watbot/wat/game.go
alex 237d91de16 formatting changes from goimport
added a link to source, healing
parse ints through one function and return helpful errors that can be used as return values
added more error checking
improved some output
made some more joke methods
lazily added more if conditions for people i'm sick of
2018-11-08 10:40:08 +00:00

495 lines
14 KiB
Go

package wat
import (
"crypto/rand"
"fmt"
"math/big"
"strconv"
"strings"
"time"
"github.com/go-irc/irc"
)
type WatGame struct {
bot *WatBot
db *WatDb
me Player
commands map[string](func(*Player, []string) string)
lifeCommands map[string](func(*Player, []string) string)
}
func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
g := WatGame{bot, db, Player{}, nil, nil}
g.me = g.db.User(bot.Nick, "tripsit/user/"+bot.Nick, true)
g.commands = map[string](func(*Player, []string) string){
"wat": g.megaWat,
"watch": g.Watch,
"coins": g.Balance,
"send": g.Send,
"rest": g.Rest,
"leech": g.Leech,
"roll": g.Roll,
"flip": g.Roll,
"dice": g.Dice,
"mine": g.Mine,
"riot": g.Riot,
"bench": g.Bench,
}
g.lifeCommands = map[string](func(*Player, []string) string){
"heal": g.Heal,
"steal": g.Steal,
"frame": g.Frame,
"punch": g.Punch,
"quest": g.QuestStart,
}
return &g
}
var currency = "watcoin"
var currencys = "watcoins"
var unconscious = "wat, your hands fumble and fail you. try resting, weakling."
var helpText = fmt.Sprintf("coins <nick>, watch <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency)
//var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h."
// missing
// invent, create, give inventory
func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) {
reply := ""
if g.commands[fields[0]] != nil {
reply = g.commands[fields[0]](player, fields)
} else {
// one liners
switch strings.ToLower(fields[0]) {
case "help":
reply = helpText
case "topten":
reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen())
case "source":
reply = "https://git.circuitco.de/self/watbot"
case "butt":
reply = "I LOVE BUTTS"
}
}
if g.lifeCommands[fields[0]] != nil {
if !player.Conscious() {
reply = unconscious
} else {
reply = g.lifeCommands[fields[0]](player, fields)
}
}
g.bot.reply(m, reply)
}
func (g *WatGame) RandInt(max int64) int64 {
i, _ := rand.Int(rand.Reader, big.NewInt(max))
return i.Int64()
}
func (g *WatGame) Heal(player *Player, fields []string) string {
multiplier := int64(5)
if len(fields) < 3 {
return "#heal <player> <coins> - sacrifice your money to me, peasant! i might heal someone!"
}
target, e := g.GetTarget("", fields[1])
if e != "" {
return e
}
amount, err := g.Int(fields[2])
if err != nil {
return err.Error()
}
if amount > player.Coins {
return "u poor lol"
}
if amount < multiplier {
return fmt.Sprintf("too cheap lol at least %d", multiplier)
}
target.Health += amount / multiplier
player.Coins -= amount
if target.Nick == player.Nick {
target.Coins -= amount
g.db.Update(target)
} else {
g.db.Update(target, player)
}
fmtStr := "%s throws %d on the dirt. %s picks it up and waves their hand across %s, healing them. %s now has %d health."
return fmt.Sprintf(fmtStr, player.Nick, amount, g.bot.Nick, target.Nick, target.Nick, target.Health)
}
func (g *WatGame) Dice(player *Player, fields []string) string {
roll := int64(6)
if len(fields) > 1 {
i, e := g.Int(fields[1])
if e == nil {
roll = i
}
}
answer := g.RandInt(roll) + 1
return fmt.Sprintf("1d%d - %d", roll, answer)
}
type PositiveError struct{}
type ParseIntError struct {
original string
}
func (e PositiveError) Error() string { return "i don't do negative numbers lol" }
func (e ParseIntError) Error() string { return fmt.Sprintf("wat kinda number is %s", e.original) }
func (g *WatGame) Int(str string) (int64, error) {
i, e := strconv.ParseInt(str, 10, 64)
if i < 0 {
return 0, PositiveError{}
}
if e != nil {
e = ParseIntError{}
}
return i, e
}
func (g *WatGame) Roll(player *Player, fields []string) string {
if len(fields) < 2 {
return fmt.Sprintf("roll <%s> pls - u must score < 50 if u want 2 win", currency)
}
amount, e := g.Int(fields[1])
if e != nil {
return e.Error()
}
if amount > player.Coins {
return "wat? brokeass"
}
n := g.RandInt(100) + 1
ret := fmt.Sprintf("%s rolls a 1d100... %d! ", player.Nick, n)
if n < 50 {
player.Coins += amount
ret += fmt.Sprintf("You win! total: %d %s", player.Coins, currency)
} else {
player.LoseCoins(amount)
g.me.Coins += amount
g.db.Update(g.me)
ret += fmt.Sprintf("You lose! %d %s left...", player.Coins, currency)
}
g.db.Update(player)
return ret
}
func (g *WatGame) Punch(player *Player, fields []string) string {
if len(fields) < 2 {
return "punch <target> pls"
}
target, err := g.GetTarget(player.Nick, fields[1])
if err != "" {
return err
}
if !target.Conscious() {
return "wat? you're punching someone who is already unconscious. u crazy?"
