ergo/irc/client.go

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package irc
import (
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"fmt"
"log"
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"net"
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"time"
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)
type Client struct {
atime time.Time
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away bool
awayMessage string
channels ChannelSet
commands chan ClientCommand
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ctime time.Time
friends map[*Client]uint
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hostname string
idleTimer *time.Timer
invisible bool
loginTimer *time.Timer
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nick string
operator bool
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phase Phase
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quitTimer *time.Timer
realname string
replies chan Reply
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server *Server
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socket *Socket
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username string
}
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func NewClient(server *Server, conn net.Conn) *Client {
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now := time.Now()
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client := &Client{
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atime: now,
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channels: make(ChannelSet),
commands: make(chan ClientCommand),
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ctime: now,
friends: make(map[*Client]uint),
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hostname: AddrLookupHostname(conn.RemoteAddr()),
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phase: server.InitPhase(),
replies: make(chan Reply),
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server: server,
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socket: NewSocket(conn),
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}
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client.loginTimer = time.AfterFunc(LOGIN_TIMEOUT, client.Destroy)
go client.readClientCommands()
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go client.readCommands()
go client.writeReplies()
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return client
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}
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func (client *Client) Touch() {
client.atime = time.Now()
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if client.quitTimer != nil {
client.quitTimer.Stop()
}
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if client.idleTimer == nil {
client.idleTimer = time.AfterFunc(IDLE_TIMEOUT, client.Idle)
} else {
client.idleTimer.Reset(IDLE_TIMEOUT)
}
}
func (client *Client) Idle() {
if client.quitTimer == nil {
client.quitTimer = time.AfterFunc(QUIT_TIMEOUT, client.ConnectionTimeout)
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} else {
client.quitTimer.Reset(QUIT_TIMEOUT)
}
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client.Reply(RplPing(client.server, client))
}
func (client *Client) ConnectionTimeout() {
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msg := &QuitCommand{
message: "connection timeout",
}
msg.SetClient(client)
client.server.Command(msg)
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}
func (client *Client) ConnectionClosed() {
msg := &QuitCommand{
message: "connection closed",
}
msg.SetClient(client)
client.server.Command(msg)
}
func (client *Client) readClientCommands() {
for command := range client.commands {
command.HandleClient(client)
}
}
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func (c *Client) readCommands() {
for line := range c.socket.Read() {
m, err := ParseCommand(line)
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if err != nil {
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switch err {
case NotEnoughArgsError:
c.Reply(ErrNeedMoreParams(c.server, line))
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default:
c.Reply(ErrUnknownCommand(c.server, line))
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}
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continue
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}
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m.SetClient(c)
c.server.Command(m)
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}
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if c.phase == Normal {
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c.ConnectionClosed()
} else {
c.Destroy()
}
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}
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func (client *Client) writeReplies() {
for reply := range client.replies {
if DEBUG_CLIENT {
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log.Printf("%s ← %s", client, reply)
}
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if client.socket.Write(reply.Format(client)) != nil {
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break
}
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}
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}
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type DestroyClient struct {
BaseCommand
client *Client
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}
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func (client *Client) Destroy() {
client.socket.Close()
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client.loginTimer.Stop()
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if client.idleTimer != nil {
client.idleTimer.Stop()
}
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if client.quitTimer != nil {
client.quitTimer.Stop()
}
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cmd := &DestroyClient{
client: client,
}
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for channel := range client.channels {
channel.Command(cmd)
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}
client.server.Command(cmd)
}
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func (client *Client) Reply(reply Reply) {
if client.replies == nil {
if DEBUG_CLIENT {
log.Printf("%s dropped %s", client, reply)
}
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return
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}
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client.replies <- reply
}
func (client *Client) HasNick() bool {
return client.nick != ""
}
func (client *Client) HasUsername() bool {
return client.username != ""
}
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// <mode>
func (c *Client) ModeString() (str string) {
if c.invisible {
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str += Invisible.String()
}
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if c.operator {
str += Operator.String()
}
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if len(str) > 0 {
str = "+" + str
}
return
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}
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func (c *Client) UserHost() string {
username := "*"
if c.HasUsername() {
username = c.username
}
return fmt.Sprintf("%s!%s@%s", c.Nick(), username, c.hostname)
}
func (c *Client) Nick() string {
if c.HasNick() {
return c.nick
}
return "*"
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}
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func (c *Client) Id() string {
return c.UserHost()
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}
func (c *Client) String() string {
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return c.UserHost()
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}
//
// commands
//
type AddFriend struct {
client *Client
}
func (msg *AddFriend) HandleClient(client *Client) {
client.friends[msg.client] += 1
}
type RemoveFriend struct {
client *Client
}
func (msg *RemoveFriend) HandleClient(client *Client) {
client.friends[msg.client] -= 1
if client.friends[msg.client] <= 0 {
delete(client.friends, msg.client)
}
}
func (msg *JoinChannel) HandleClient(client *Client) {
client.channels.Add(msg.channel)
}
func (msg *PartChannel) HandleClient(client *Client) {
client.channels.Remove(msg.channel)
}
func (msg *NickCommand) HandleClient(client *Client) {
// Make reply before changing nick.
reply := RplNick(client, msg.nickname)
client.nick = msg.nickname
for friend := range client.friends {
friend.Reply(reply)
}
}
func (msg *QuitCommand) HandleClient(client *Client) {
if len(client.friends) > 0 {
reply := RplQuit(client, msg.message)
for friend := range client.friends {
if friend == client {
continue
}
friend.Reply(reply)
}
}
for channel := range client.channels {
channel.commands <- msg
}
client.Destroy()
}