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Author SHA1 Message Date
fc4409c1c9
Add sample message to Jeopardy logic
Signed-off-by: Georg Pfuetzenreuter <mail@georg-pfuetzenreuter.net>
2024-09-28 20:17:17 +02:00
e91af7c0f6
Implement Jeopardy cashout
This adds integration between Watbot and the Limnoria Jeopardy plugin.
If a game of Jeopardy ends, Watbot will parse the finishers message and
pay a small share of the Jeopardy price money in the form of Watcoins.
To avoid abuse, only Jeopardy finishing messages from authorized bots
are considered. An IRC user is considered an authorized bot if the
hostmask matches one of the configured bot hostmasks, and if the
nickname is configured for "jeopardy" in the newly introduced bot games
configuration.

Signed-off-by: Georg Pfuetzenreuter <mail@georg-pfuetzenreuter.net>
2024-09-28 19:44:11 +02:00
2 changed files with 54 additions and 85 deletions

View File

@ -3,6 +3,7 @@ package wat
import (
"crypto/tls"
"fmt"
"strconv"
"strings"
"github.com/go-irc/irc"
@ -13,11 +14,17 @@ type WatBot struct {
conn *tls.Conn
c *WatConfig
game *WatGame
integration *WatIntegration
Db *WatDb
Nick string
}
type BotGame struct {
Games []string
Name string
}
type BotGameConfig map[string][]string
type WatConfig struct {
BotHosts []string
BotGames BotGameConfig
@ -31,7 +38,6 @@ func NewWatBot(config *irc.ClientConfig, watConfig *WatConfig, serverConn *tls.C
wat := WatBot{conn: serverConn, Nick: config.Nick, c: watConfig}
wat.Db = NewWatDb()
wat.game = NewWatGame(&wat, wat.Db)
wat.integration = NewWatIntegration(&wat, wat.Db, &WatIntegrationConfig{BotHosts: watConfig.BotHosts, BotGames: watConfig.BotGames})
config.Handler = irc.HandlerFunc(wat.HandleIrcMsg)
wat.client = irc.NewClient(wat.conn, *config)
return &wat
@ -66,6 +72,20 @@ func (w *WatBot) Admin(m *irc.Message) bool {
return w.Allowed(m.Prefix.Host, w.c.AdminHosts)
}
func (w *WatBot) Bot(m *irc.Message) (bool, []string) {
isBot := w.Allowed(m.Prefix.Host, w.c.BotHosts)
var games []string
if isBot {
for b, g := range w.c.BotGames {
if b == m.Prefix.Name {
games = g
break
}
}
}
return isBot, games
}
func (w *WatBot) Allowed(c string, r []string) bool {
for _, allowed := range r {
if c == allowed {
@ -128,9 +148,39 @@ func (w *WatBot) Msg(m *irc.Message) {
}
// integration with games in other bots
isBot, games := w.integration.Bot(m)
isBot, games := w.Bot(m)
if isBot {
if w.integration.HandleIntegration(m, args, games) {
// Jeopardy
// parses a message "Top finishers: (nick1: 1300) (nick2: 1200)" from an authorized Jeopardy game bot
if args[0] == "Top" && args[1] == "finishers:" && w.Allowed("jeopardy", games) {
// hey, I avoided regex!
finisherPrizes := strings.Split(strings.Replace(strings.Replace(strings.Replace(strings.Replace(strings.Join(args[2:], " "), ") (", ";", -1), ": ", ":", -1), "(", "", 1), ")", "", 1), ";")
fmt.Printf("Processing Jeopardy: %s\n", finisherPrizes)
for _, pair := range finisherPrizes {
nameCoinPair := strings.Split(pair, ":")
coins, err := strconv.ParseUint(nameCoinPair[1], 10, 64)
if err != nil {
fmt.Printf("Invalid coins, cannot process pair for cashout: %s.\n", nameCoinPair)
continue
}
name := nameCoinPair[0]
// Jeopardy prizes are quite a lot of $$$, make it a bit more sane
coins = coins / 40
// name = we assume the Jeopardy player name to match a Watbot player name
// host = we could use some WHO logic to find the host, but assuming nickname lookup to be sufficient here
// create = based on the above, maybe rather not create Watbot players based on only a nick?
// but it expects someone to have played with Watbot before to be eligible for Jeopardy cashout ..
player := w.Db.User(name, "", false)
if player.Nick == "" {
fmt.Printf("Player %s does not exist in Watbot, skipping cashout.\n", name)
continue
} else {
w.reply(m, fmt.Sprintf("smartass %s, gave u %d :)", player.Nick, coins))
player.Coins += coins
w.Db.Update(player)
}
}
return
}
}

View File

@ -1,81 +0,0 @@
package wat
import (
"fmt"
"strconv"
"strings"
"github.com/go-irc/irc"
)
type BotGameConfig map[string][]string
type WatIntegrationConfig struct {
BotHosts []string
BotGames BotGameConfig
}
type WatIntegration struct {
bot *WatBot
db *WatDb
c *WatIntegrationConfig
}
func NewWatIntegration(bot *WatBot, db *WatDb, c *WatIntegrationConfig) *WatIntegration {
return &WatIntegration{bot, db, c}
}
func (w *WatIntegration) Bot(m *irc.Message) (bool, []string) {
isBot := w.bot.Allowed(m.Prefix.Host, w.c.BotHosts)
var games []string
if isBot {
for b, g := range w.c.BotGames {
if b == m.Prefix.Name {
games = g
break
}
}
}
return isBot, games
}
func (w *WatIntegration) HandleIntegration(m *irc.Message, msgargs []string, games []string) bool {
// handles a message "Top finishers: (nick1: 1300) (nick2: 1200)" from an authorized Jeopardy game bot
if msgargs[0] == "Top" && msgargs[1] == "finishers:" && w.bot.Allowed("jeopardy", games) {
w.Jeopardy(m, msgargs)
return true
}
return false
}
func (w *WatIntegration) Jeopardy(m *irc.Message, msgargs []string) {
// hey, I avoided regex!
finisherPrizes := strings.Split(strings.Replace(strings.Replace(strings.Replace(strings.Replace(strings.Join(msgargs[2:], " "), ") (", ";", -1), ": ", ":", -1), "(", "", 1), ")", "", 1), ";")
fmt.Printf("Processing Jeopardy: %s\n", finisherPrizes)
for _, pair := range finisherPrizes {
nameCoinPair := strings.Split(pair, ":")
coins, err := strconv.ParseUint(nameCoinPair[1], 10, 64)
if err != nil {
fmt.Printf("Invalid coins, cannot process pair for cashout: %s.\n", nameCoinPair)
continue
}
name := nameCoinPair[0]
// Jeopardy prizes are quite a lot of $$$, make it a bit more sane
coins = coins / 40
// name = we assume the Jeopardy player name to match a Watbot player name
// host = we could use some WHO logic to find the host, but assuming nickname lookup to be sufficient here
// create = based on the above, maybe rather not create Watbot players based on only a nick?
// but it expects someone to have played with Watbot before to be eligible for Jeopardy cashout ..
player := w.db.User(name, "", false)
if player.Nick == "" {
fmt.Printf("Player %s does not exist in Watbot, skipping cashout.\n", name)
continue
} else {
w.bot.reply(m, fmt.Sprintf("smartass %s, gave u %d :)", player.Nick, coins))
player.Coins += coins
w.db.Update(player)
}
}
}