watbot/wat/db.go
alex 237d91de16 formatting changes from goimport
added a link to source, healing
parse ints through one function and return helpful errors that can be used as return values
added more error checking
improved some output
made some more joke methods
lazily added more if conditions for people i'm sick of
2018-11-08 10:40:08 +00:00

105 lines
1.9 KiB
Go

package wat
import (
"time"
"github.com/jinzhu/gorm"
_ "github.com/jinzhu/gorm/dialects/sqlite"
)
import "fmt"
type Player struct {
gorm.Model
Nick string
Host string
Watting int64
Anarchy int64
Trickery int64
Coins int64 `gorm:"default:'100'"`
Health int64
LastMined int64
LastRested int64
CoinsLost int64
}
func (p *Player) LoseCoins(coins int64) {
p.Coins -= coins
p.CoinsLost += coins
}
func (p *Player) Conscious() bool {
return (p.Health > 0)
}
func (p *Player) Level(xp int64) int64 {
if xp < 100 {
return xp / 10
} else if xp < 900 {
return 10 + (xp / 100)
} else {
return 99
}
}
type Ledger struct {
PlayerId uint `gorm:"primary_key"`
Time int64
Balance int64
Log string
}
type Item struct {
PlayerId uint
Name string `gorm:"primary_key"`
Price int64
}
type PlayerItem struct {
PlayerId uint
ItemId int
Count int
}
type WatDb struct {
db *gorm.DB
}
func NewWatDb() *WatDb {
w := WatDb{}
var err error
w.db, err = gorm.Open("sqlite3", "wat.db")
if err != nil {
panic(err)
}
w.db.AutoMigrate(&Player{}, &Ledger{}, &Item{}, &PlayerItem{})
return &w
}
func (w *WatDb) User(nick, host string, create bool) Player {
var player Player
// Try and get a user
if err := w.db.First(&player, "nick = ? or host = ?", nick, host).Error; err != nil && create {
fmt.Printf("Creating user: %s\n", err.Error())
// No user, make another
player.Nick = nick
player.Host = host
w.db.Create(&player)
w.db.First(&player, "nick = ? or host = ?", nick, host)
w.db.Create(&Ledger{player.Model.ID, time.Now().Unix(), 0, "creation"})
}
return player
}
func (w *WatDb) Update(upd ...interface{}) {
for _, u := range upd {
fmt.Printf("Updating %+v\n", u)
w.db.Save(u)
}
}
func (w *WatDb) TopTen() []Player {
var user = make([]Player, 10)
w.db.Limit(10).Order("coins desc").Find(&user)
return user
}