Implement Jeopardy cashout

This adds integration between Watbot and the Limnoria Jeopardy plugin.
If a game of Jeopardy ends, Watbot will parse the finishers message and
pay a small share of the Jeopardy price money in the form of Watcoins.
To avoid abuse, only Jeopardy finishing messages from authorized bots
are considered. An IRC user is considered an authorized bot if the
hostmask matches one of the configured bot hostmasks, and if the
nickname is configured for "jeopardy" in the newly introduced bot games
configuration.

Signed-off-by: Georg Pfuetzenreuter <mail@georg-pfuetzenreuter.net>
This commit is contained in:
Georg Pfuetzenreuter 2024-09-22 17:42:49 +02:00
parent a475bc2f42
commit e91af7c0f6
Signed by: Georg
GPG Key ID: 1ED2F138E7E6FF57
3 changed files with 73 additions and 0 deletions

View File

@ -6,6 +6,12 @@ watbot:
name: watest
nick: watest # nick is name by default
user: watest # user is nick by default
bots: # optional, no default
games: # mapping of bot names to games
katyusha:
- jeopardy # currently jeopardy is the only integrated game
hosts: # hostmasks considered as valid bots
- bot.example.com
admins: # optional, no default
hosts:
- admin.example.com

View File

@ -24,6 +24,10 @@ type watConfig struct {
Pass string `yaml:"pass"`
User string `yaml:"user"`
Name string `yaml:"name"`
Bots struct {
Hosts []string `yaml:"hosts"`
Games wat.BotGameConfig `yaml:"games"`
} `yaml:"bots"`
Admins struct {
Hosts []string `yaml:"hosts"`
} `yaml:"admins"`
@ -99,6 +103,8 @@ func main() {
PermittedChannels: config.Channels.Permitted,
IgnoredHosts: config.Ignores.Hosts,
AdminHosts: config.Admins.Hosts,
BotHosts: config.Bots.Hosts,
BotGames: config.Bots.Games,
}
tcpConf := &tls.Config{
InsecureSkipVerify: !config.Server.TlsVerify,

View File

@ -3,6 +3,7 @@ package wat
import (
"crypto/tls"
"fmt"
"strconv"
"strings"
"github.com/go-irc/irc"
@ -17,7 +18,16 @@ type WatBot struct {
Nick string
}
type BotGame struct {
Games []string
Name string
}
type BotGameConfig map[string][]string
type WatConfig struct {
BotHosts []string
BotGames BotGameConfig
AdminHosts []string
IgnoredHosts []string
AutoJoinChannels []string
@ -62,6 +72,20 @@ func (w *WatBot) Admin(m *irc.Message) bool {
return w.Allowed(m.Prefix.Host, w.c.AdminHosts)
}
func (w *WatBot) Bot(m *irc.Message) (bool, []string) {
isBot := w.Allowed(m.Prefix.Host, w.c.BotHosts)
var games []string
if isBot {
for b, g := range w.c.BotGames {
if b == m.Prefix.Name {
games = g
break
}
}
}
return isBot, games
}
func (w *WatBot) Allowed(c string, r []string) bool {
for _, allowed := range r {
if c == allowed {
@ -123,6 +147,43 @@ func (w *WatBot) Msg(m *irc.Message) {
args = args[1:]
}
// integration with games in other bots
isBot, games := w.Bot(m)
if isBot {
// Jeopardy
if args[0] == "Top" && args[1] == "finishers:" && w.Allowed("jeopardy", games) {
// hey, I avoided regex!
finisherPrizes := strings.Split(strings.Replace(strings.Replace(strings.Replace(strings.Replace(strings.Join(args[2:], " "), ") (", ";", -1), ": ", ":", -1), "(", "", 1), ")", "", 1), ";")
fmt.Printf("Processing Jeopardy: %s\n", finisherPrizes)
for _, pair := range finisherPrizes {
nameCoinPair := strings.Split(pair, ":")
coins, err := strconv.ParseUint(nameCoinPair[1], 10, 64)
if err != nil {
fmt.Printf("Invalid coins, cannot process pair for cashout: %s.\n", nameCoinPair)
continue
}
name := nameCoinPair[0]
// Jeopardy prizes are quite a lot of $$$, make it a bit more sane
coins = coins / 40
// name = we assume the Jeopardy player name to match a Watbot player name
// host = we could use some WHO logic to find the host, but assuming nickname lookup to be sufficient here
// create = based on the above, maybe rather not create Watbot players based on only a nick?
// but it expects someone to have played with Watbot before to be eligible for Jeopardy cashout ..
player := w.Db.User(name, "", false)
if player.Nick == "" {
fmt.Printf("Player %s does not exist in Watbot, skipping cashout.\n", name)
continue
} else {
w.reply(m, fmt.Sprintf("smartass %s, gave u %d :)", player.Nick, coins))
player.Coins += coins
w.Db.Update(player)
}
}
return
}
}
// check if command char (or something weird) is present
if args[0] != "wat" && args[0][0] != '#' {
return