From 12e3ca9b4d56d8e029de80f18cb119e54a2a5616 Mon Sep 17 00:00:00 2001 From: Shivaram Lingamneni Date: Tue, 5 Mar 2019 21:57:17 -0500 Subject: [PATCH] work around a Tor bug https://bugs.torproject.org/29665 describes how single-onion circuits will close unless the client sends data every 60 seconds. To cause the client to send these messages, have Oragono send the client a PING every 30 seconds. --- irc/idletimer.go | 47 ++++++++++++++++++++++++++++------------------- 1 file changed, 28 insertions(+), 19 deletions(-) diff --git a/irc/idletimer.go b/irc/idletimer.go index 4aceeb6a..25a99b7e 100644 --- a/irc/idletimer.go +++ b/irc/idletimer.go @@ -15,12 +15,17 @@ import ( const ( // RegisterTimeout is how long clients have to register before we disconnect them RegisterTimeout = time.Minute - // IdleTimeout is how long without traffic before a registered client is considered idle. - IdleTimeout = time.Minute + time.Second*30 - // IdleTimeoutWithResumeCap is how long without traffic before a registered client is considered idle, when they have the resume capability. - IdleTimeoutWithResumeCap = time.Minute*2 + time.Second*30 - // QuitTimeout is how long without traffic before an idle client is disconnected - QuitTimeout = time.Minute + // DefaultIdleTimeout is how long without traffic before we send the client a PING + DefaultIdleTimeout = time.Minute + 30*time.Second + // For Tor clients, we send a PING at least every 30 seconds, as a workaround for this bug + // (single-onion circuits will close unless the client sends data once every 60 seconds): + // https://bugs.torproject.org/29665 + TorIdleTimeout = time.Second * 30 + // This is how long a client gets without sending any message, including the PONG to our + // PING, before we disconnect them: + DefaultTotalTimeout = 2*time.Minute + 30*time.Second + // Resumeable clients (clients who have negotiated caps.Resume) get longer: + ResumeableTotalTimeout = 3*time.Minute + 30*time.Second ) // client idleness state machine @@ -39,11 +44,11 @@ type IdleTimer struct { // immutable after construction registerTimeout time.Duration - quitTimeout time.Duration client *Client // mutable idleTimeout time.Duration + quitTimeout time.Duration state TimerState timer *time.Timer } @@ -52,26 +57,28 @@ type IdleTimer struct { func NewIdleTimer(client *Client) *IdleTimer { it := IdleTimer{ registerTimeout: RegisterTimeout, - idleTimeout: IdleTimeout, - quitTimeout: QuitTimeout, client: client, } + it.idleTimeout, it.quitTimeout = it.recomputeDurations() return &it } -// updateIdleDuration updates the idle duration, given the client's caps. -func (it *IdleTimer) updateIdleDuration() { - newIdleTime := IdleTimeout - +// recomputeDurations recomputes the idle and quit durations, given the client's caps. +func (it *IdleTimer) recomputeDurations() (idleTimeout, quitTimeout time.Duration) { + totalTimeout := DefaultTotalTimeout // if they have the resume cap, wait longer before pinging them out // to give them a chance to resume their connection if it.client.capabilities.Has(caps.Resume) { - newIdleTime = IdleTimeoutWithResumeCap + totalTimeout = ResumeableTotalTimeout } - it.Lock() - defer it.Unlock() - it.idleTimeout = newIdleTime + idleTimeout = DefaultIdleTimeout + if it.client.isTor { + idleTimeout = TorIdleTimeout + } + + quitTimeout = totalTimeout - idleTimeout + return } // Start starts counting idle time; if there is no activity from the client, @@ -84,10 +91,11 @@ func (it *IdleTimer) Start() { } func (it *IdleTimer) Touch() { - it.updateIdleDuration() + idleTimeout, quitTimeout := it.recomputeDurations() it.Lock() defer it.Unlock() + it.idleTimeout, it.quitTimeout = idleTimeout, quitTimeout // a touch transitions TimerUnregistered or TimerIdle into TimerActive if it.state != TimerDead { it.state = TimerActive @@ -96,12 +104,13 @@ func (it *IdleTimer) Touch() { } func (it *IdleTimer) processTimeout() { - it.updateIdleDuration() + idleTimeout, quitTimeout := it.recomputeDurations() var previousState TimerState func() { it.Lock() defer it.Unlock() + it.idleTimeout, it.quitTimeout = idleTimeout, quitTimeout previousState = it.state // TimerActive transitions to TimerIdle, all others to TimerDead if it.state == TimerActive {