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Merge pull request #441 from slingamn/tor_timeout
work around a Tor bug
This commit is contained in:
commit
acd9eeeb15
@ -15,12 +15,17 @@ import (
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const (
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const (
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// RegisterTimeout is how long clients have to register before we disconnect them
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// RegisterTimeout is how long clients have to register before we disconnect them
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RegisterTimeout = time.Minute
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RegisterTimeout = time.Minute
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// IdleTimeout is how long without traffic before a registered client is considered idle.
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// DefaultIdleTimeout is how long without traffic before we send the client a PING
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IdleTimeout = time.Minute + time.Second*30
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DefaultIdleTimeout = time.Minute + 30*time.Second
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// IdleTimeoutWithResumeCap is how long without traffic before a registered client is considered idle, when they have the resume capability.
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// For Tor clients, we send a PING at least every 30 seconds, as a workaround for this bug
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IdleTimeoutWithResumeCap = time.Minute*2 + time.Second*30
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// (single-onion circuits will close unless the client sends data once every 60 seconds):
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// QuitTimeout is how long without traffic before an idle client is disconnected
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// https://bugs.torproject.org/29665
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QuitTimeout = time.Minute
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TorIdleTimeout = time.Second * 30
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// This is how long a client gets without sending any message, including the PONG to our
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// PING, before we disconnect them:
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DefaultTotalTimeout = 2*time.Minute + 30*time.Second
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// Resumeable clients (clients who have negotiated caps.Resume) get longer:
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ResumeableTotalTimeout = 3*time.Minute + 30*time.Second
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)
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)
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// client idleness state machine
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// client idleness state machine
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@ -39,11 +44,11 @@ type IdleTimer struct {
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// immutable after construction
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// immutable after construction
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registerTimeout time.Duration
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registerTimeout time.Duration
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quitTimeout time.Duration
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client *Client
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client *Client
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// mutable
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// mutable
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idleTimeout time.Duration
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idleTimeout time.Duration
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quitTimeout time.Duration
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state TimerState
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state TimerState
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timer *time.Timer
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timer *time.Timer
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}
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}
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@ -52,26 +57,28 @@ type IdleTimer struct {
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func NewIdleTimer(client *Client) *IdleTimer {
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func NewIdleTimer(client *Client) *IdleTimer {
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it := IdleTimer{
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it := IdleTimer{
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registerTimeout: RegisterTimeout,
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registerTimeout: RegisterTimeout,
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idleTimeout: IdleTimeout,
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quitTimeout: QuitTimeout,
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client: client,
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client: client,
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}
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}
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it.idleTimeout, it.quitTimeout = it.recomputeDurations()
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return &it
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return &it
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}
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}
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// updateIdleDuration updates the idle duration, given the client's caps.
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// recomputeDurations recomputes the idle and quit durations, given the client's caps.
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func (it *IdleTimer) updateIdleDuration() {
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func (it *IdleTimer) recomputeDurations() (idleTimeout, quitTimeout time.Duration) {
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newIdleTime := IdleTimeout
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totalTimeout := DefaultTotalTimeout
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// if they have the resume cap, wait longer before pinging them out
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// if they have the resume cap, wait longer before pinging them out
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// to give them a chance to resume their connection
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// to give them a chance to resume their connection
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if it.client.capabilities.Has(caps.Resume) {
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if it.client.capabilities.Has(caps.Resume) {
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newIdleTime = IdleTimeoutWithResumeCap
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totalTimeout = ResumeableTotalTimeout
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}
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}
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it.Lock()
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idleTimeout = DefaultIdleTimeout
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defer it.Unlock()
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if it.client.isTor {
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it.idleTimeout = newIdleTime
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idleTimeout = TorIdleTimeout
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}
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quitTimeout = totalTimeout - idleTimeout
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return
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}
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}
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// Start starts counting idle time; if there is no activity from the client,
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// Start starts counting idle time; if there is no activity from the client,
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@ -84,10 +91,11 @@ func (it *IdleTimer) Start() {
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}
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}
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func (it *IdleTimer) Touch() {
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func (it *IdleTimer) Touch() {
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it.updateIdleDuration()
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idleTimeout, quitTimeout := it.recomputeDurations()
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it.Lock()
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it.Lock()
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defer it.Unlock()
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defer it.Unlock()
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it.idleTimeout, it.quitTimeout = idleTimeout, quitTimeout
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// a touch transitions TimerUnregistered or TimerIdle into TimerActive
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// a touch transitions TimerUnregistered or TimerIdle into TimerActive
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if it.state != TimerDead {
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if it.state != TimerDead {
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it.state = TimerActive
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it.state = TimerActive
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@ -96,12 +104,13 @@ func (it *IdleTimer) Touch() {
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}
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}
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func (it *IdleTimer) processTimeout() {
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func (it *IdleTimer) processTimeout() {
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it.updateIdleDuration()
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idleTimeout, quitTimeout := it.recomputeDurations()
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var previousState TimerState
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var previousState TimerState
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func() {
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func() {
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it.Lock()
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it.Lock()
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defer it.Unlock()
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defer it.Unlock()
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it.idleTimeout, it.quitTimeout = idleTimeout, quitTimeout
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previousState = it.state
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previousState = it.state
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// TimerActive transitions to TimerIdle, all others to TimerDead
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// TimerActive transitions to TimerIdle, all others to TimerDead
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if it.state == TimerActive {
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if it.state == TimerActive {
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