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work around a Tor bug

https://bugs.torproject.org/29665 describes how single-onion circuits
will close unless the client sends data every 60 seconds. To cause the
client to send these messages, have Oragono send the client a PING every
30 seconds.
This commit is contained in:
Shivaram Lingamneni 2019-03-05 21:57:17 -05:00
parent e18bb864e2
commit 12e3ca9b4d

View File

@ -15,12 +15,17 @@ import (
const (
// RegisterTimeout is how long clients have to register before we disconnect them
RegisterTimeout = time.Minute
// IdleTimeout is how long without traffic before a registered client is considered idle.
IdleTimeout = time.Minute + time.Second*30
// IdleTimeoutWithResumeCap is how long without traffic before a registered client is considered idle, when they have the resume capability.
IdleTimeoutWithResumeCap = time.Minute*2 + time.Second*30
// QuitTimeout is how long without traffic before an idle client is disconnected
QuitTimeout = time.Minute
// DefaultIdleTimeout is how long without traffic before we send the client a PING
DefaultIdleTimeout = time.Minute + 30*time.Second
// For Tor clients, we send a PING at least every 30 seconds, as a workaround for this bug
// (single-onion circuits will close unless the client sends data once every 60 seconds):
// https://bugs.torproject.org/29665
TorIdleTimeout = time.Second * 30
// This is how long a client gets without sending any message, including the PONG to our
// PING, before we disconnect them:
DefaultTotalTimeout = 2*time.Minute + 30*time.Second
// Resumeable clients (clients who have negotiated caps.Resume) get longer:
ResumeableTotalTimeout = 3*time.Minute + 30*time.Second
)
// client idleness state machine
@ -39,11 +44,11 @@ type IdleTimer struct {
// immutable after construction
registerTimeout time.Duration
quitTimeout time.Duration
client *Client
// mutable
idleTimeout time.Duration
quitTimeout time.Duration
state TimerState
timer *time.Timer
}
@ -52,26 +57,28 @@ type IdleTimer struct {
func NewIdleTimer(client *Client) *IdleTimer {
it := IdleTimer{
registerTimeout: RegisterTimeout,
idleTimeout: IdleTimeout,
quitTimeout: QuitTimeout,
client: client,
}
it.idleTimeout, it.quitTimeout = it.recomputeDurations()
return &it
}
// updateIdleDuration updates the idle duration, given the client's caps.
func (it *IdleTimer) updateIdleDuration() {
newIdleTime := IdleTimeout
// recomputeDurations recomputes the idle and quit durations, given the client's caps.
func (it *IdleTimer) recomputeDurations() (idleTimeout, quitTimeout time.Duration) {
totalTimeout := DefaultTotalTimeout
// if they have the resume cap, wait longer before pinging them out
// to give them a chance to resume their connection
if it.client.capabilities.Has(caps.Resume) {
newIdleTime = IdleTimeoutWithResumeCap
totalTimeout = ResumeableTotalTimeout
}
it.Lock()
defer it.Unlock()
it.idleTimeout = newIdleTime
idleTimeout = DefaultIdleTimeout
if it.client.isTor {
idleTimeout = TorIdleTimeout
}
quitTimeout = totalTimeout - idleTimeout
return
}
// Start starts counting idle time; if there is no activity from the client,
@ -84,10 +91,11 @@ func (it *IdleTimer) Start() {
}
func (it *IdleTimer) Touch() {
it.updateIdleDuration()
idleTimeout, quitTimeout := it.recomputeDurations()
it.Lock()
defer it.Unlock()
it.idleTimeout, it.quitTimeout = idleTimeout, quitTimeout
// a touch transitions TimerUnregistered or TimerIdle into TimerActive
if it.state != TimerDead {
it.state = TimerActive
@ -96,12 +104,13 @@ func (it *IdleTimer) Touch() {
}
func (it *IdleTimer) processTimeout() {
it.updateIdleDuration()
idleTimeout, quitTimeout := it.recomputeDurations()
var previousState TimerState
func() {
it.Lock()
defer it.Unlock()
it.idleTimeout, it.quitTimeout = idleTimeout, quitTimeout
previousState = it.state
// TimerActive transitions to TimerIdle, all others to TimerDead
if it.state == TimerActive {