.go
@ -1,12 +1,13 @@
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package wat
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package wat
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import (
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import (
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"fmt"
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"time"
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"strings"
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"strconv"
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"crypto/rand"
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"crypto/rand"
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"fmt"
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"math/big"
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"math/big"
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"strconv"
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"strings"
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"time"
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"github.com/go-irc/irc"
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"github.com/go-irc/irc"
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)
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)
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@ -14,14 +15,14 @@ type WatGame struct {
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bot *WatBot
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bot *WatBot
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db *WatDb
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db *WatDb
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me Player
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me Player
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commands map[string](func(*Player,[]string)(string))
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commands map[string](func(*Player, []string) string)
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lifeCommands map[string](func(*Player, []string)(string))
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lifeCommands map[string](func(*Player, []string) string)
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}
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}
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func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
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func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
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g := WatGame{bot, db, Player{}, nil, nil}
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g := WatGame{bot, db, Player{}, nil, nil}
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g.me = g.db.User(bot.Nick, "tripsit/user/"+bot.Nick, true)
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g.me = g.db.User(bot.Nick, "tripsit/user/"+bot.Nick, true)
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g.commands = map[string](func(*Player,[]string)(string)) {
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g.commands = map[string](func(*Player, []string) string){
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"wat": g.megaWat,
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"wat": g.megaWat,
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"watch": g.Watch,
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"watch": g.Watch,
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"coins": g.Balance,
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"coins": g.Balance,
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@ -29,10 +30,14 @@ func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
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"rest": g.Rest,
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"rest": g.Rest,
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"leech": g.Leech,
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"leech": g.Leech,
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"roll": g.Roll,
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"roll": g.Roll,
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"flip": g.Roll,
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"dice": g.Dice,
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"dice": g.Dice,
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"mine": g.Mine,
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"mine": g.Mine,
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"riot": g.Riot,
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"bench": g.Bench,
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}
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}
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g.lifeCommands = map[string](func(*Player, []string)(string)) {
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g.lifeCommands = map[string](func(*Player, []string) string){
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"heal": g.Heal,
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"steal": g.Steal,
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"steal": g.Steal,
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"frame": g.Frame,
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"frame": g.Frame,
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"punch": g.Punch,
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"punch": g.Punch,
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@ -45,7 +50,8 @@ var currency = "watcoin"
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var currencys = "watcoins"
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var currencys = "watcoins"
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var unconscious = "wat, your hands fumble and fail you. try resting, weakling."
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var unconscious = "wat, your hands fumble and fail you. try resting, weakling."
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var helpText = fmt.Sprintf("coins <nick>, watch <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency)
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var helpText = fmt.Sprintf("coins <nick>, watch <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency)
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var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h."
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//var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h."
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// missing
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// missing
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// invent, create, give inventory
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// invent, create, give inventory
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@ -57,12 +63,14 @@ func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) {
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} else {
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} else {
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// one liners
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// one liners
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switch strings.ToLower(fields[0]) {
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switch strings.ToLower(fields[0]) {
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case "rules":
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reply = rules
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case "help":
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case "help":
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reply = helpText
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reply = helpText
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case "topten":
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case "topten":
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reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen())
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reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen())
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case "source":
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reply = "https://git.circuitco.de/self/watbot"
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case "butt":
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reply = "I LOVE BUTTS"
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}
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}
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}
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}
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if g.lifeCommands[fields[0]] != nil {
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if g.lifeCommands[fields[0]] != nil {
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@ -80,6 +88,37 @@ func (g *WatGame) RandInt(max int64) int64 {
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return i.Int64()
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return i.Int64()
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}
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}
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func (g *WatGame) Heal(player *Player, fields []string) string {
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multiplier := int64(5)
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if len(fields) < 3 {
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return "#heal <player> <coins> - sacrifice your money to me, peasant! i might heal someone!"
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}
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target, e := g.GetTarget("", fields[1])
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if e != "" {
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return e
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}
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amount, err := g.Int(fields[2])
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if err != nil {
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return err.Error()
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}
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if amount > player.Coins {
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return "u poor lol"
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}
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if amount < multiplier {
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return fmt.Sprintf("too cheap lol at least %d", multiplier)
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}
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target.Health += amount / multiplier
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player.Coins -= amount
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if target.Nick == player.Nick {
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target.Coins -= amount
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g.db.Update(target)
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} else {
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g.db.Update(target, player)
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}
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fmtStr := "%s throws %d on the dirt. %s picks it up and waves their hand across %s, healing them. %s now has %d health."