}
chance := g.RandInt(6) + 1
dmg := g.RandInt(6) + 1
ret := fmt.Sprintf("%s rolls a d6... %s ", player.Nick, player.Nick)
if chance > 3 {
dmg += player.Level(player.Anarchy)
ret += fmt.Sprintf("hits %s for %d points of damage! ", target.Nick, dmg)
target.Health -= dmg
g.db.Update(target)
if target.Health <= 0 {
ret += target.Nick + " has fallen unconscious."
}
} else {
ret += fmt.Sprintf("fumbles, and punches themselves in confusion! %d self-damage. ", dmg)
player.Health -= dmg
if player.Health <= 0 {
ret += player.Nick + " has fallen unconscious."
}
g.db.Update(player)
}
return ret
}
func (g *WatGame) Frame(player *Player, fields []string) string {
if len(fields) < 3 {
return fmt.Sprintf("frame <nick> <%s> - d6 roll. Sneaky? You force the target to pay me. Clumsy? You pay a fine to the target and myself.", currency)
}
amount, e := g.Int(fields[2])
if e != nil {
return e.Error()
}
if player.Coins < amount {
return "wat? you too poor for that."
}
target, err := g.GetTarget(player.Nick, fields[1])
if err != "" {
return err
}
if target.Coins < amount {
return fmt.Sprintf("wat? %s is too poor for this.", target.Nick)
}
n := g.RandInt(6) + 1
ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n)
if n < 3 {
ret += fmt.Sprintf("You frame %s for a minor crime. They pay me %d.", target.Nick, amount)
player.Anarchy += 1
target.Coins -= amount
} else {
ret += fmt.Sprintf("You were caught and pay them %d. %s gets the rest.", (amount / 2), g.bot.Nick)
player.LoseCoins(amount)
target.Coins += amount / 2
g.me.Coins += amount / 2
g.db.Update(g.me)
}
g.db.Update(player, target)
return ret
}
func (g *WatGame) Steal(player *Player, fields []string) string {
if len(fields) < 3 {
return fmt.Sprintf("steal <nick> <%s> - d6 roll. If you fail, you pay double the %s to %s", currency, currency, g.bot.Nick)
}
amount, e := g.Int(fields[2])
if e != nil {
return e.Error()
}
if player.Coins < amount*2 {
return "wat? you need double your theft or you'd go bankrupt if they steal back..."
}
target, err := g.GetTarget(player.Nick, fields[1])
if target == nil {
return err
}
if target.Coins < amount {
return fmt.Sprintf("wat? %s is poor and doesn't have that much to steal. (%d %s)", target.Nick, target.Coins, currency)
}
n := g.RandInt(6) + 1
ret := fmt.Sprintf("%s is trying to steal %d %s from %s... ", player.Nick, amount, currency, target.Nick)
if n < 3 {
ret += "You did it! Sneaky bastard!"
player.Coins += amount
player.Anarchy += 1
target.Coins -= amount
g.db.Update(target)
} else {
ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount * 2), currency)
player.LoseCoins(amount * 2)
g.me.Coins += amount * 2
g.db.Update(g.me)
}
g.db.Update(player)
return ret
}
func (g *WatGame) GetTarget(player, target string) (*Player, string) {
t := g.db.User(strings.ToLower(target), "", false)
if t.Nick == "" {
return nil, "Who? wat?"
}
if t.Nick == player {
return nil, "You can't do that to yourself, silly."
}
return &t, ""
}
func (g *WatGame) Leech(player *Player, fields []string) string {
divisor := int64(10)
if len(fields) < 3 {
return fmt.Sprintf("leech <nick> <%s> - using your wealth, you steal the life force of another player", currency)
}
amount, er := g.Int(fields[2])
if amount < divisor {
return fmt.Sprintf("wat? its %d %s for 1 hp", divisor, currency)
}
if player.Coins < amount || er != nil {
return "wat great fortune do you think you have? poor wats shouldn't be doing this, wat a waste..."
}
target, err := g.GetTarget(player.Nick, fields[1])
if err != "" {
return err
}
r := g.RandInt(10) + 1
reply := fmt.Sprintf("You muster your wealth and feed it to %s. ", g.bot.Nick)
hpDown := amount / divisor
player.Coins -= amount
if r < 5 {
target.Health -= hpDown
player.Health += hpDown
player.Anarchy += 1
reply += fmt.Sprintf("The deal is done, you took %d HP from %s. They now have %d HP, you have %d.", hpDown, target.Nick, target.Health, player.Health)
g.db.Update(target, player)
} else {
reply += "The gods do not smile upon you this waturday. Your money vanishes and nothing happens."