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return fmt.Sprintf(fmtStr, player.Nick, amount, g.bot.Nick, target.Nick, target.Nick, target.Health)
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}
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func (g *WatGame) Dice(player *Player, fields []string) string {
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func (g *WatGame) Dice(player *Player, fields []string) string {
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roll := int64(6)
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roll := int64(6)
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if len(fields) > 1 {
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if len(fields) > 1 {
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@ -93,13 +132,21 @@ func (g *WatGame) Dice(player *Player, fields []string) string {
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}
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}
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type PositiveError struct{}
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type PositiveError struct{}
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func (e PositiveError) Error() string {return ""}
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type ParseIntError struct {
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original string
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}
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func (e PositiveError) Error() string { return "i don't do negative numbers lol" }
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func (e ParseIntError) Error() string { return fmt.Sprintf("wat kinda number is %s", e.original) }
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func (g *WatGame) Int(str string) (int64, error) {
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func (g *WatGame) Int(str string) (int64, error) {
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i, e := strconv.ParseInt(str, 10, 64)
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i, e := strconv.ParseInt(str, 10, 64)
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if i < 0 {
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if i < 0 {
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return 0, PositiveError{}
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return 0, PositiveError{}
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}
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}
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if e != nil {
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e = ParseIntError{}
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}
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return i, e
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return i, e
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}
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}
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@ -109,7 +156,7 @@ func (g *WatGame) Roll(player *Player, fields []string) string {
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}
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}
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amount, e := g.Int(fields[1])
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amount, e := g.Int(fields[1])
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if e != nil {
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if e != nil {
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return "wat kinda number is that"
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return e.Error()
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}
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}
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if amount > player.Coins {
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if amount > player.Coins {
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return "wat? brokeass"
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return "wat? brokeass"
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@ -137,6 +184,9 @@ func (g *WatGame) Punch(player *Player, fields []string) string {
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if err != "" {
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if err != "" {
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return err
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return err
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}
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}
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if !target.Conscious() {
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return "wat? you're punching someone who is already unconscious. u crazy?"
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}
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chance := g.RandInt(6) + 1
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chance := g.RandInt(6) + 1
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dmg := g.RandInt(6) + 1
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dmg := g.RandInt(6) + 1
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ret := fmt.Sprintf("%s rolls a d6... %s ", player.Nick, player.Nick)
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ret := fmt.Sprintf("%s rolls a d6... %s ", player.Nick, player.Nick)
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@ -164,8 +214,8 @@ func (g *WatGame) Frame(player *Player, fields []string) string {
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return fmt.Sprintf("frame <nick> <%s> - d6 roll. Sneaky? You force the target to pay me. Clumsy? You pay a fine to the target and myself.", currency)
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return fmt.Sprintf("frame <nick> <%s> - d6 roll. Sneaky? You force the target to pay me. Clumsy? You pay a fine to the target and myself.", currency)
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}
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}
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amount, e := g.Int(fields[2])
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amount, e := g.Int(fields[2])
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if amount <= 0 || e != nil {
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if e != nil {
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return "wat kinda number is "+fields[2]+"?"
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return e.Error()
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}
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}
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if player.Coins < amount {
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if player.Coins < amount {
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return "wat? you too poor for that."
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return "wat? you too poor for that."
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@ -190,8 +240,7 @@ func (g *WatGame) Frame(player *Player, fields []string) string {
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g.me.Coins += amount / 2
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g.me.Coins += amount / 2
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g.db.Update(g.me)
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g.db.Update(g.me)
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}
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}
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g.db.Update(player)
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g.db.Update(player, target)
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g.db.Update(target)
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return ret
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return ret
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}
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}
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@ -200,11 +249,11 @@ func (g *WatGame) Steal(player *Player, fields []string) string {
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return fmt.Sprintf("steal <nick> <%s> - d6 roll. If you fail, you pay double the %s to %s", currency, currency, g.bot.Nick)
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return fmt.Sprintf("steal <nick> <%s> - d6 roll. If you fail, you pay double the %s to %s", currency, currency, g.bot.Nick)
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}
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}
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amount, e := g.Int(fields[2])
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amount, e := g.Int(fields[2])
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if amount <= 0 || e != nil {
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if e != nil {
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return "wat kinda number is "+fields[2]+"?"
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return e.Error()
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}
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}
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if player.Coins < amount*2 {
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if player.Coins < amount*2 {
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return "wat? You'd go bankrupt if they steal back..."
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return "wat? you need double your theft or you'd go bankrupt if they steal back..."
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}
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}
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target, err := g.GetTarget(player.Nick, fields[1])
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target, err := g.GetTarget(player.Nick, fields[1])
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if target == nil {
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if target == nil {
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@ -267,8 +316,7 @@ func (g *WatGame) Leech(player *Player, fields []string) string {
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player.Health += hpDown
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player.Health += hpDown
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player.Anarchy += 1
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player.Anarchy += 1
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reply += fmt.Sprintf("The deal is done, you took %d HP from %s. They now have %d HP, you have %d.", hpDown, target.Nick, target.Health, player.Health)
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reply += fmt.Sprintf("The deal is done, you took %d HP from %s. They now have %d HP, you have %d.", hpDown, target.Nick, target.Health, player.Health)
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g.db.Update(target)
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g.db.Update(target, player)
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g.db.Update(player)
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} else {
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} else {
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reply += "The gods do not smile upon you this waturday. Your money vanishes and nothing happens."
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reply += "The gods do not smile upon you this waturday. Your money vanishes and nothing happens."
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}
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}
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@ -296,6 +344,42 @@ func (g *WatGame) Rest(player *Player, fields []string) string {
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return ret
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return ret
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}
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}
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func (g *WatGame) Bench(player *Player, fields []string) string {
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weight := g.RandInt(370) + 50
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reps := g.RandInt(10)
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value := int64(0)
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reply := fmt.Sprintf("%s benches %dwatts for %d reps, ", player.Nick, weight, reps)
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if weight < 150 {
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reply += "do u even lift bro?"
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return reply
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} else if weight < 250 {
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value = 1
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} else if weight < 420 {
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value = 2
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} else if weight == 420 {
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value = 10
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reply += "four twenty blaze it bro! "
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}
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player.Anarchy += value
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g.db.Update(player)
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reply += fmt.Sprintf("ur %d stronger lol", value)
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return reply
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}
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func (g *WatGame) Riot(player *Player, fields []string) string {
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r := g.RandInt(100)
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reply := ""
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if r > 30 {
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player.Anarchy += 10
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reply = fmt.Sprintf("You have successfully smashed the state! The brogeoise have been toppled. You're now a little more anarchistic (lv %d / exp %d)", player.Anarchy, player.Level(player.Anarchy))
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} else {
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player.Health -= 3
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reply = fmt.Sprintf("The proletariat have been hunted down by the secret police and had their faces smashed in! Your rebellion fails and you lose 3HP.")
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}
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g.db.Update(player)
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return reply
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}
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func (g *WatGame) QuestStart(player *Player, fields []string) string {
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func (g *WatGame) QuestStart(player *Player, fields []string) string {
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// Begin a quest with some people. It will involve multiple dice rolls.
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// Begin a quest with some people. It will involve multiple dice rolls.
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return ""
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return ""
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@ -305,9 +389,9 @@ func (g *WatGame) Send(player *Player, fields []string) string {
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if len(fields) < 3 {
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if len(fields) < 3 {
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return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency)
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return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency)
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}
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}
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amount, err := strconv.Atoi(fields[2])
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amount, err := g.Int(fields[2])
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if err != nil {
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if err != nil {
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return fields[2] + " is not an integer, wat?"
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return err.Error()
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}
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}
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if int64(amount) > player.Coins {
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if int64(amount) > player.Coins {
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return "wat? you're too poor!"
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return "wat? you're too poor!"
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@ -318,8 +402,7 @@ func (g *WatGame) Send(player *Player, fields []string) string {
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}
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}
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player.Coins -= int64(amount)
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player.Coins -= int64(amount)
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target.Coins += int64(amount)
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target.Coins += int64(amount)
|
||||||
g.db.Update(player)
|
g.db.Update(player, target)
|
||||||
g.db.Update(target)
|
|
||||||
return fmt.Sprintf("%s sent %s %d %s. %s has %d %s, %s has %d %s", player.Nick, target.Nick, amount, currency, player.Nick, player.Coins, currency, target.Nick, target.Coins, currency)
|
return fmt.Sprintf("%s sent %s %d %s. %s has %d %s, %s has %d %s", player.Nick, target.Nick, amount, currency, player.Nick, player.Coins, currency, target.Nick, target.Coins, currency)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -359,7 +442,7 @@ func (g *WatGame) Watch(player *Player, fields []string) string {
|
|||||||
}
|
}
|
||||||
player = maybePlayer
|
player = maybePlayer
|
||||||
}
|
}
|
||||||
return fmt.Sprintf("%s's Watting: %d (%d) / Anarchy: %d (%d) / Trickery: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health)
|
return fmt.Sprintf("%s's Watting: %d (%d) / Strength: %d (%d) / Trickery: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (g *WatGame) Balance(player *Player, fields []string) string {
|
func (g *WatGame) Balance(player *Player, fields []string) string {
|
||||||
@ -372,11 +455,6 @@ func (g *WatGame) Balance(player *Player, fields []string) string {
|
|||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if balPlayer.Nick == "hibs" {
|
|
||||||
ptwo, _ := g.GetTarget("", "vlk")
|
|
||||||
//balPlayer.Coins = ptwo.Coins
|
|
||||||
balPlayer.Coins = -1*ptwo.Coins
|
|
||||||
}
|
|
||||||
return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost)
|
return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user