}
return reply
}
func (g *WatGame) Rest(player *Player, fields []string) string {
minRest := int64(43200)
delta := time.Now().Unix() - player.LastRested
ret := ""
if player.LastRested == 0 {
ret = "you've never slept before - you sleep so well, your injuries are cured and your health is restored to 10"
player.Health = 10
player.LastRested = time.Now().Unix()
g.db.Update(player)
} else if delta < minRest {
ret = fmt.Sprintf("wat were you thinking, sleeping at a time like this (%d until next rest)", minRest-delta)
} else {
value := g.RandInt(10) + 1
ret = fmt.Sprintf("wat a nap - have back a random amount of hitpoints (this time it's %d)", value)
player.LastRested = time.Now().Unix()
player.Health += value
g.db.Update(player)
}
return ret
}
func (g *WatGame) Bench(player *Player, fields []string) string {
weight := g.RandInt(370) + 50
reps := g.RandInt(10)
value := int64(0)
reply := fmt.Sprintf("%s benches %dwatts for %d reps, ", player.Nick, weight, reps)
if weight < 150 {
reply += "do u even lift bro?"
return reply
} else if weight < 250 {
value = 1
} else if weight < 420 {
value = 2
} else if weight == 420 {
value = 10
reply += "four twenty blaze it bro! "
}
player.Anarchy += value
g.db.Update(player)
reply += fmt.Sprintf("ur %d stronger lol", value)
return reply
}
func (g *WatGame) Riot(player *Player, fields []string) string {
r := g.RandInt(100)
reply := ""
if r > 30 {
player.Anarchy += 10
reply = fmt.Sprintf("You have successfully smashed the state! The brogeoise have been toppled. You're now a little more anarchistic (lv %d / exp %d)", player.Anarchy, player.Level(player.Anarchy))
} else {
player.Health -= 3
reply = fmt.Sprintf("The proletariat have been hunted down by the secret police and had their faces smashed in! Your rebellion fails and you lose 3HP.")
}
g.db.Update(player)
return reply
}
func (g *WatGame) QuestStart(player *Player, fields []string) string {
// Begin a quest with some people. It will involve multiple dice rolls.
return ""
}
func (g *WatGame) Send(player *Player, fields []string) string {
if len(fields) < 3 {
return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency)
}
amount, err := g.Int(fields[2])
if err != nil {
return err.Error()
}
if int64(amount) > player.Coins {
return "wat? you're too poor!"
}
target, str := g.GetTarget(player.Nick, fields[1])
if target == nil {
return str
}
player.Coins -= int64(amount)
target.Coins += int64(amount)
g.db.Update(player, target)
return fmt.Sprintf("%s sent %s %d %s. %s has %d %s, %s has %d %s", player.Nick, target.Nick, amount, currency, player.Nick, player.Coins, currency, target.Nick, target.Coins, currency)
}
func (g *WatGame) Mine(player *Player, _ []string) string {
delta := time.Now().Unix() - player.LastMined
if delta < 600 {
return fmt.Sprintf("wat? 2 soon. u earn more when u wait long (%d)", delta)
}
value := int64(0)
if delta < 36000 {
value = delta / 600
} else if delta < 86400 {
value = 10
} else if delta < 2592000 {
value = 50
} else {
value = 1000
}
msg := ""
if player.LastMined == 0 {
msg = "with wat? you go to get a pickaxe"
value = 0
} else {
player.Coins += value
msg = fmt.Sprintf("%s mined %d %s for %d and has %d %s", player.Nick, value, currency, delta, player.Coins, currency)
}
player.LastMined = time.Now().Unix()
g.db.Update(player)
return msg
}
func (g *WatGame) Watch(player *Player, fields []string) string {
if len(fields) > 1 {
maybePlayer, err := g.GetTarget("", fields[1])
if err != "" {
return err
}
player = maybePlayer
}
return fmt.Sprintf("%s's Watting: %d (%d) / Strength: %d (%d) / Trickery: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health)
}
func (g *WatGame) Balance(player *Player, fields []string) string {
balStr := "%s's %s balance: %d. Mining time credit: %d. Total lost: %d."
balPlayer := player
if len(fields) > 1 {
var err string
balPlayer, err = g.GetTarget("", fields[1])
if err != "" {
return err
}
}
return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost)
}
func (g *WatGame) TopTen() string {
players := g.db.TopTen()
ret := ""
for _, p := range players {
ret += PrintTwo(p.Nick, p.Coins)
}
return ret
}
func PrintTwo(nick string, value int64) string {
return fmt.Sprintf("%s (%d) ", CleanNick(nick), value)
}
func (g *WatGame) megaWat(player *Player, _ []string) string {
mega := g.RandInt(1000000) + 1
kilo := g.RandInt(1000) + 1
ten := g.RandInt(100) + 1
reply := ""
if mega == 23 {
player.Coins += 1000000
reply = fmt.Sprintf("OMGWATWATWAT!!!! %s has won the MegaWat lottery and gains 1000000 %s!", player.Nick, currency)
}
if kilo == 5 {
player.Coins += 1000
reply = fmt.Sprintf("OMGWAT! %s has won the KiloWat lottery and gains 1000 %s!", player.Nick, currency)
}
if ten == 10 {
player.Coins += 10
reply = fmt.Sprintf("%s won the regular wattery. This one only pays 10 %s.", player.Nick, currency)
}
player.Watting += 1
g.db.Update(player)
return reply
}